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Post by prime on Mar 14, 2006 19:58:06 GMT -5
Prime Appearance is below. Height: 5'9" Weight: Whatever he wants Eye Color: Generally Green Weapons: None, accept when he wants one. Power: Two Fold Form Reality Manipulation Power Level: Upper Echalons of Demi-God img.photobucket.com/albums/v335/FlamingSorrow/PCharacter1.jpg
Demos Adept Fire/Shadow
Enma Height: 6'0" Weight: 190 Lbs Eye Color: Grey Hair Color: Sandy, Light Brown Hair style: Ear length and braided with colorful strings and beads. Complexion: Caucasion (hehehe, sounds like cock...) Attire: Green Jeans and a brown, button up, long sleeve shirt with a short green tye. Weapon: Masmuna, A sword the allows one to weild magic reflexively, though it will lose all of its power should it ever cut, kill, or merely get a fleck of blood on its surface.
Arcan Height: 8'2" Weight: 433 Lbs Eye Color: A Deep Piercing Brown Hair Color: Long and Grey Markings: The man has a great deal of celtic tattoo's on his body. Attire: Usually goes shirtless with a pair of brown, old fashion, moss great trousers. Though occasionally wears a black tank top with a bright red rose design on the front. Weapons: An Axe generally, large or small, he wields any axe one handed with almost emberassing ease. Powers: Due to a deep and fulfilling connection with beasts and nature in general, he's aquired the ability to manipulate the earth.
Amilia Height: 5'6" Weight: 110 Eye Color: Blue Hair Color: Black, ass length. Complexion: Caucasian Weapons: Wields daggers and rods with equal fervor. Power: Magician, uses rods and daggers as a focus for powerful spells her body couldn't sustain.
Drake Height: 5'11" Weight: 200 Lbs Eye Color: Gold Hair Color: Silver Hair Style: Shoulder length in the back, the bangs extend down to his waist, tied to the side to stay out of his eye's. Attire: Always wears a stylised Silver Dragons Mask to hide his face, through which only his eye's can be seen. Otherwise, wears black martial arts robes with bracers, chest plate, and greaves. His hands are covered in special gauntlets that more tightly cover his fists, since they are his principle mode of combat. Power: The man is covered in thousands of tattoo's, writ upon his skin with the blood of dragons. Many of which are now extinct, and some possess incredable power, should he have enough energy to fuel they're effects. History: Drake is running away from his clan, the Nasreill, a race of dragon-men, now much diluted, that harness the blood of dragons to perform they're magical arts. Drake decided to leave after discovering that these man had actually been responsible for killing his father, the demon-dragon Syllius. They would have bee glad to let him go, save for the fact that Drake was covered in over half of the Nasreill's magical library, and his body now played host to some very powerful Nasreill secrets and abilities. Wearing little clothing, Drake's body glowed with strange designs and power, a symbol of the library he had become. For this reason, the Nasreill would never stop hunting him, perferring that he die, rather then let they're secrets become known to the outside world. But then again, maybe they had other reasons for wishing Drake's death. Drake also wears a cross around his neck, fashioned from his fathers bones, it contained much of his fathers knowledge and some of his power, which helped Drake out from time to time, when he was in a tight spot and couldn't manage to get himself out. It wasn't his father, but it was more than enough of him to help keep Drakes grief at bay.
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Post by ch00beh on Mar 19, 2006 23:12:16 GMT -5
copied and pasted straight from p-skool... may make changes later...
EDIT list [version 1.1] -went through and changed stuff [4/2/06] -changed formatting to make it easier to read. I think -started to add new character... more stuff will be thought of later and added, probably [4/5/06] -finished new character [5/21/06] -updated Cobra's weapons [5/30/06] -reworked Nick's personality and added another bit to his skills [6/9/07] -Added Vieve [4/28/08] -Updated character ages
Name: "Ender" Andy Kimoned Age: 20 Size: Lean and average height. Like a nerd with swimmer style muscles. Race: 1/8 demon everything else human Clothes: Anything that looks good. A good amount of the time he wears a black trenchcoat, but not on normal occasions because those tend to attract unwanted attention. He always, let me re-iterate that, always wears his reflective shades.
Abilities: Strong psionic/ telepath/ psychic/ telekinetic/ what-have-you. He therefore has a very strong mind which he has full conscious control over.
He's a skilled computer hacker that can generally break into any computer within seconds without alerting any sweeper programs.
He can transform into an Electricity Demon. Pretty self explanatory in that it's because he's part demon. He doesn't usee the transformation that often.
After being blasted into semi-death by Cobra, he could manipulate dark energy to a very minor extent. He refuses to use that power since his psionic abilities are stronger and dark energy is very volotile. Even though he has a good amount of control over it, sometimes extreme anger/stress can cause it to unleash itself.
With a good understanding of physics, chemistry, biology, etc. he knows exactly how to manipulate things with his mind in order to do things. For example, he can vibrate air particles around him in order to refract light to cloak himself, or he can manually make his own cells produce certain proteins at accelerated/decelerated rates to do what he needed.
