|
Post by {WW}BetaBloodWolf7 on Sept 5, 2008 23:33:03 GMT -5
"Can we use the boom-stick iffn it dont go away?"
|
|
|
Post by ch00beh on Sept 6, 2008 1:56:37 GMT -5
Dude, a farm is too big to protect fully from a full zombie attack. They'd climb over your silly fence or whatever.
|
|
|
Post by {WW}BetaBloodWolf7 on Sept 6, 2008 12:23:05 GMT -5
You don't fence it in though, you use walls. The only real problem with these walls is that it could take awhile to completely wall in.
|
|
SV
Friendliest Member of ALL TIME
The Friendliest Member Of ALL TIME
Posts: 2,250
|
Post by SV on Sept 6, 2008 18:22:41 GMT -5
Better start now, then.
Doesn't matter if it's fenced in or walled up, anyway, as long as it's well-defended by good shots who kill them far away from the fence. Brooks says zombies can't climb fences, but they can walk up piles of rotting corpses.
But I prefer walls, personally. A farm is a good idea, since it would allow us to grow enough crops to sustain ourselves. We might even be able to raise some livestock. Yay for protein from animal sources!
|
|
|
Post by {WW}BetaBloodWolf7 on Sept 6, 2008 19:26:45 GMT -5
Well, that's what I was envisioning, although more than just a farm.
I think that how large of an area though would have to depend on how many people. A city for 15 would be hard to keep. But a farm for 400 could be difficult as well.
Overall though, I'd like to have a good sized walled in area that has a fresh water source and a decent amount of land for farming. If we could get livestock that'd be great. It'd help with some of our tasks (depending on the animals) and would also provide food.
|
|
SV
Friendliest Member of ALL TIME
The Friendliest Member Of ALL TIME
Posts: 2,250
|
Post by SV on Sept 6, 2008 19:57:45 GMT -5
Depending on the resources available, it would be possible to secure an area and take in (HEALTHY) refugees; then, once the population gets too big for Town #1, a group could be sent out to form a second colony. And then, once you have a large enough force and have cleared enough of the countryside, you can start retaking cities.
Way to save the human race, dudes.
|
|
|
Post by {WW}BetaBloodWolf7 on Sept 6, 2008 20:21:49 GMT -5
I completely agree with that.
The only problem with it is having enough people. And this also depends on how long the zombie assault lasts.
Do all dead bodies have to become zombies? If so, then this could last a long time, cause we'd have probably a couple billion dead bodies.
Do the zombies have a way to convert new people? Again, if so this could last a long time, what's worse is that we have to make due with purely ranged attacks, until we can get some armor that covers the ENTIRE body, and is strong enough to repel them. (That might not be too difficult, but then again it depends on where you go and what's there. Most people don't have that stuff laying around their house, but some stuff that may be put together to make it is bound to be)
Can they convert animal bodies, aside from just people? If so, then this is a never ending struggle. There's no way we can eradicate everyone, and it could take a very long time for all the zombies to be wiped out. Plus this adds a whole new attack to guard against, which could largely eliminate walls (killer squirrels anyone?)
Although, one could potentially guard against some of them just by hacking and burning the brush around the walls anyway.
Although here's another idea. Why not just add onto the town?
You COULD go to another town, or area, and take the existing materials and build a new compound, but why not just take the one you have and add onto it, and have each section walled in?
This way, if somn happens to one area, they people can flee to another one, plus you wouldn't require so many building materials, and the farm could just be expanded, or a smaller one could be made for them, because:
A) They'd have to plant a whole new field in their new area as well as build a new defensive structure. So, for awhile you'd be running both materials, and food over to them. (The food would be once the place is established)
B) You'd need about half the population to relocate, where as in the type of move, you can slowly move more people into the new area as more of it gets completed.
C) You wouldn't have to risk losing the people that are being sent out to stay in communication with the other town. (Although you would be sending out more people out to any other towns that you had come across)
|
|
|
Post by Albatross Trevelyan on Sept 14, 2008 15:31:05 GMT -5
Well, that's what I was envisioning, although more than just a farm. I think that how large of an area though would have to depend on how many people. A city for 15 would be hard to keep. But a farm for 400 could be difficult as well. Overall though, I'd like to have a good sized walled in area that has a fresh water source and a decent amount of land for farming. If we could get livestock that'd be great. It'd help with some of our tasks (depending on the animals) and would also provide food. As an added plus... the dead zombies help the nutrients in the soil for the crops, but would the zombie gene potentially be trasfered through the fruit of your land... and I would be more afraid of killer worms.... stupid tremors.
|
|
|
Post by {WW}BetaBloodWolf7 on Sept 14, 2008 16:36:52 GMT -5
I don't think earthworms would have the strength to go through the floor like the graboids do.....
