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Post by Tout-Perd on Oct 7, 2015 9:56:21 GMT -5
Hey guys, since we seem to all be on the same page for the revamp (in retrospect, calling it a reboot is somewhat inaccurate), I figured I'd start a new thread for us to talk about how we're going to change the cities. Names for the cities and regions will be changed, but we'll also be tweaking the cities to provide new plot hooks in wake of the lack of Pokemon and Gym leaders to keep them fresh and interesting. However, we want to maintain the general feel of a city (especially in the Johto/Kanto regions) and the RP history they have, so we should be careful about making too massive of changes. The one exception to this is cities in the Hoenn region; they've never been RP relevant except for Slateport (which got blowed up) and Pacifidlog (because Albatross lives there), so I feel like it won't be an issue to get really creative and out there with them. I'd like if each RPer chose to become a "steward" of a city or two, meaning they were the ones responsible for developing unique ideas for it and the like. With that said, here's a current list of cities, containing both the ones needing to be changed and the ones that are changed. Kanto (10) 1 Pallet (reserved for BB) 2 Viridian (reserved for BB) 3 Pewter 4 Cerulean (reserved for Swingblade or Silumas or Boom) 5 Vermillion 6 Celadon 7 Saffron 8 Fuchsia 9 Lavender 10 Cinnabar Johto (10) 1 New Bark 2 *Cherrygrove-Foehncove (Lee) 3 Violet 4 *Azalea-Hopedale (Lee) 5 Goldenrod (Reserved for somebody with ties to the Crescent mages) 6 *Ecruteak-Winstone City (Pohatu) 7 Olivine 8 Cianwood 9 Mahogany 10 Blackthorn Hoenn (15) 1 Littleroot 2 Oldale 3 Petalburg 4 Rustboro 5 *Dewford-New Ellis (Lee) 6 *Slateport-Salcester (Lee) 7 Mauville 8 Verdanturf 9 Fallarbor (reserved for DL) 10 Lavaridge (Reserved for DL) 11 Fortree 12 Lilycove 13 Mossdeep 14 *Pacifidlog-Ha'dozen Isles (Lee) 15 Sootopolis 35 Threadneedle Region: Kanto Replacing: Lavender Town Steward: Lady V Threadneedle had once been planned to be the industrial capital of the Archipelago. However, its unfortunate placement at the largest convergence of leylines in the eastern hemisphere led to paranormal phenomena that drove away most workers and investors, and now all that remains is a small town surrounded by a wasteland of hulking, haunted derelicts. Hopedale “The Breadbasket of the Future” Region: Johto Replacing: Azalea Town Steward: LeeTupper A God-fearing farming community, they've used many short-sighted (but successful) agricultural techniques to bolster crop yields. Unfortunately, some of their chickens are coming home to roost... Winstone City Region: Johto Steward: Pohatu Replacing: Ecruteak A deliberately cultivated cultural center for the Archipelago, Winstone has a thriving arts community and is resplendent with traditional architecture from all around the globe. However, these old-world aesthetics have also proven alluring for powerful individuals of sophisticated tastes and little scruples. New Ellis “Where the Whole World Meets” Region: Hoenn Steward: Leetupper Replacing: Dewford The island city through which almost all travel to the Archipelago passes, its massively diverse and chaotic populace provides haven for all manner of peoples... and schemes. Salcester “Unbroken by Sea or Sword" Region: Hoenn Steward: Leetupper Replacing: Slateport A harbor city ruined by clashing Powers almost a decade ago, it has risen from the ashes as a space-age metropolis with cutting edge technology. The ones with names but without descriptions are ones I'm working on (Ha'dozen and Foehncove), and the reserved ones are set aside for RPers who are especially acquainted with the history for that specific city. As a general rule of thumb, I've been assuming that when the Archipelago was settled by the US in the 1940's, each region had a specific quirk. *Kanto was mostly developed as an economic powerhouse to compete with the rising powers in Asia, with many industrial cities and shipping ports. *Johto was developed as an attempt to develop idealized cities from scratch, taking the reconstruction in Europe a step further. Their communities are each designed for aesthetic perfection, and frequently tribute