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Post by Tout-Perd on May 28, 2007 22:54:48 GMT -5
63 Days x 150: That's a pot of 9,450 EP to be split amongst all of you.
Living innocents, your pot-based winnings are 860 EP each. Dead innocents, your pot-based winnings are 430 EP each. Mafia, better luck next time! The most recent player of a multiple player role wins the EP (Vaxx and Crayolaking 2).
Final Roles: INNOCENTS: Pope- Brewer (ALIVE) Andurin- Chronomancer (ALIVE) Babs-Gilded Tongue (ALIVE) Kazkame-Thief (ALIVE) Photu- Miracle Worker (ALIVE) Prime- Craftsman (ALIVE BY DL.) Ocelot- Farmer (ALIVE) Dangaard/ Vaxx- Phoenix (ALIVE) Bulbs- Channeler (DEAD) Gil-Doctor (DEAD) Rasaq/Crayolaking 2-Marketeer (DEAD) Crayolaking- Veteran (DEAD) Albatross- Vigilante (DEAD) Aurora- Detective (DEAD)
MAFIA: RLRL- Bodyguard (DEAD) Cinders- Graverobber (DEAD) Lamby- Necromancer (DEAD) Pikachu- Infiltrator (DEAD) Spiffy- Godfather (DEAD)
In depth commentary and personal drachma payouts will be posted later. Good game, guys!
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Post by Baboon on May 28, 2007 23:06:12 GMT -5
Now everyone knows why I refused to give up my role from Day 1. ^_^ I think that was the single best role I could have been given. It helped me to stack the vote even more, and gave me a 20% discount at the Store for the entirety of the game. Having four Marionettes at one point is about the sweetest feeling you could have... Partially in a "yay, I'm not dying" way... and partially "haha pwned". :-p The beginning of Day 11 (once the relic was assembled) was epic... Cinders and RLRL dead and an Innocent revived... I think that pretty much sealed the game, barring some potential friendly fire explosion with us and Ocelot. I was getting worried for a bit, as I didn't entirely trust to give Ocelot my relic pieces, as nobody could really rule out him doing something silly like trying to kill me. It's a good thing Pope stepped in to take both of our pieces... That saved much chaos. All in all, simply an epic game. There's really no better way to describe it. I would have preferred less randomness, particularly when it came to role changes... Potentially switching alliances didn't make much sense, but it worked out in the end. This all must have been a ridiculous amount of work for our brilliant Host, so I think some thanking is in order. *thanks Lee*
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Post by ch00beh on May 28, 2007 23:34:02 GMT -5
Here's a rundown of my little strategy:
So first I almost get voted off the island, and I'm like 'OH TEH NOES!' And I had no allies, so I couldn't rally them since it was like the first day and all. So, not really knowing that it would be publicly announced so much, I freeze myself. And then I see that Lee was like "AND IN A GIANT, VERY OBVIOUS POOF, ANDURIN CEASED TO EXIST, OMGLOL."
And then I was like "oh noes!" again, because I figured if the mafia was even halfway smart, they'd know I was the chronomancer and kill me off, because freezing would be very bad against them. So, first chance I got, I decided to keep my role, because according to the chronomancer handbook, I was immune to role changes, so I figured that the smart players who already deduced my role from the great freezing would get thrown off, wondering why the chronomancer would want to stay immune to role change, and thus wondering if I really was the 'mancer. I'm guessing that move just threw everyone off, or people weren't smart enough to figure out that only the chronomancer would freeze himself to save his ass.
That was my early game strategy. After that, it was mostly just trying to get enough moneys to buy a healing elixer every night to make sure I stayed alive.
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Post by Krazy Glue on May 29, 2007 4:01:28 GMT -5
I started out as the graverobber, which personally I liked as I was stealing items off dead people and at one point had a very good haul. Then all the role changes came around which really annoyed me as I became the body guard. Personally I didn't like the role changes at all. I kept forgetting who was mafia and who wasn't which lead me to on 2 occasions vote for actual mafia members to be taken out before lee reminded me that they were indeed mafia. Im prone to blonde moments ok (despite my having brown hair naturally) One thing that really confused me was that someone set up another forum just for mafia members to talk on, my instant thougt was "well that makes about as much sense as an inflatable dartboard" just for the sheer sense that if there was a spy or more role changes then everything would go tits up for mafia even more than it actually did. To be perfectly honest, I still don't particularly like the whole drachma thing, being able to qualify for extra votes as we saw on this game can mean the whole voting process becomes tainted imo. Yes I realise that most people will disagree entirely about the whole thing but oh well.
For next game, id much rather have a mafia night board set up again, I've been mafia 3 times and trust me, its a lot easier going into the password protected board than doing stuff through Xanga or PM especially with the fact so many people on here change their screen name every 5 seconds!
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Post by Damien on May 29, 2007 5:28:10 GMT -5
I have a confession... ...I killed Cinders. I'm sorry Rachel, I had an evil plan of doom and it didn't work out. The bottom of the scores on night 10 looked like this: Kaz: 3.993 Cinders: 1 Crayolaking: -33.275 As you know, with CK invincible, you were next to die anyway (or so I thought). I decided if I asassinated you during the night Kazkame would take the bullet instead. I was wrong, somehow Rupert ended up dead and I think my vote during the night was what actually killed you. Ummm.....I love you?
