Post by Tout-Perd on Feb 6, 2016 0:45:22 GMT -5
So here's a more streamlined and modern list of rules for Roleplay, for our more streamlined and modern writers.
THE RULES:
[HASH]1: Be careful about derailing other author's plots. By which I mean don't take a topic massively in a different direction, without consulting with its host. Don't join an RP where we're on a quest to slay a dragon, and then try to turn the whole affair into a cake-baking contest. (Mind you, if you PM the host and get their approval, feel free to take the plot in whatever direction they're fine with. )
[HASH]2: Try to avoid autoing when possible. Autoing is where you take control of another author's character and control them without that author's consent. Again, with permission from an author, you're allowed to control their characters in order to streamline a post.
[HASH]3: Don't god-mod (ignoring other people's actions); in general, if a character acts against yours, they should at least have SOME effect. Sure your character might be a deity, but if somebody else punches your guy so hard they break their own arm, your character should at least feel it. If you're not interacting, there really isn't a point in writing together with other people. Mind you, this also applies to non-combat situations- It's just as much god-modding to have your character see through every lie somebody tells them as it is to ignore physical attacks.
[HASH]4: No superplaying. You can't pick up the earth and fly away. While it's fine to have an effect on the setting, don't go breaking the Archipelago. If you want to make any huge changes to the setting, ask around for the popular opinion and we'll put it to a vote. If you've got a good idea, I'm sure we'd be glad to work it in.
[HASH]5: Be nice to eachother. Even if your characters are hating on eachother, be on good terms as authors. Don't take in character antagonism too hard- It's just another author presenting you a chance to write an interesting conflict. If somebody is causing too many problems for your character, have a talk with them. We're all fairly pleasant professionals here; if you don't like the angle our characters are approaching your from, we'll be glad to work with you to find something you'd be happier with.
[HASH]6: Take criticism well. If somebody's saying something's wrong with your writing, listen to them, and consider what they're saying. Doing lots of writing is the first step in becoming a better author, but the second step is getting feedback, and the third step is taking that feedback to heart. For example, Yoshimitsu got SHREDDED in the first Character Popularity Poll for being an unfocused and smarmy character. Elliot, his author, listened to the public opinion and made an effort to make Yoshimitsu more focused and relatable. Since then, he's gone on to become on of the most beloved characters on the whole site.
THE RULES:
[HASH]1: Be careful about derailing other author's plots. By which I mean don't take a topic massively in a different direction, without consulting with its host. Don't join an RP where we're on a quest to slay a dragon, and then try to turn the whole affair into a cake-baking contest. (Mind you, if you PM the host and get their approval, feel free to take the plot in whatever direction they're fine with. )
[HASH]2: Try to avoid autoing when possible. Autoing is where you take control of another author's character and control them without that author's consent. Again, with permission from an author, you're allowed to control their characters in order to streamline a post.
[HASH]3: Don't god-mod (ignoring other people's actions); in general, if a character acts against yours, they should at least have SOME effect. Sure your character might be a deity, but if somebody else punches your guy so hard they break their own arm, your character should at least feel it. If you're not interacting, there really isn't a point in writing together with other people. Mind you, this also applies to non-combat situations- It's just as much god-modding to have your character see through every lie somebody tells them as it is to ignore physical attacks.
[HASH]4: No superplaying. You can't pick up the earth and fly away. While it's fine to have an effect on the setting, don't go breaking the Archipelago. If you want to make any huge changes to the setting, ask around for the popular opinion and we'll put it to a vote. If you've got a good idea, I'm sure we'd be glad to work it in.
[HASH]5: Be nice to eachother. Even if your characters are hating on eachother, be on good terms as authors. Don't take in character antagonism too hard- It's just another author presenting you a chance to write an interesting conflict. If somebody is causing too many problems for your character, have a talk with them. We're all fairly pleasant professionals here; if you don't like the angle our characters are approaching your from, we'll be glad to work with you to find something you'd be happier with.
[HASH]6: Take criticism well. If somebody's saying something's wrong with your writing, listen to them, and consider what they're saying. Doing lots of writing is the first step in becoming a better author, but the second step is getting feedback, and the third step is taking that feedback to heart. For example, Yoshimitsu got SHREDDED in the first Character Popularity Poll for being an unfocused and smarmy character. Elliot, his author, listened to the public opinion and made an effort to make Yoshimitsu more focused and relatable. Since then, he's gone on to become on of the most beloved characters on the whole site.