the ideals of other societies. (For example, Foehncove is an idealized version of a New England beach city like Martha's Vineyard, Hopedale is an attempt at the perfect farming community, and Winstone is designed to be European style metropolis, full of cafes and museums.) *Hoenn was the most experimental region, with social engineers trying to develop all sorts of "space age" communities that they've never had a chance to experiment with in a vacuum. Some of these experiments have gone well, and others, not so much. I've yet to rename the regions, but I think we'll wait until we've overhauled the cities to do that. Best to get a general feel for our namings and aesthetics before we pin names on the whole kit and kaboodle. That said, I welcome everybody's input! Let's make this a world we can all be proud of! Attachments:
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Post by Beelzebibble on Oct 7, 2015 11:28:20 GMT -5
But how many cities actually have relevant ORP history? If we were to do a soft reboot - and it's a great idea - then I would push to eliminate as any cities as possible and stick to a minimum handful that will give enough different launching points. I'd also try to cut down on as much landmass as possible. Okay, okay, my dream is to just relocate it all to a few made-up islands around the area of Nova Scotia and Newfoundland.
Oh, hey guys.
EDIT: "Threadneedle" and "Salcester" are great names by the way.
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Post by Yoshimitsu on Oct 7, 2015 15:52:57 GMT -5
Pohatu makes a good point - outside of personal interest, there are only a handful of areas that have any significance nowadays. Talking 'recent' RPs, it's basically just Ecruteak (Mahogany got a mention I think). Go back a bit further? Blanks are drawn. Go back into legacy (but still very important) stuff, you start hitting Slateport and Goldenrod. I'll be honest and say that the best I remember and knew about before that was like... Saffron City was apparently a bit roughed up by... Sly maybe? Mew?
(Not talking about characters residing in any cities, just plots that would cause the cities to be put on the map. Maybe my memory is shit! I just don't know)
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Post by Tout-Perd on Oct 7, 2015 15:54:21 GMT -5
TBH, I hadn't really thought about eliminating cities, but that might be a good idea to ditch a few. I wouldn't want to cut it down too much, though, but I'd be very much on board with cutting a half dozen of the cities that nobody ever uses. I know DL is combining Fallarbor and Lavaridge into a single town, which on its surface seems pretty humdrum, but has a sinister and eccentric cult carrying on with a second city hidden beneath the first, so that'd put us down to 34 technically.
As for which cities have an RP history: -Cherrygrove is the big good-guy hub. -Slateport was wrecked by Summoners. -Goldenrod had a huge presence of powers until the Snitz or so. -Olivine is where the Summoners live. -Cerulean was the Cherrygrove of the early 2000's, with Wudge, Misty, Kuro, Swingblade, etc. all sticking around there. -Celadon has quite a bit of history. It's where Helen's from, where most of the lesser Summoner/Cherrygrove skirmishes took place, and probably is going to metamorphose into Archipelago!vegas, so it sticks around. -Viridian was the main city for TR vs. Alliance vs. Crescent Mage action. -Ecruteak had an ishkabibble or something. -Violet's actually almost had more action than Cherrygrove, with an alien invasion, multiple heists, and the first part of Triannual all taking place there.
That said, I've never seen anything relevant done with Pewter, Fuchsia, Cianwood, or the unreserved portions of Hoenn, so I don't think there'd be much in the way of hard feelings to axing a few of them. I wouldn't want to go below twenty five cities, but I'm amenable to dropping a few.
My main goal with the archipelago is to make it a great hub for adventures. I don't want RPs to have to Kevin-out (y'all remember how Kevin's RPs always took place in indeterminate locations because nothing in the Archipelago really fit). I want RPs to take place in locations around the world, but I want to encourage writers to focus on the region.