Weapons: A Trigun sized revolver (not the same though) that can use specialized ammo.
A custom built laptop computer that takes input from not only the keys, but also the mind, so Ender is the only person who can use it properly.
A demon forged sword that has the design of a dragon head on the hilt and te blade is coming out of the mouth. The sword is made out of crystalized demonic lightning, and can be summoned and dispelled at any time.
Valon gave Ender a ring that helps heal his mind from the massive headache's he gets.
Weakness: With the loss of his psionic implant, he can no longer use his psionic powers to the fullest extent. He has to constantly take aspirin to relieve the headaches he gets from using his psionic abilities, and his strongest attacks can actually make him unconcious, although Valon's ring does help to relieve the pain.
Also, because of the experiments done to make him stronger, his metabolism was super charged, so he gets hungry a lot.
Personality: He's a complete slacker and hyperactive guy. He'll only get serious when the moment really calls for seriousness. If he wanted to get something done, it would get done quickly. But he usually doesn't want something that bad. Oh, and he's crazy.
History: When Andy was a very young boy, his parents and neighbors and those people already recognized him as an extremely gifted child, mentally. Soon after the word got out, a secret government group of scientists abducted him and preformed experiments on him, as well as 199 other children. The experiments went on for about 10 years, and many of the children died. In the end, only 15 superpowered beings were left.
As a result of these experiments, Ender received a psionic implant to even furthur boost his mental capabilities. The psionic implant greatly accelerated his learning ability, so he learned to open his mind for the use of his psionic abilities early on.
Also, Ender was given many physical "upgrades" to make him stronger and faster; for example, his bones have carbon composites grafted into them, his eyes were boosted with bio-engineered compounds to strengthen them, etc.
During the time with the scientists, the children were trained and tested. As a result of various fights, Ender and Cobra developed a deadly rivalry. The children were also brainwashed, usually through sleep training, to obey the scientists. Because of his strong mind, Ender was able to subconciously resist. When hewas 16, he managed to escape the facility.
After about a year, the scientists attempted to "terminate" the rogue hero which they had once created. They sent the 13 Experiments they still had under control, and at the end of the fight, Cobra managed to disable Ender long enough for another of the Experiments to literally reach with his hand into the psionic's head to pull the psionic implant out.
Name: Nick Taruic Gender: Male Age: 25 Appearence and such: brown hair that is usually really messy, like he perpetually just got out of bed. Grey eyes. Fair skin with a very subtle tint of green in some areas. Average height and skinny. Wears a dark green coat over whatever the heck he feels like wearing. Race: 1/8 goblin, 7/8 human
Personality: Very smart, due to his thirst for knowledge. Generally, he'll go to extreme lengths to figure something out. He also has a curiosity with the supernatural, as seen with his readings in Alchemy. And he's crazy.
Abilities: Using a combination of intense mechanical genious and top secret files that he was somehow able to access, Nick was able to create nanites that could process material, then change it's appearance, shape, size, chemical make-up, etc. and the reactions are only limited by mass.
Weapons: Both his arms are half robotic. They are only half because he still retains most of his organic self, but the mechanics are skillfully crafted so that it blends nearly seemlessly with the organic material. There are various tubes running through the mechanical part of his arms, and these feed out of small holes in his hands, and they are hooked up to various devices fit into his torso.
Nick's torso contains a bio-mechanical organ that produces nanites for him to use at any time. The nanites are miniture processing centers that can be indpendent of the others. By itself, it can process a number of atoms and turn turn them into something else. Outside of his body, the nanites last no more than a minute before they run out of power. The organ is hooked up to his brain, so he can mentally program a job for a horde of nanites. There is also a large processing plant/holder in his torso where he can store matter that his nanites process, but don't use.
He also has a number of machines throughout his body which amplify strength, speed, etc.
Nick can also supercharge the reactions he creates by supercooling the nanites in his body, then charging the nanites with electricity while they catalyze, thus making the reactions happen nearly instantaneously. However, unless in a very cold environment, the overrclocking of the nanites will cause them to melt from the heat released. Since his internal nanite factories don't produce nanites fast enough to replenish them in a timely fashion, he can't use it very often.
Weakness: If someone were able to disable the devices in his body, he would probably die because the machines were so carefully integrated into his organic system.
History: Because of his intelligence, he was able to finish college when he was only 12. One day, he had heard about alchemy, and became highly fascinated by the subject. He knew that it was possible to change something from one form to another, which could be seen by radioactive decay, but he wanted to be able to find a way to transmute things in an alchemic way. He failed several times, but eventually found out about nanites. He made the connection and created the devices that could process matter. When he was 20, he was able to make the nanites as small as a grain of sand, and he also created the nanite producer. When he was 21, an explosion in the lab caused him massive injuries, so he had to 'fix' himself, which is why he has mechanics integrated into his system.