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Post by Baboon on May 29, 2007 5:36:41 GMT -5
Yeah, I was confused as to why Cinders showed up dead. That Night, I had a Healing Elixir covering me and used a Wooden Sword, which had become quite rare that late in the game... We knew RLRL would get the uberkill from the Relic, and also knew Vaxx would come back because of it... But how did Cinders get killed?! If my Sword did it, I was expecting a BABOON IS NOT DEAD message... Then Lee confirmed that he did not miss saying anything, and I figured someone took her out. >.> Friendly fire taking her out, while not making much sense in general, does explain a lot. :-p
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Post by Beelzebibble on May 29, 2007 6:44:17 GMT -5
EPIC INDEED.
My favorite part was the hectic late afternoon Baboon and I spent trying to convince Ocelot to give Baboon his relic pieces and trying to convince the Pope to convince Ocelot to give Baboon his relic pieces. As the Host of the previous two games, and as a player who until then hadn't really "strategerized" with other players a lot, that was my first taste of true Mafia drama from the inside.
Also, when Andurin and I staged Baboon's death to get one of the relic pieces... good times.
By the way, I wonder if you might tell us the roles throughout all phases of the game?
And yes: *thanks Lee*
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Post by kazkame on May 29, 2007 9:31:21 GMT -5
The thing i don't get is why i wasn't targeted any time for execution
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Post by Beelzebibble on May 29, 2007 10:33:35 GMT -5
Yeah, I was surprised by that. To the point that I thought you must be a Mafia member. But given Pikachu's talk about his plan to kill you which backfired, I guess you didn't escape the Mafia's notice.
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Post by Prof. Cinders on May 29, 2007 11:01:23 GMT -5
Pikachu. I loathe you. I LIKE WINNING DAMNIT ><
Ah well, there goes my streak. How exactly did RL wind up dead, anyway? Along with myself it looked like someone's killed one of us and the other had been shot by the vigilante or something.
Oh yes, for those wondering, that first death of mine? I was indeed the phoenix. Which was why I spent a while PMing people telling them not to kill Gil, which didn't work out either. Then suddenly, lovely life, and I still have no alliances that I know of. I suspected Lamby all the time (she was the bodyguard at the beginning, she's just told me, and was mafia the whole time), which turned out to be a good idea, and then everyone wanted to kill me because she and RL had suggested it. Being the only two people here that I actually know IRL, everyone tagged along, and someone saved me last minute.
I'd like to point out at this point that throughout the game - actually, pretty much all of them - I've had no active alliances with other players (as in, I haven't contacted anyone and no one's contacted me), so I've had to go it alone, apart from the times when I was in the mafia this game and last game when Pope saved my butt. So yeah, go me, I lasted quite a while considering. ^^
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Post by ch00beh on May 29, 2007 11:36:58 GMT -5
Actually, I thought Cinders was innocent throughout. I had her as the pheonix the first day, and since she was covering Bulbs, I figured I shouldn't go after him. The only thing that threw me off was that she still suspected me even after I got temporarily wiped from existence.
This game confused me. So I didn't ally with anyone really until late in the game, and that was still with some reluctance.
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Post by Tout-Perd on May 29, 2007 12:07:33 GMT -5
My very favorite was Prime, who totally dodged everything that came his way by way of temporary absense. That was like those cartoons where somnambulists go waltzing along dodging all manner of hazards while totally unaware.
Choobs and Babs were the MVPs in my opinion, conforming pretty much to the ideal potential for each of their roles. They REALLY worked well as a unit with the innocents, and were the key to winning. Photu's diplomacy was also major, as was Kazkame robbing the Mafia blind.
Pope had an interesting go at it, being the first Brewer/Miller to really play the role for all it was worth. That was risky, but clever at the same time.
Un-props to Ocelot's snitch move, even though it was a decisive point in the game. Just a little TOO underhanded. Other Un-prop to Rasaq for his direct cheat, the first in Exodus history.
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Post by Beelzebibble on May 29, 2007 12:15:47 GMT -5
Hey, I snitched it up too, don't let Ocelot take all the glory.
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Post by Krazy Glue on May 29, 2007 14:41:59 GMT -5
Out of interest, why DID i get the uberkill from the relic?
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Post by Baboon on May 29, 2007 15:18:33 GMT -5
I'm not entirely certain why. I think it was because Ocelot was hell-bent against killing Spiff (you know, all these stupid real-life alliances that keep getting in the way of games). We knew you were Mafia and we didn't really have a reason to not target you.
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Post by EvilLamb101 on May 30, 2007 7:10:38 GMT -5
(btw Rupert, Tom called you klutz)
Dammit >< Being Mafia for the whole game is damn hard, especially since it's only my first game. I started out as the bodyguard which was rough cos I had no idea what I was doing even after I'd read the roles and when I was necromancer I never got to use my rez cos you damn innocents killed me! Still, it was a good game, next time let's make it shorter.