Yoshimitsu once compared Hector to having a face full of fishhooks, and I want the archipelago to be like that with plot-hooks. Like the moment they look into the Exodus, they get a face full of dozens of plot-hooks and story ideas instantly. I feel like every city should lend itself to specific genres and styles, so if an author wants to do a crime plot, they can instantly go "Winstone, I can tie this into the Mafia intrigue!" or if they want to get into supernatural horror, they've got Threadneedle already set up.
Essentially, there are two things I really want to do with this revamp: -Prevent continuity lockout for newbies, making it easier to jump in without knowing decades of history. -Make it easier to interconnect characters and plots.
So keeping everybody in a mostly contained area, with RPs in the larger world being exceptions instead of the rule, would be conducive to a healthy and active Role Playing community.
All that said, welcome back, Pohatu! Your wit and charisma have been sorely missed.
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Post by Tout-Perd on Oct 7, 2015 16:05:11 GMT -5
As for size and location of the archipelago, the tentative map I uploaded was reckoned at somewhere between 200 and 500 miles to a side, so we're probably talking about as much landmass as... Well, maybe Hawaii or so? That might be a little too large. I do want it large enough though that crossing the region isn't a simple matter, like it should be a several hour drive to get from the far side of Kanto to the edge of Johto. So maybe 200 miles across is about right? I might be willing to go somewhat smaller than that, though, as long as we still have room for countryside between our cities and towns.
As for location, I'm pretty sure we've well established the Archipelago is in the Pacific with heavy Japanese influence, so I don't think we could flip over to the other side of the Americas. That said, we could move it a bit. I could see maybe moving to around where Midway island is or so, without it being an issue. (Farther east, and we'd be running into "why wasn't it a state already?")
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Post by Beelzebibble on Oct 7, 2015 16:27:09 GMT -5
My main goal with the archipelago is to make it a great hub for adventures. I don't want RPs to have to Kevin-out (y'all remember how Kevin's RPs always took place in indeterminate locations because nothing in the Archipelago really fit). I want RPs to take place in locations around the world, but I want to encourage writers to focus on the region. Yoshimitsu once compared Hector to having a face full of fishhooks, and I want the archipelago to be like that with plot-hooks. Like the moment they look into the Exodus, they get a face full of dozens of plot-hooks and story ideas instantly. I feel like every city should lend itself to specific genres and styles, so if an author wants to do a crime plot, they can instantly go "Winstone, I can tie this into the Mafia intrigue!" or if they want to get into supernatural horror, they've got Threadneedle already set up. Yeah, I agree! And yet by that reasoning, it feels like it'd be both easier and more effective to just coin some new cities and areas around various genre themes rather than trying to pin down a new-canon equivalent for every Pokemon city that's ever been relevant to ORP. Just because an old story took place in, like, Viridian City, I don't think we need to bend over backward to make sure there's a 1:1 replacement for that location. In the remote event that we need to refer to those plot events, we can just handwave the location to whichever city is most appropriate in the new canon. I don't know, I'm just arguing because it's fun, you guys probably won't see that as a wrenching break from character.
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Post by AngelicTragedy on Oct 7, 2015 16:37:54 GMT -5
Actually, Potato has a point. This feels like an easier transition and much cleaner to boot.
Point: Potato.
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Post by Silumas on Oct 7, 2015 20:19:01 GMT -5
I'm currently revamping Silumas to rely on a more original form of magic...which means having to document that magic style.