Name: Rie Nepas pronounced "ree" Gender: female Race: human Age: 20 Height and weight: average height, slender figure Eyes: green Hair: blonde Clothing: anything then a black cloak worn over it. Just a note: black cloaks are standard garb for the Experiments.
Weapons: A sword made with a really tough alloy with incredible strength per unit area. Meaning very light and very strong. Also an automatic sniper rifle. Don't ask how you keep the accuracy on it. Abilities: -Cloaking: self explanitory -Phasing through stuff: by using a device implanted in her brain, she can phase through things when she wants to. -Shape-shift: self explanitory -Phase into spiritual plane: Through a little bug in the device, if she puts enough energy into it, Rie can phase a part of herself into the spiritual plane, thus being able to grab souls. Then she can harness the soul energies to do stuff.
Allies/Enemies: Ender. Everyone else is considered a possible threat. Personality: somewhat paranoid, cold to everyone except Ender. Weakness: low physical strength.
History: Was one of the original experiments like Ender and Cobra. She was thought to be dead after one of the tests but actually lived. They found her then implanted a molecular/cellular restructuring implant, allowing her shape-shifting and phasing abilities. During the time in the space lab where the experiments were created, Ender and Rie were very good friends. Their relationship is almost as close as two lovers, but without any romance.
Name: Death (from Terry Pratchett's Discworld and combinations from other comical Death references) Gender: N/A but will be using a male pronoun Race: N/A Age: immortal Looks: think Grim Reaper
Weapons: an uber-sharp scythe Abilities: takes life away. Simple, but if it's a wizard/mage/anything magical, he has to be there to take the life. Otherwise he orchestrates it through various methods.
Occupation: day job-Grim Reaper. Night job-bartender. Or something like that.
Personality: a nice guy once you get to now him. And trust me, everyone gets to know him one day.
Note: He's an official joke character. His ginourmous powers can only be used in joke topics. However, if you have a bar scene, feel free to auto him in as the bartender.
Name: Cobra Age: 21 Height and weight: a bit taller than average Physical Descrip: Fit, always wears a black cloak or dark clothes Hair: An odd shade of blond dyed with an odd shade of red Eyes: Yellowish-brown Race: Dark Demon
Powers: Anything flexible and rope-like can be used as a weapon. He has an amazing ability to control such things with simple twitches and flexes without the need for any telekinetic abilities. He has a personal cloaking device but it uses principals of shifting phases so he can't interact with anything while invisible.
He can fly and manipulate dark energy. Usually the energy takes the form of snakes. He can also transform into a darkness demon at will. His demon forged weapon is a morning star crafted from hardened shadows, and it has a very long chain.
Weapons: Usually two chains which are kept wrapped around his arms. There are also a lot of gadgets that he keeps in his cloak.
He also has that morning star of hardened shadows when he's in his demon form. Like Ender's sword, it can be summoned or dispelled at any time.
He has aquired a naginata called Kuroshimi. It has a magical property that causes any wound inflicted by it to be amplified to put the unlucky person hit into massive amounts of pain.
Personality: He loves carnage and killing the innocent for no apparent reason.
History: he was trained like Ender except he was brainwashed semi-successfully. Eventually, after a lot of thinking, he also turned rogueish but in a bad way. He and Ender have a deadly rivalry between each other.
Name: Ysane Tranquility Age: immortal Physical desc: She looks 18, slightly taller than the average 18 year old, slender build, fair skin, dark hair, brown eyes. Wears one of those demoness outfits, except it's white instead of black (they're the sexy looking armor types with elaborate patterns on them). Race: demigoddess
Abilities: Chaos and insanity follow her like her shadow. In fact, she has two magical doves, named Chaos and Insanity, that follow her around.
She's a puppetmaster, meaning that she can control a person with a weak mind, and manipulate those she can't directly control with her charm. The magical form of her control over a person is called Influence or Control (notice caps). Ysane's Influence can be taken off of someone if she chooses to or if the person is taken out of it by force.
Because of her demigoddess status, even Death himself is somewhat reluctant to collect her if something happens. Only when she would definately be dead (ie, a good mangling) Death would come, and even then, if she was lucky, she could talk herself out of it.
She also knows a little bit of white & black magic and martial arts.
Weapons: Her doves are not really doves. Chaos can transform into an ornate and nearly indestructable set of armor. Insanity can assume any monstrous shape, usually incorporating a theme of its opponent's worst fear.
At any time, she can bring out the apple of discord, but she rarely uses it.
Personality: She's powerhungry and is a complete control freak. If she can, she will use her Influence on a person to control them, even if they are perfectly capable of performing the task by his or herself. She also finds amusement in chaos; not so much with the destruction, but she enjoys people going crazy etc. She's also clever, calculating, and manipulative. However, she doesn't like to directly kill humans.
History: The daughter of Eris and a human, Ysane takes after her mother in that she loves to make mischief. She was left with her human father after she was born, and as she grew, she, being another personification of mischief, was indeed a trouble maker.
However, because she was raised by a human, she does have compassion in that she does not enjoy death. Her definition of death, though, is that one's soul is reaped, which leaves a lot of exceptions, such as when she uses her Infuence to control someone's mind, essentially killing the person because of an absence of independent thought.
