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Post by Loogs on Jul 16, 2007 0:07:42 GMT -5
First of all, who's gonna host it? I wholeheartedly 300% support Pohatu as the host again, seeing as no one can do it like Pohatu can. ^^
Second of all, please don't use Mafia III's formula, or even worse, add to it. @_@ If we do use a new formula, let's use something along the lines of a blend between Mafias I and II, with maybe a little bit of new or changed roles thrown in. And none or very very limited resurrections. That...really pissed everyone off =p
And motif? Hm. I like a sort of 1920's feel...just give me something where I can wear a fedora and scarf without looking like a freak xD
Oh, and hope you don't get me, Lee, and Babs on the same team opposite you. We totally murdered the Mafia back in II.
One more thing: Someone's gotta move III to the archives. Not it.
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Post by Beelzebibble on Jul 16, 2007 7:59:49 GMT -5
Thank you, although I think it's an exaggeration to say no one can host games like I can. Lee did superb work even despite the complications that arose, and no one else has even had a chance to host one.
I do think, though, that I'm the best man for the job of hosting Mafia IV specifically, for reasons I'm sure I've already posted somewhere (in short, Mafia IV really needs a purist's touch to bring it back to the basics).
But Mafia IV has become such a conversation bomb lately. I don't think anyone even wants to appear to be thinking about it until our net activity level rises. There was that stretch maybe a week ago during which activity levels were comparatively quite high. Until we see that sort of thing on a permanent basis, I doubt anyone will support going ahead with Mafia IV.
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Post by Loogs on Jul 16, 2007 17:01:54 GMT -5
Well, this is just kind of like a preview into what's coming ahead. Of course there's not gonna be a Mafia IV for months. We have Match Game 07 to worry about right now. And Pohatu, I just feel like you're the perfect host for such a game. It's a game heavily reliant on wordplay and irony, and you have the perfect wit for such a game. Reading through Mafia III, it just didn't contain the right humor for it. =/
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Post by Damien on Jul 16, 2007 17:06:23 GMT -5
To be fair Lee wasn't given much chance, he was constantly being bitched at and whined to because certain people sucked at the game and wanted to blame him. I'd like to host a game at some point but the way my work schedule is at the moment that won't be for a long time.
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Post by Loogs on Jul 16, 2007 17:56:27 GMT -5
Yeah, I guess other people can host the game, but that would be like someone else other than Babs hosting Match Game. Not the same =/
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Post by Beelzebibble on Jul 16, 2007 19:50:43 GMT -5
Oh, no, I really want to see other people host Mafia games. It isn't like Match Game at all, which I agree would be a travesty if someone besides Baboon hosted it.
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Post by Aurora on Jul 17, 2007 8:49:20 GMT -5
People say that they want the activity levels to rise. But why would people come to the boards if they know theres nothing new really going on?
Start Mafia and they will go up.
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Post by ch00beh on Jul 17, 2007 11:17:45 GMT -5
Start Mafia and people playing Mafia will go to mafia, then spend the rest of their time strategizing with other Mafia people, thus leaving the rest of the boards dead.
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Post by Ocelot on Jul 17, 2007 12:23:01 GMT -5
Heres a lesson on the effects of mafia on the human brain and the boards:
Taking a .35 magnum point blank to the face.
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Post by ch00beh on Jul 17, 2007 12:47:23 GMT -5
I could take that. Easily.
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Post by Beelzebibble on Jul 17, 2007 14:08:16 GMT -5
Anyone could take that easily.
They wouldn't be getting up and doing the Hokey Pokey afterwards, mind you, but they could still take it with a minimum of effort.
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Post by Damien on Jul 17, 2007 19:09:11 GMT -5
The only suggestion that I have for Mafia IV is that we get back to the fun accusations, more fun less bitching.
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Post by Loogs on Jul 17, 2007 21:19:45 GMT -5
Anyone have ideas for a theme? I do have to say, the Greek theme was pretty nifty. What would we do this time? Islandish-style? Arctic edition? Randolph edition, with Drunken Redneck being the new Miller?
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Post by Tout-Perd on Jul 17, 2007 21:58:50 GMT -5
I say either Pirates or Pokemon. Just because P is a nifty letter. But not in Hamster.
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Post by Beelzebibble on Jul 17, 2007 22:29:51 GMT -5
Pokemon lends itself better to Mafia than Pirates do. Easier to translate roles into specific Pokemon than into specific piratical duties. Besides, sneaking around and killing people by night? That's, like, so ninja.
and as we all know anything which is ninja is something which is inherently not pirate
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Post by ch00beh on Jul 18, 2007 13:59:55 GMT -5
Could keep it simple and have ninjas that infiltrated the pirate ship.
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Post by kazkame on Jul 24, 2007 20:08:35 GMT -5
i kinda vote for the pokemon idea but i just dont know how many of the role would turn out....
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Post by Tout-Perd on Jul 29, 2007 11:39:43 GMT -5
I think I've got my basic idea worked out. We'll have 10-12 players. 10: 6 innocent, 4 Mafia/ 7-3 11: 7 innocent, 4 Mafia 12: 8 innocent, 4 mafia.
Since we're eliminating money/items (good ridance to bad book keeping!), it means that mechanics will be a lot more simple. The only things you are working with are votes, deaths, roles, and EP.
And players get assigned alliances randomly at the start of the game. However, roles this time would be up to the players, and not tied to alliance. They'd be types. Example: *Psychic Type: Can inquire the host, once every two days, about another player's type. Not alliance. *Poison Type: Like bomb, but instead of killing, just negates the votes of inactive people/last poster for one whole day/night period. *Grass: Gains an extra 20 EP per each day the game runs, or something like that. Maybe more EP. *Bug: Chooses a type that the host responds instead of their real one when asked. Gains an extra 5 EP for each day that the game runs. *Dark: Vote counts for one extra, but the total votes against them also count as one extra. *Electric: When killed, can give out a total of two extra votes to whomever they choose. They can split these votes. *Fighting: Votes against this player count as being one less total. etc.