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Post by Yoshimitsu on Oct 8, 2015 6:37:34 GMT -5
Yoshimitsu once compared Hector to having a face full of fishhooks, and I want the archipelago to be like that with plot-hooks. "HA! Looks like I'm not the only one who looks like they got into a fight with a nail gun and lost!" Hector dashed up behind Yoshimitsu and slapped him on the back so hard he knocked the wind out of him. "Nail gun? Nah, I just fell into a construction site," Yoshimitsu replied, grinning. Close, but no cigar
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Post by Tout-Perd on Oct 8, 2015 9:48:44 GMT -5
I think the key thing to remember is that we don't want to start cutting before we know what's worth saving. I'd say give this project a month to fill out the cities, tentatively, and whatever hasn't turned up by the second week of November can just go. As is, a third of the historically relevant cities are revamped (Ecruteak, Cherrygrove, Slateport), and another third (Violet, Goldenrod, and Celadon) are all close to being revamped by El and I. I doubt we'll go over twenty five cities, if we're only keeping the very best ideas, but it's good to have that wiggle room.
As for Magic, yeah, we'd need a Magic-pedia, and probably a Race-pedia, just so that codified information is easily accessible. For magic styles, we'd need Silumas' new style, Miko's Jade Magic, Esther's word magic (possibly? Not sure if it's unique to her, or can be taught), Helen's two unique schools, whatever BB refluffs a few of the shin-ra styles into, and I think that's about it for right now? As for Races, we've got Summoners, Draken, Drakyan Elves, Raiixians, Gelhaim, and I'm not sure if there's any other big relevant species besides off the top of my head. Both of these are good to have, but nowhere as important as a list of cities and history, so they'll probably wait for a little while.
Also, another revamp: Gulo "The Backbone of the Archipelago" Region: Johto Replacing: Blackthorn Steward: LeeTupper (for now) This mining town on the slope of the Archipelago's highest peak takes advantage of unique geological formations found nowhere else in the world. It attracts a hardy crowd of roughnecks and survivalists, and the only thing that fazes the populace is the arrival of outsiders.
(When we get into bigger descriptions, I'm going to get into some meatier bits about it, like how the residents don't mind Powers that have been there for a while, how the geological formations that are encountered around there paradoxically are only found miles underground in other parts of the world, how there's rumors about there being some kinds of creatures in the mines, etc.)
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Post by ch00beh on Oct 8, 2015 12:24:34 GMT -5
let's rename New Bark to New Butt
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Post by Beelzebibble on Oct 8, 2015 12:25:56 GMT -5
And also rename ch00bs to b00bs.
"My favorite boobs character? Oh, Julia, for sure."
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Post by Tout-Perd on Oct 8, 2015 20:18:58 GMT -5
Shoni's requested to steward Fortree. So the cities in development right now are Goldenrod (El), Fortree (Shoni), and I'm working on Cherrygrove and Celadon. DL already plotted out most of his stuff for Fallarbor/Lavaridge. Right now, we don't need super in depth descriptions for towns. The two-liners like I've been doing is all we need presently. Then, after we know the basics, we can expand on ideas. Names and basic plot hooks are the big things for right now. Also, I was toying with an idea of a "Lost World"/Savage Land style island that's home to a lot of extinct species and the like, but I'm not sure if that'd be too fantastic for the setting, or just a fun little detour to let people play around with. It wouldn't be a town proper, but more like a nature preserve filled with all sorts of formerly extinct species (not just dinosaurs, but also ancient mammals and stuff from the pre-mesozoic, extinct modern species, etc.) due to temporal hijinks and anomalies. Finally, one last thing: You can't name Ch00bs to b00bs, because the best boobs characters all belong to Kevin.
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Post by AngelicTragedy on Oct 8, 2015 20:59:53 GMT -5
I'll actually go more into detail whenever I have more spare time/the mental ability to do the proper typing needed, but the below will do for now.
Lincliff: A city of hot springs, resorts, and old world fashion that hides a dark secret below. Deep under the arid surface lies the cavern city of Shrii, a cult city unknown to the outer world or even the citizens of Lincliff.
Greyrock: Little more than a large grouping of housing tucking near the base of a volcano among the rocks and ash. Though this town appears to have little use and even fewer citizens, its ties to Shrii are deep and unbreakable.
As for the race/magic listings, I will add all of my canon stuff when I expand the above but as of now I'm basically running on fumes and must attain sleep.