Jennevieve Nickname: Vieve Age: Unknown Physical Desc: Vieve looks like she's 12 years old, though (as the cliche goes) she's much older than that. She has straight black hair with orange highlights and dark brown eyes. She wears a black dress with blue designs embroidered into it, which seems to meld with her shadow whenever she walks. Her left arm is almost completely covered in tattoos Race: Dawnchild
Abilities: The tattoos on her arm allow her to perform several spells that can control shadows, even manifesting them as solid objects. As a Dawnchild, her entire body is composed of shadows, controlled by her conscious and unconscious mind, so she can also dissipate her body, though the easiest way to do this would be by entering a shadow.
Weakness: In pitch darkness, she has to focus her powers into keeping her physical form stable, so her power level drops to that of a human.
Weapons: Anything that she can form from her shadow, but she generally prefers an umbrella.
Personality: Despite her age, she still acts like a 12 year old: bubbly, happy, curious, etc. She's also very, very adventurous and loves exploring, and she generally hates sitting still.
History: Soon to come.
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Post by Prof. Cinders on Mar 23, 2006 15:23:45 GMT -5
pskl pastings... With the latest modifications, as some characters are reaching their birthdays.
Name: Setsuko Mitsuyama Gender: Female D.O.B: 30th March 1989 Age: 17 Height: 5'10 Weight: Unknown Eyes: Dark Blue. Hair: Long and straight down to shoulders, then bushy - golden in colour. Appearance: Quite thin and fairly muscular, usually wears a denim jacket over a black or dark-coloured shirt and jeans, with high black leather boots. Family: Kazuhiko Mitsuyama, twin. Hometown: Somewhere in Japan. Friends: Doesn't really have any yet. Relationships: None. Enemies: Kazuhiko. Yep, her own brother... Special Title: None yet. Weapons: A cane containing the shards of her old sword (identical to Kaz's) that is used to shoot imploding energy orbs. Also carries other swords, including one from Hector Cruz. Powers: Can manipulate the surrounding energy, to an extent.
History: The twins' village was burnt down when they were 5 years old, killing their parents. The survivors sent them to a boarding school in Europe, where they learnt how to use weapons among other things. They discovered their powers at 10. Leaving school at 11, Sets went into private study with a tutor learning advanced martial arts for three years. At this point, Kaz attacked her with his mind and soon came to kill her. He killed her tutor by mistake, and had to leave before he was killed himself. Sets swore to protect anyone Kaz attacked from then on.
Personality: Cold, and often jumps to conclusions. Fears: Being beaten by a mage or her brother. Weaknesses: Gives in to peer pressure, and hesitates when about to kill humans.
Notes: Setsuko hates her brother, although she has mainly the same powers as him. She has a taste for black clothes.
Name: Kazuhiko Mitsuyama Gender: Male D.O.B: 30th March 1989 Age: 17 Height: 5'10 Weight: Unknown Eyes: Steel grey. Hair: Silver, straight and flowing, shoulder length. Appearance: Very muscular, usually wears a black knee length coat of an unknown but light material over a black t-shirt and trousers made of the same material, and has black leather boots. Family: Setsuko Mitsuyama, twin. Hometown: Somewhere in Japan. Friends: Doesn't really have any yet. Relationships: None. Enemies: Setsuko. Special Title: Member of the Kul'tathen. Weapons: Twin Sword, Elemental Sword (from Vincent) Powers: Can manipulate the surrounding energy, to an extent. Also uses his anger as dark energy.
History: The twins' village was burnt down when they were 5 years old, killing their parents. The survivors sent them to a boarding school in Europe, where they learnt how to use weapons among other things. They discovered their powers at 10. Leaving school at 11, Kaz wandered the world searching for a purpose. He decided that he would find the one who killed his family, and kill anyone who got in his way using his powers. After three years of perfecting these, he attacked Sets' mind and found her location. Hurrying there, he murdered her tutor but found that his sister's skills were equal to his, and fled for his life. He continues to search for his family's murderers.
Personality: Smooth and easy-going, but kills as soon as blinks. Fears: Being beaten by his sister. Weaknesses: Is loyal to his friends. He sees this as a weakness, but usually he has no friends to be loyal to.
Notes: It is rather hard to make friends with this individual, as Kaz protects himself with determination. He always gives a dramatic entrance, often without meaning to.