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Post by Krazy Glue on May 30, 2007 7:24:48 GMT -5
I'd like to see a larger mafia next game actually.. We were significantly outnumbered this game. I don't want it equal numbers, but id like to see a larger mafia just because otherwise we can get voted off too easily in town votes especially when innocents realise who is mafia and who isn't.
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Post by ch00beh on May 30, 2007 13:38:03 GMT -5
Or we could go back to normal mafia:
everyone's innocent, a handful of mafia members, and one doctor / guardian angel. No messing with moneys, rezzes, etc, because that just makes the game annoyingly long. >.<
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Post by Baboon on May 30, 2007 14:50:11 GMT -5
I like the idea of having some items and some different roles. However, items do need to be limited from the start, both in availability and usefulness. I do have to say that this game did have too many outside factors to influence the outcome. Items played a huge part, and roles even more so. It makes strategizing more fun once you can start determining the possible effects of items, but if there are too many possible effects, strategy almost is useless as anything can mess up your plan. An example from Mafia II... the shields and freezes. They were fun for a bit, but it started getting really old when they more or less determined who won.
This game really was fun. There is just an inherent problem with having this many people playing, especially when EVERYONE has a special role. Communication is weak with a lot of people involved. Combine this with the huge number of roles, and there was just too much that could interfere at any moment with this game. I can understand not wanting generic players, as that may bore those people. However, they could be assigned roles that either don't have a huge impact, or only come into effect at certain times, if that makes any sense. Having roles change for many people further complicated things. I feel they should be greatly scaled down or eliminated altogether in any future Mafia game, and ESPECIALLY no alliance changes.
I was not one of the Mafia at all during this game, so one thing I would like to know is what level of communication was established among the members. Back in Mafia I, I was one though. Perhaps it was because that game was extremely simple compared to this one, but having full communication made that quite easy. I do have to say, the Mafia does need to be in contact with each other for this game to make any sense, though. If they are, they don't need a greater number of members. Aaaaaand I think I've run out of things to say for right now.
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Post by Damien on May 30, 2007 17:15:43 GMT -5
I didn't become Mafia until the 2nd roll switch but I have to say I didn't see much communicating taking place between the members. I was contacted by RLRL a couple of times and also by Spiffy but that was it. I think with a little more team work we could have done a fair bit better.
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Post by Beelzebibble on May 30, 2007 18:55:29 GMT -5
I agree. Since I was never a Mafia member myself, I don't know the details of the system, but it looks as though having a board (on the forums or not) where all the Mafia could convene and discuss was more helpful. Still, the whole concept of role shifting made that issue more complicated. I can see why Lee wouldn't want new Mafia members after one role change to know who had been the Mafia members before that role change.
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Post by ch00beh on May 30, 2007 22:51:50 GMT -5
I didn't like how people could switch sides. It made things even more confusing. If my role were subject to switching, I'd be so mad. Like seriously.
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Post by Krazy Glue on May 31, 2007 4:12:36 GMT -5
As a mafia member all the way through I can say that communication was at a minimum, I spoke with Lamby occasionally over MSN, but really that was about it.
I agree with baboon about the role switching and everyone having special roles, they got way out of hand this game. I liked the first game where we had the lovers, mafia, doctor, nurse and detective, that was fine with me, but going overboard with items etc was just awkward, especially seeing as it was pretty hard to communicate with other mafia members.
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Post by EvilLamb101 on May 31, 2007 6:30:22 GMT -5
True, communicating was hard, especially when Spiff decided to tell the rest of the mafia members that he was the godfather, I think that's when it kinda all broke down. Plus whenever me and RLRL did decide to target someone they mangaged to evade it ><
Since I wasn't in the last couple of games I don't really know what it was like in them but I can tell from what people have been saying, that it was a lot less hectic than this one.
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Post by Beelzebibble on May 31, 2007 7:44:15 GMT -5
Well, to varying degrees. Mafia I was much less hectic than this one, and Mafia II was somewhat less hectic than this one. They increased on a scale of complications; it wasn't that both Mafia I and II were really simple and straightforward.
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Private Stiffy
Joyeuse Insurgency
Ding Dong Inspector
FEAR MANOS
Posts: 136
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Post by Private Stiffy on Jun 1, 2007 23:31:24 GMT -5
That could've been better had the Mafia a way to communicate... the mass PMs I sent every night were barely ever read or responded to. Lamby and occasionally RL would actually write back to discuss what we would do, but the others would usually just flop around, I never really knew what anyone was doing at one given time. Yes, I did decide to tell them I was the Godfather, but only because if not, we would be floundering around without leadership, it all really came down to realizing I was going to get taken out eventually, so I needed to formulate a plan to win and pass it around... Sadly, the plan failed, what with me never knowing who the crap the new members were and what the heck they would do
All in all, I guess it went well... took a crap load of time though, and the amount of specialized jobs was rediculous.. and Drachma was thrown about far too much, but all that will probably be ironed out
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