And I'm for resurrecting the Xanga. With a fully competent Mafia (Say, Loogs, Babs, Lee, Cinders), the PM system can work. However, with the potential lesser players in there, they can screw it up pretty badly and forget to adress other mafia players and other such issues. So, bring the Xanga back. It's more idiot-proof than the PM system, and more glitch-proof than the hidden board.
The key to designing a player-picks-role Mafia is to make all of the roles balanced, and none really intentionally breakable. Also, without unique, per side roles, it makes it a bit more fair to either side. Mafia doesn't need to deal with the 00ber-cannon innocents, and Innocents don't face Bodyguard cheese.
And NO resurrections. Period.
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Post by Tout-Perd on Jul 29, 2007 11:59:34 GMT -5
Not saying that my suggestions will be the rules, but I just want to muck with them anyways, so that when Mafia V comes around, I'll be ready. *Flying: May once per game choose to be totally absent for a time period, as with 3's Chrono-Freeze. *Steel: Votes from a Steel player always count, bonus or not, regardless of the target's effect. *Dragon: May use the abilities of Water, Fire (by PMing the host that day), and Electric (though only one bonus vote) once per game each. (to counter balance this with electric, I think I might give electric the daily bonus EP like Bug) *Normal: Gains 50 EP whenever whomever they vote for in a town vote is killed. (Maybe more/less EP?) *Ice: May Freeze a player during the night, making them inactive for the next day/night period. This may only be done once per game. *Fire: When whomever they vote for is killed, they get a bonus vote the next day. However, when the person they vote against is not killed, their normal vote is treated as 0 the next day. *Water: Can PM the host and choose to make all of their normal votes count as two normal, nonbonus votes one day, but makes their vote the next day count as 0. They may not use this ability more than one day in a row. *Ground: Ignores all bonus votes used against them. (Dark, Electric Charge, etc.) *Rock: If they do not vote in a town vote, they are treated as having three less votes against them in it. *Ghost: Still dies when killed, but can vote in all votes they’d normally be eligible for the following period.
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Post by Beelzebibble on Jul 29, 2007 12:20:28 GMT -5
Wait, are you saying this will be the template for Mafia IV?
I just wanted to make Mafia IV a plain game, like Mafia I, and then let someone use the Pokemon theme for Mafia V.
Or is that what you're thinking as well?
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Post by Tout-Perd on Jul 29, 2007 12:24:23 GMT -5
I was thinking just throw it out there, and if you wanted it, you could run it, but otherwise just have you and the others review it for flaws/strengths, and I/whomever else wants to host could run Mafia V on it.
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Post by Beelzebibble on Jul 29, 2007 12:54:48 GMT -5
I'd rather play Mafia IV straight, to be honest. I think you should host the Pokemon game since you've put so much thought into it. The question is whether that should be Mafia V, or whether we should let someone else use their own ideas for Mafia V and have you return to host the Pokemon game as Mafia VI.
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Post by kazkame on Jul 29, 2007 13:05:12 GMT -5
I have a proposition, i kinda think we have a lot of people who will join the game more than 10- 12. Maybe if we have an over flow we can have mafia IV: pokemon and Mafia: Straight. i donno i'm just to putting it out there
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Post by Tout-Perd on Jul 29, 2007 13:15:42 GMT -5
Well, we could always go with an end year Mafia-fest, with staggered games. E.G. Photu posts a Mafia signup topic, with 18 open spots. 9 get put in Mafia: Classic, and when that's over, the other 9 members get put in Mafia: Pokemon.
If we cut down the member numbers in it, Mafia's much more sustainable. And I'm sure we can find 18 total people.
I think it'd start around November for Mafia IV, and March for Mafia V. As long as we DON'T put too many people in Mafia, it shouldn't hurt us.
We've got like 25 active members. Our problem with Mafia II/III even moreso, was that both times, they consumed the majority of our active members. If they stay small and tame, they should be much easier to handle. It'd be like a BB Gun instead of a .35 magnum, to quote Ocelot.
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Post by Beelzebibble on Jul 29, 2007 13:16:04 GMT -5
Two Mafia games at once? It'd kill the boards!
My projected Mafia IV would contain sixteen players. More than Mafia I & II, not quite as much as Mafia III. Most importantly, given the loss of shields, freezes and resurrections, sixteen would feel like way less but still get a healthy number of people involved.
If there are more than sixteen people who sign up, I'll be surprised, but I'll have to turn them away.
N.B. When I started writing this, Lee hadn't replied yet. It's a response to Kazkame.
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Post by Tout-Perd on Jul 29, 2007 13:27:30 GMT -5
16? What breakdown were you thinking? 11-5, 10-6? Just curious.
And indeed, this may have inspired me. Mayhaps instead of just epics once in a great while, we could have Epics once a year, and Mini-Mafia games often? I think that our first three and this fourth will be epics, but Mini mafias would be less than 10 members, and only one at a time. Then the timeline could be: (This is mostly hypothetical) Photu: Mafia IV (Epic) (Novemberish) (Lasts around a month) (16) Lee: Mafia V (Mini) (Januaryish) (Lasts around two weeks, maybe less) (6-9) Kaz: Mafia VI (Mini) (Februaryish) (Lasts around two weeks) (8) etc., with small Mafia games running about half the time, and one big Epic a year.
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