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Post by albatrosstrevelyan on Apr 12, 2006 18:28:10 GMT -5
Name: Annanias Height: 5' 10.5" Weight: 155 Gender: Male Appearance: A relaxed guy with a tropical blue Hawaiian shirt covered in palm trees and pineapples, the shirt is usually not buttoned exposing his stomach and chest. He also wears a pair of blue Hawaiian swim trunks that have the hibiscus flower designs embroidered all over. Power: (Here comes the good part) Annanias has two powers for every fruit in existence. The powers will be added depending on when I use them and make them on...Lee will be helping me with that one ^_^;; Personality: He is very easy going, goes with the flow kind of guy... History: Annanias never had real parents. He was raised by a kindly old couple who found him inside a perfect, untouched coconut that washed up on the beach. There have been musing about him being related to the Hawaiian god of harvest in some manner. Hawaiian god of harvest=Lono
Name: Albatross Trevelyan Height: 6' Weight: 264 lbs. Gender: Male age: 17 Appearance: Al wears a Hawaiian shirt that has wave designs all over. It is very bright and very blue. He wears a pair of khaki beige shorts that match with the shirt wonderfully. He very rarely wears his blue armor for battle...he thinks it ways him down...but expect him to wear it alot More now. He has slightly long blue hair that still has some of its natural spikiness. His eyes are very, very bright blue. Powers: He is an oriental summoner, befriending summons and using them in battle. He also manipulates, conjurer's and anything else with water. Also for each summon Al gets of his element boosts his power, because he draws off of there power. History:...coming soon Personality: He is very cheery and wants everyone to be happy. He loves his summon and likes to swim...what else could you want?
Name: Summer Height: 5' 5" Gender: Female Weight: 120 lbs. age: 17 human years Personality: She is very cheerful and likes alot of bright things like glow sticks and such. She also loves the humans pop and chocolate. She thinks it is tasty and it powers her up alot. Race:Aretpodilepelian World Name: Aretpodilepelia Powers: The ability to manipulate plants and create temporary weapons from plants. They must first grow up her arm by cutting it open and literally growing in her arm. Disadvantages: She must drink or eat alot of sugar in order to becom powerful and be energetic. Aretpodileplian Ways: These people are very intelligent and peaceful. Their main source of power would have to be their knowledge of the universe and plants. When push comes to shove they use the plants powers to ward off enemies and their forces. Appearance: Looks half human half butterfly. Wears big raver pants with green flames and the rest of the pants are black. She wears a white tank top with no designs, just a white tank top(sigh...). Long green hair that is put up in a fluffy pony tail that goes to the back of her neck. Her wings are big with beautiful blue and green designs with a bit of black. (Sprite coming later.) she also has bright green eyes that get brighter as she eats or drinks more sugars along with her wings. She has Antennae that come down to about her nose. They are usually hung forward. Worlds Appearance: The world is much like earth but it has no barren waste land but instead it is nothing but lush green vegetation as far as the eye can see. It is half land and the other half would be a constant supply of water. Type of government: She has a king and Queen. The King is addressed as Monarch while the Queen is addressed as Empress. They are absolute Monarchs with the Queen having more power than the king. They use nature as their force to defend against the invaders of their world. History: The daughter of the empress was granted special powers from her mother. So basically she is stronger than the average Aretpodilepelian. She arrived at earth to study different cultures ways. Though unfortunately, her ship crashed, and she cannot get home.
Name: Sakura Race: Appears to be human Age: 18 Height: 5' 6'' Weight: 115 Appearance: Crystal blue eyes that sparkle in the slightest of light. She wears an outfit similar to that of Faye Valentine on Cowboy bebop (I know cheap, but that is how I made her when I first created her...so I am staying with it) except it is light/aqua blue. Her hair is a pale white/blue and she has angelic wings that retreat back into her back when she is threatened (in-voluntary). Powers: She can basically fly, and well fly....She also has un-tapped angelic powers that she only released once...has no Idea how to use them. Weapons: She uses a whip/sword that she received from her mother and mother. History: She is alone in the world now, but her parents were evil and twisted, they made a demonic sword out of ancient material and it was like it was alive. She took the sword and struck her parents down, by releasing some sort of holy or light energy unto the blade that allowed her to control it. Personality: Kinda of combative, and stubborn. Though she is usually happy otherwise.
Name: Micah Gender: Male Age: 21 Height: 5' 9" Weight: 175 Appearance: He has short luscious thick black hair. With bright blue eyes. He wears a long pair of black raver pants, with blue flames traveling up from the bottom. There are many pockets and specialized loops for carrying jars of elements. The top is a black, sleeveless, zip-up with a hood and a decorative zipper. The zipper contains a small bead that contains one of the more powerful elements. He carries this because he may need it if he is in a pinch. Power: Control of the Elements Weapons: Constructs several weapons that are made from the elements. History: Soon to come
Name: B Age: 15 Height: 5'8" Weight: Lighter Gender: Female Power/Weapon: The ability to control insects, and increases the size of insects. Weapons, she has two long retractable stingers, that come top of her wrist (or back, which ever), and can cause serious damage. She uses mostly for thrusting attacks, but can be used to slashe things, if they just get the tip of them. She can inject poison as well, if she inserts the stingers right, and has enough time to inject the poison. Types of Poison: Stinging: Makes the person injected with this poison, sting everywhere on its body, as if a million bumble-bee's has come, and laid there wrath upon your body. Paralyzing: The name fits its use, used to paralyze the opponent, and they lose movement for a short while. Race: Aretpodileplian Appearence: She has antannae coming out of her forehead much like Summer. She has long wavy blonde hair, with thick black high lights. Her hair reaches down to her butt approximatley. She has a set of wings, that resemble either a bee or a wasps wings. On set on the upper back, and one on the lower back. She has a short white Tee on, that exposes ao good amount of her mid-drift. She also wears a pair of yellow short/tight shorts with blace buttons. She also has a pair of sneakers that are yellow, with white bottoms. History: Came from her home planet Aretpodileplia in search for their princess Summer. Aretpodileplia Is in great turmoil, and the tree's prophesize an attack on the planet. Disturbed by this, she has come to Planet earth in search of their future queen, as well one of the strongest members of their clan... Summer.