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SV
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Post by SV on Oct 9, 2015 0:44:47 GMT -5
As for size and location of the archipelago, the tentative map I uploaded was reckoned at somewhere between 200 and 500 miles to a side, so we're probably talking about as much landmass as... Well, maybe Hawaii or so? That might be a little too large. I do want it large enough though that crossing the region isn't a simple matter, like it should be a several hour drive to get from the far side of Kanto to the edge of Johto. So maybe 200 miles across is about right? I might be willing to go somewhat smaller than that, though, as long as we still have room for countryside between our cities and towns. Actually, I'm not sure that's large enough. There's no way that's not going to be quoted out of context. Actually, I'm not sure that 200 miles would really allow for much space. End to end, at interstate speeds, that's a trip of less than three hours. (Is that a long distance to you people? I have no perspective.) I would err more on the side of approximately 500 miles, especially if we're going to have all three regions, or at least most of all three regions. Travel between cities should be a not-insignificant thing. But, in the interest of not making inter-city travel prohibitively difficult or time-consuming... ... WHAT IF... ...we implemented the Magnet Train? A series of maglev trains between the most significant cities (Slateport/Goldenrod/Saffron, maybe a couple others). It would allow characters to travel without overly slowing the plot but would still allow for expansion into the underdeveloped (world-building-wise) cities and the countryside, and it would lend depth to the world. If we condense it too much, if travel doesn't pose more than a cursory obstacle, then it might as well just be one really big sprawling city instead of separate ones. Our aim should be less Manhattan, more Hawaii or part of Japan. That said, I agree with Pohatu in that there doesn't need to be a 1:1 substitution. The canonically important cities should remain more or less the same, geographically. The rest we can take liberties with, using the original Kanto/Johto/Hoenn archipelago as a guideline rather than a blueprint.
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Post by Yoshimitsu on Oct 9, 2015 1:48:39 GMT -5
SV raises a good point but I'd like to chip in on a different note.
Even 500 miles seems a tad small insofar as people who enjoy quest plots go - while this amount of space does allow for things like ancient ruins and secret underground cave systems and the like, it potentially may result in one of two things. Either people end up rehashing the same areas too many times to a point where it's highly unlikely that secret underground satanic ritual dungeon that's been explored six times already would have yet another hidden staircase leading to the ultimate jewel of prehensile hair control, integral to the RPer's plot and character growth, OR it becomes logistically impossible for this landmass to have any more unexplored locations for characters to stumble across/require to explore. Even if you guesstimate that every unexplored location is approximately 20 squared miles in size (being a bit generous, but hey ho), it still puts a pretty heavy restriction on how many quest-potential locations can exist which could cause issues for those of us who require such locations that wouldn't suit being found in the rest of the globe.
I'm not saying it needs to be continent-sized but I feel like there needs to be more potential space for stuff like this for people who like the quest-style RPs (myself, Kevin, Kara and Steph spring to mind)
Not sure if I've made my point clearly enough (it's like 8am and I've been up since 5 so my brain's a bit bluhhh give me sleep), but feel free to ask for clarification.
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Post by Tout-Perd on Oct 9, 2015 8:30:48 GMT -5
If we're talking 500 miles, then we're talking a region approximately the size of New York state. That said, it could be doable, especially if we go with SV's Luxury Trainride Forever idea. : 3 Mind you, this would also allow for more decompressed cities and the like, which fits with flavor of most things being "suburban" seeming. It's likely each city has a core "metropolis" that's ten to twenty miles across, and then suburbs of varying size.
Of course, when it comes to quests, walking distance and time is worth noting as well. The average person can put away 30 miles in a day, easily, and I don't think I've seen more than three or four RPs in my whole time writing where an RP actually justified taking "multiple days" to happen. So I'm for making the Archipelago a bit on the bigger side, but I don't think we'd necessarily need to make it titanic.
(Tl:dr; I'm leaning towards bigger but I could go either way on this one.)