And you wouldn't want to do that, any carcasses you have, be they friend or foe, you'd want to burn completely, then probably encase the ashes and bury it.
|
|
SV
Friendliest Member of ALL TIME
The Friendliest Member Of ALL TIME
Posts: 2,250
|
Post by SV on Sept 14, 2008 19:11:37 GMT -5
You want to burn the bodies, but the virus is carried in bodily fluids, which you don't tend to have an awful lot of after having been burned.
Still, I might keep the ashes away from my foodstuffs.
|
|
|
Post by Albatross Trevelyan on Sept 14, 2008 19:43:43 GMT -5
Okay, thats almost like when someone burned poison ivy, and the poison was billowing in the air through the smoke.. actually killed some people. So... what makes you think that the same thing won't happen from the smoke of the zombies.
**I hate zombies so much.
|
|
SV
Friendliest Member of ALL TIME
The Friendliest Member Of ALL TIME
Posts: 2,250
|
Post by SV on Sept 14, 2008 22:04:32 GMT -5
^ Read your anti-zombie bible.
|
|
|
Post by {WW}BetaBloodWolf7 on Sept 15, 2008 11:12:34 GMT -5
I'd have to find it first >.<
But that's still why you put them in a closed space.
|
|
|
Post by Tout-Perd on Oct 27, 2008 1:45:37 GMT -5
|
|
|
Post by Hamuu on Oct 29, 2008 9:17:59 GMT -5
In Some of the movies the smoke from burning zombies causes it to rain infected water. So maybe... yeah....
My new survival idea includes me somehow becoming the Zombie overlord.... hum....
|
|
|
Post by {WW}BetaBloodWolf7 on Oct 29, 2008 11:04:02 GMT -5
Well, I had a dream the other day involving some zombies that could fly.
It makes me think that we should have some defenses set up, just in case we do get some of those genetically altered super zombies.
|
|
|
Post by Albatross Trevelyan on Oct 31, 2008 19:30:31 GMT -5
|
|
|
Post by {WW}BetaBloodWolf7 on Oct 31, 2008 20:01:25 GMT -5
Yeah...... That's fine and all but it doesn't tell you much for how to actually survive does it? Granted, we wouldn't be great American citizens if we didn't allow ZEMA to have time to cut off the highways and nuke the city then what kind of people would we be? A few points I thought that they missed though Newly turned zombies aren't as fast as they were when they were alive, but they aren't SLOW either. Also, their body parts don't come off as easily. But for a short amount of time their bodies DO degrade rapidly though. ZEMA kills all communists that appear in zombie infested areas. SO DON'T THINK THAT YOU CAN ESCAPE, ENEMIES OF DEMOCRACY!!!!
|
|
|
Post by {WW}BetaBloodWolf7 on Aug 2, 2009 5:09:24 GMT -5
Do we have a zombie outbreak RP? If not, we should totally do that!
Granted, we'd have to limit the characters to that of a normal human, or a little above, power-wise. Or we'd have to make the zombies out to be like those Commando Zombies in Doom3.
|
|
|
Post by Beelzebibble on Aug 2, 2009 12:28:18 GMT -5
We have had many a zombie outbreak topic. I remember Kazkame had one or two within the past couple of years, at least.
|
|
SV
Friendliest Member of ALL TIME
The Friendliest Member Of ALL TIME
Posts: 2,250
|
Post by SV on Aug 2, 2009 14:00:02 GMT -5
So, it's my understanding that there's going to be a World War Z movie.
...
YES.
|
|
|
Post by {WW}BetaBloodWolf7 on Aug 2, 2009 18:41:37 GMT -5
We should have another zombie outbreak. 'Twould be amazing. Yes.
|
|
|
Post by Tout-Perd on Aug 3, 2009 18:29:54 GMT -5
If'n somebody were to do a zombie outbreak topic, it'd either need to be human level only with a heap of one-time charas, or just done in general. You can't have a zombie outbreak without at least half the cast dieing.
|
|
|
Post by {WW}BetaBloodWolf7 on Aug 3, 2009 19:03:04 GMT -5
Should we ask Choobs to bring his mooks?
|
|
|
Post by ch00beh on Aug 3, 2009 20:10:34 GMT -5
I can bring mooks. I can even name them and give them personalities.
|
|
|
Post by Shrouded Wolf on Aug 6, 2009 10:06:53 GMT -5
Hey, guys, although burning the bodies can, in fact, polute the water, isn't the zombie virus transferable through air, thus through breathing?
|
|