Name: Aaliesha (From India) Age: Unknown Height: 5' 10" Weight: Info cannot be disclosed Weapons: Hook Swords Significance: Counter Part of Coming Character Personality: She means well, but then again she has an evil part of her lurking inside, and she is constantly looking for her other half... Appearence: History: In Progress
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Post by yagei on May 15, 2006 19:57:08 GMT -5
Name: Ardia Levredel Age: 15 Date of Birth: August 14 Race: Elven Summoner Height/Weight:5'3''/102lb. Figure: Very lean and fit, as well as beautiful in stature and grace. Titles: Uncrowned Princess Friends: Any animal she encounters with a peaceful mind, as well as most magical beings. Enemies: Poachers and magic-users that use their powers for profit to themselves only, or for destruction. Clothing: Fitting, jean-like material pants, with strong and flexible leather boots. A mediocre tunic of off-white color, and impenetrable black leather gloves. Over the tunic is a emerald green, slightly baggy though elegant, jacket. Slung across her shoulder is a leather traveling pack. Eyes: A defiant, shimmering green-teal. Hair: When she is using magic, her hair instantly changes to the color that best suits the element. Normally it is a flowing, marginally-wavy silver, with a few sparse streaks of lighter and darker colors. Other: On her left palm is a small insignia reading 'heavenly demons' in elfish runes. Around her neck is a small iridescent orb that is constantly changing to every possible color, hung on a mythril chain. Personality: Ardia prefers not to talk with people, as she often gives a bad impression of herself. She is silent and eerie at first, but will slowly become herself, a sweet and hard-working mage. Hometown: Valmiir, a capital Elf city. Ardia has traveled a lot, and is unsure of its exact whereabouts. Weapons: She has a self-forged rapier, made specifically to hold her first Summon. It has an iridescent blade of mythril, and a handle made of shimmering ivory. It is rounded at the end, with a hand guard that has lightning-bolt-like edges. It is eerily light and seems to move faster in Ardia's own nimble hands. It is named Lemisatra. Special Attributes: Ardia is an accomplished black mage, and is learning how to use her Summoning abilities quickly as she journeys. Her only Summon is more of a traveling companion at the moment, but they work well together in battle. Ardia was very well-known in her home city, maintaining a good attitude, as well as the ability to control magic. Her overpowering sense of good was to be expected by the elves, but her Summoning skill was considered a great omen. At the age of seven she was sent off with her first, newly found Summon in her own sword (which was more of a double-handed long sword at the time). Ardia is able to communicate in a nonvocal way with nature, being a forest Elf.
Summons Lukami- A great electric-blue wolf, with gorgeous and lush fur. His eyes are opaque silver, and they seem to be laughing in a kindly way, no matter the situation. Around his legs are bands of ever-changing colors. In the middle of his forehead is a glittering horn. It is styled similar to a unicorn's, and has a slight transcendent, otherworldly shine to it. Lukami's mood often reflects Ardia's identically, though his lackadaisical expression will never waver. The light blue wolf has control over most weather, able to create earthquakes, lightning, and the like.
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Post by Loogs on Jun 20, 2006 21:55:58 GMT -5
And now I present Hector's bio, version 3.0. At least, I think it is...
Name: Hector Avian Aviyan Ryora Cruz Nyktori Gender: Male D.O.B: July 15, 1990 Age: 15 Height: 6'5 6'0 Weight: 150 lbs. I know, not humanly possible, but Hector's not 100% human, so ha =D 160 lbs? Eyes: Amber Hair: Sea blue Brown Appearance: Currently? Well, he wears a short blue jacket with white fur lining on the sleeves and collar, and jeans. Occasionally wears denim hot pants XD Tall, athletic build. Black jacket, red shirt, black pants awwww yeah. Race: 1/2 Human(Puerto Rican/Mexican.....shut up), 1/2 Raixian 100% Raiixian baby First RP Appearance: Stars of Destiny(2003) Current RPs: Emmmmm.....see for yourself. =P Go see that one RP Directory topic Hometown: Sundew Town, Georgia Residence: I guess you could say the summoner house in Olivine... Family: Marimai Dyanla Ryoraya Nyktori(mother, deceased alive and well)
Jose Cruz(father, deceased but nobody really cared in the first place =P) Paternity unknown BITCHES Dimitri Ryugazame Cruz Nyktori (brother, sort of deceased, he's a floating soul fox >_>)
Isabella Cruz(sister, deceased?) never happened Pleiades Myukki Cruz(daughter) Friends: Thaiara, Valon, Summer, the whole troubadour knight troupe, other randon people I forgot, and Kioshi, and...meh. Relationships: Currently caught in a love triangle between Vathale and Kioshi Married to Vathale even though he sleeps with like 100 other women/men Enemies: Rinamen, Ijirashii, other people I don't exactly know... no Weapons: Two gigantic sabers, one gold and one silver ROCKET FIST Powers: Fire powers. He can craft them into different shapes, and can change the temperatures. Then there's Phoenix Angel, but that's about it.