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Post by Silumas on Oct 9, 2015 11:44:41 GMT -5
My relatively irrelevant opinion (I've been gone an awfully long time) is to make the place as big as you want to, and put only the absolute necessities into the developed cannon. This way new users won't have a huge ole document to read just to be able to jump in, and it gives plenty of room for growth!
For instance, the reference doc should be at most two pages long in word, and that's stretching it. Yes, we have a dozen folks, with a dozen styles of powers, and a dozen characters, etc. That's where a wiki reference would be supremely helpful.
Reference doc would look like this:
Hook about the Archipelago = a paragraph
Edit: Followed immediately by a map with just enough marked out to help make sense of locations
Need to know blurb about the region = 1 paragraph per area, not per city, that's too much detail
Need to know about movers and shakers = A paragraph, at most, about the main characters of the region. These should include links to more detailed descriptions of these folks(For example, Silumas is just returning, I would not include him in this, not yet).
Need to know about secondary characters = Not that these characters are less important, but they won't be seen as much by brand new folks. I would include Silumas in here. Again, relevant links as they are generated.
//** I also would not specify that these folks are main characters, others are secondary, simply the secondary folks are bunched into a single paragraph with a sentence all to themselves. //**
Powers = A paragraph describing the Powers and their possibilities. This should be pretty vague and without a lot of detail. Links to the more specific stuff located else where, in case the user is interested in learning more on that Power will be found here.
Reference list:
Here you would include any links to more info that would not be included in the above.
Someone new can absorb the above amount of material fairly quickly, without becoming overwhelmed and losing interest.
That's just my two cents.
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SV
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Post by SV on Oct 9, 2015 23:06:15 GMT -5
SV raises a good point but I'd like to chip in on a different note. Even 500 miles seems a tad small insofar as people who enjoy quest plots go - while this amount of space does allow for things like ancient ruins and secret underground cave systems and the like, it potentially may result in one of two things. Either people end up rehashing the same areas too many times to a point where it's highly unlikely that secret underground satanic ritual dungeon that's been explored six times already would have yet another hidden staircase leading to the ultimate jewel of prehensile hair control, integral to the RPer's plot and character growth, OR it becomes logistically impossible for this landmass to have any more unexplored locations for characters to stumble across/require to explore. Even if you guesstimate that every unexplored location is approximately 20 squared miles in size (being a bit generous, but hey ho), it still puts a pretty heavy restriction on how many quest-potential locations can exist which could cause issues for those of us who require such locations that wouldn't suit being found in the rest of the globe. I'm not saying it needs to be continent-sized but I feel like there needs to be more potential space for stuff like this for people who like the quest-style RPs (myself, Kevin, Kara and Steph spring to mind) Not sure if I've made my point clearly enough (it's like 8am and I've been up since 5 so my brain's a bit bluhhh give me sleep), but feel free to ask for clarification. And there's no reason that certain quests/story lines couldn't take place outside the Archipelago. I mean, EMET takes place in Salt Lake City. Additionally, there's no reason that the Archipelago itself couldn't be larger than the Johto/Kanto/Hoenn area where most things will be taking place. We could just invent additional islands/landmasses and manifest destiny them into the rp as plot dictates. And: My relatively irrelevant opinion (I've been gone an awfully long time) is to make the place as big as you want to, and put only the absolute necessities into the developed cannon. This way new users won't have a huge ole document to read just to be able to jump in, and it gives plenty of room for growth! For instance, the reference doc should be at most two pages long in word, and that's stretching it. Yes, we have a dozen folks, with a dozen styles of powers, and a dozen characters, etc. That's where a wiki reference would be supremely helpful. I am...actually in favor of a more detailed, comprehensive reference guide to the canon. By all means we should have, like, a quick-start guide, roughly the length that Silumas mentioned, that will give newbies and ignorant/rusty veterans such as myself the necessary background to function in the world and interact with other characters. But having more expansive character biographies and location histories and main plot synopses would flesh the world out a lot (and be generally interesting). We used to have a wiki. It wouldn't be horribly difficult to re-implement that. With a little curation it could be a great asset. Priority though: quick-start guide >>> Archipedia. Because world revamp >>>>>>> exy!Silmarillion.
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Post by Tout-Perd on Oct 10, 2015 12:09:48 GMT -5
Actually, I already have an idea on how to do things in a very simple and intuitive manner.
I'm going to put together a paragraph long description of the archipelago, and then beneath it, have three short descriptions of each region. Beneath each will be a spoiler tag with "Click to learn about the cities" or something like that. Nested inside those spoiler tags will be a list of two line summaries of each city, like you can read here, each with a nested spoiler tag with a more expansive, two or three paragraph writeup for each city and the relevant entities to know of. (There'll probably being a disclaimer at the start of the topic that you only need to expand and read through the first spoiler tags (city summaries) to understand the setting, and that the more in depth stuff only matters for people writing plots in that city proper.
As for size, yeah, bigger than 500 miles would be excessive. We've got mountain ranges, several islands, and you can go on quests all over the world, that's fully viable. In fact, I'd almost say quests are the one kind of plot I'd prefer didn't happen in the Archipelago, just because going elsewhere adds to the sense of adventure and mystery that are the best parts of quest plots. I'd say I'm leaning for somewhere between 300 and 500 miles, give or take, though smaller could still work. (Actually, 300 sounds really good to me, for some reason?)
Finally, what's everybody's opinion on the "Lost World" island? The plot I want to do doesn't need to change status quo forever, so if you guys don't like the idea, I can just have it be a temporary thing. : 3
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Post by Beelzebibble on Oct 10, 2015 13:37:49 GMT -5
Another argumentative question: Do we really need to have multiple regions? What does that buy us? It feels like a transparent Pokemon aspect that's only hanging on here due to inertia.
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Post by Tout-Perd on Oct 10, 2015 16:08:51 GMT -5
I'd argue that it's helpful for "Chunking", that is, having mental categories to make each area more thematic and easier to remember, but it's not necessary. We could go up in number (turn it into two regions up top, one for the "hoenn chunk", and a fourth for the assorted islands), or we could eliminate them completely. Or we could just name the islands, with the larger islands having named cities, whereas the smaller ones likely just go by the island's name (think Hawaii for that one). I'm very neutral on this issue, tbh, because there's lots of good options.
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Post by AngelicTragedy on Oct 10, 2015 16:48:43 GMT -5
I'm really with SV on things here. Relating to the most recent line of conversation, we just need to name the islands and then have named cities because there is no reason that the region needs to have regions.
A new thing to discuss: Are we just going to call it The Archipelago or are we going to actually give a proper name to the area as a whole?
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Post by Tout-Perd on Oct 10, 2015 21:37:22 GMT -5
The Archipelago sounds good to me. It's distinctive, descriptive, and to the point. Saw the name Tattersall today, not sure if it'd be a town or an island, but I like the sound of it.
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Post by ch00beh on Oct 10, 2015 21:59:00 GMT -5
Thearch Pelgeaux
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SV
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Post by SV on Oct 12, 2015 0:38:27 GMT -5
I'm really with SV on things here. Relating to the most recent line of conversation, we just need to name the islands and then have named cities because there is no reason that the region needs to have regions. Do we really need to have multiple regions? What does that buy us? It feels like a transparent Pokemon aspect that's only hanging on here due to inertia. I'm in agreement on this one. Archipelago 1.0 had three different regions because Pokemon. But really what we're doing here is condensing them and bringing them together. If the regions' differences were more geographically based, that would be one thing. But to keep them separate just for old time's sake seems vestigial. As far as the name thing goes: I'm leaning more toward just calling it the Archipelago as well. It might behoove us to give it a more formal name, but it could still just be referred to colloquially within the world as the Archipelago.
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