Summons:
Tiamat - Giant, legendary crimson dragon that's the yang to Bahamut's yin. This is Hector's oldest summon, and is now mainly used for transportation purposes.
Ligeia and Eusebios - A pair of metallic birds better known as the Stymphalian Birds. Ligeia is lean and silver with sapphire eyes, while Eusebios is stockier-looking with golden feathers and ruby eyes. Sometimes used as transportation, although not as often as Tiamat. never happened
Tikeya-Shihen - The Embodiment of the Forest, a bigger-than-average green lion completely covered in vines, flowers, and other foliage. Currently with Rachel, but Hector totally wants it back XD
History: I PROMISE I WILL WRITE THIS LATER! >____< I will probably never write this because I am a lazy fuck. Go read all of Radiance if you really wanna know.
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Post by shinikarukitsune on Sept 1, 2006 22:58:11 GMT -5
Name: Kiet Damiene
Gender: Male Date of Birth:June 17 Age: 6 or 7...uncertain Race: Kitsune Demon (Fox Demon) Height: 3'2'' Weight: 30lbs. Eyes: Opaque, deep, pure blue eyes, with flecks of white around the pupil. Hair: A silvery-white, and velvety soft. Wild and flaring out in the back, and messed on the top, with long, unkept bangs. Appearance: Has little to no childish fat that he should, instead adopting a haggard, unhealthy appearence. He has small patches of freckles on his nose and shoulders. He wears a too-big cap over the top of his hea, squashing all of his hair except for his long bangs and flring hair in the back. It is a deep navy blue, with an oak-brown zigzag patter on it. He has a very baggy, short sleeved shirt (the sleeves meet his elbows anyways) made of a brown cotton-like fabric, pants that resemble blue-jeans but are also loose and are riddled with folds, held up by a length of rope. He has boots that are made of fexible leather, and are folded down to stay on his feet, as well as gloves in the same fashion. Around his neck is a white, torn scarf that is muchto big for him but he keeps anyways. Two oversized, velvety fox ears with black tips flare out on either side of his face, pressed down by his cap. A long, fluffy and also silky fox tail sprouts from his spine, and it also fades to black around three-fourths of the way to the tip. Hometown: Unknown Residence: Nowhere Family: None known Friends: None Relationships: None Enemies: Unknown Special Title: Unknown Weapons: A small staff that makes a curve to form three-fourths of the way around a priceless glowing orb of pure light. He keeps it hidden, for fear of losing his only valuable possesion. Powers: Black and White magic of a wide and sometimes unique variety. Can change into a very young fox kit, but doesn't know it. History: Unknown Personality: A very nervous, and very self-aware boy, Kiet is deathly afraid of most people. Any older peope he can look up to he usually attaches to, becoming helpless away from them. His attitude can seem like that of a very withdrawn toddler, to that of a quiet and socially inept teenager. He is smart enough to understand things he shouldn't, as well as those some things others can't, and keeps any secrets he fears will make him hated and/or feared.
*~~~*
Name: Unknown--goes by Twilight or Twii ( pronounced 'Twy')[/u]
Gender: Male Date of Birth ?/ Awoke on December 18 Age: ?/ The mind of a highly intelligent teenager Race: Mew Height: 1' (short for a Mew) Weight: 5lbs Eyes: A luminous, deep, opique violet/ A shimmering bright orange Appearence: He is small and velvety-soft, with a tail as long as his body, found hovering around him or looped around his hind legs. His fur alternates from a silvery white color with bright orange eyes (daytime) to a a light greyish color, with opaque violet eyes. His paws, ears, and the thicker part of his tail all fade subtly into darker versions of their corresponding color. He is skinny and sometimes appears hagard and weary from days without sleep. He has a small tuft of fur on his chest, as well as a mysterious symbol on the heel of his left hind paw. Hometown: Uncertain. Awoke one day in a lab and escaped. Residence: None currently Family: None--suspected that he is an enhanced clone of Mew. Friends: None, mostly he is sought after by organizations with unknown purposes. Relationships: None Enemies: A few organizations, but mainly a large, widespread group that is known to wear completely shadow-like grey outfits, and wearing the same symbol tattooed on his foot. Special Title: The Twilight Mew Weapons: None Powers: An enormous and widespread variety of skills, most notably his complete control of telekinesis and psychic powers. He is uncertain and cautious about his use of them, fearing losing control over the more powerful abilities. History: No history known, seeing as his memory dates back only as far as his awakening in a labratory.
*~~~*
Name: Lan Raundom[/u]
Gender: Male Date of Birth: July 4 Age: 15 Race: Human Height: 5'1'' Weight: 108lbs. Eyes: Dark emerald green with flashes and flecks of gold. Hair: Light, almost unnatural blond, with sparse streaks of faded brown. Appearance: He wears a short-sleeved, loose zip-up jacket over a plain black tee shirt. The jacket is black as well, but the sleeves, the hood, and an inch of fabric on the rim of the jacket (where the zipper is, as well as the bottom edge) are a dark teal-green shade. His pants are normal carpenter's-style blue jeans, with various pockets. He wears Etnies-brand tennis shoes, black in color, with checkered laces. A silver, oval-shaped locket hangs around his neck on a silver chain, and what is inside of it is secret. Hometown: N/A Residence: None Family: N/A Friends: N/A Relationships: N/A Enemies: N/A Special Titles: None Weapons: At the moment all he has is a pocketknife, kept in his front left pocket. Powers: None as of yet. History He seems to have a bad case of amnesia, and can't remember anything from before he awoke. Personality: A whole-heartedly quiet and thoughtful character for the majority of the time, Lan isn't likely to start or provoke trouble from anyone. However he can get impatient and frustrated if others, especially elders, underestimate him or dismiss him in gereral. His temper then is quick to escalate, turning him into a sharp-tongued and bold person.
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Post by albatrosstrevelyan on Sept 13, 2006 7:34:43 GMT -5
Name: Ariana
Height: 5' 8"
wieght: 165
Age: 22
Gender: Female
Appearence: Born in South africa, she has long black hair, with multi-colored highlights spread out everywhere. She has all the colors that you can think of, while still leaving her black hair dominant. She wears a long black robe, that covers her whole body, and underneath she wears tight leather pants with metal rings on the sides, and she wears a shirt that exposes most of her stomach, with rings in-between where the cleavage is.
She has many piercings, 14 on her ears, 7 on each ear. Three in her bottom lip, two on each side, that look like horns going hooking around her chin, and one spike that protrudes from the middle. She has a hoop nose ring on her left nostril. She also has a piercing on her eyebrow, that has a little dangling skull on it.
Powers: She has been trained to be a powerful psychic of some sort, with some elemental adepts.
the elements she can control powerfully are:
Dark, Earth, Fire
The ones that she lacks at are:
Water, Wind, Spirit (holy)
History: She was born and raised in South Africa, so she is good at speaking Swahili, and is only a beginner at speaking english. She is traveling the world, feeling that it is her duty to protect the balance between good and evil, and will side with either one to keep that balance right. If they are equally balanced, then she will remain neutral.
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Post by bulbaboy on Sept 29, 2006 15:01:55 GMT -5
Name: Rick Jora Yardic Age: 20 Gender: Male Race: 1/2 Black Mage Human/1/2 Andalite Residence: In the process of moving. Description: This is what he will look like when I finally complete the Shin-Ra. Abilities: Black Magic. Most used spells- Fira; Spews fire from his palms like a flamethrower, Blizzara; Forms balls of ice that freeze objects on contact, Thundara; Much like Fira only with electricity, and Shield; Creates a semi-transparent bubble around himself and others capable of blocking most attacks. Dark Energy. Creates balls of pulsating destructive energy that can tear through flesh, bone, and other solid objects. Summoning. Can only summon the Phoenix. Must have his Amber pendant to perform the summoning. Creates a magnificent Phoenix capable of doing one of two things. The first is use the creature as a weapon. It will rain fire and brimstone down upon the enemy and then uses its last ounces of energy to take down as many bad guys as it can with it. The second is use the creature to heal. The Phoenix will fly high into the sky and set itself ablaze. As it burns it will heal any wounds and raise from the dead all those who were killed within the past few hours unless it was by a demonic weapon or spell. It will only do this to those the summoner chooses. It can only do one of these spells per summon and I can only be summoned once every few days. See in the dark. Sense other peoples power. Stronger at night. Weapons: A Black Mage sword called the Diablo. If this sword kills the person it strikes it will absorb their soul and use it to strengthen the wielder. History: Rick was born to Andalite War-Prince Salon-Learwie-Yardic (Sly) and Amillia Strasser, Sister of the village Chieftain. They lived in a small Black Mage village on the edges of the Jhoto region. As a small child Rick showed unimaginable potential in magic. His parents worried that these powers might corrupt him lead him down a path of evil. Together his parents combined technology and magic to separate some of his power from him. They hid his powers until a time when they believed he could handle them. While Rick was still young his village was attacked by an army of Red Mages. Rick, Sly, Amillia, and one of the Village Elders managed to survive. Together the four, with the Village Elder posing as Ricks Grandfather, moved to Viridian. The years leading up to Ricks 14 birthday went by uneventful. Under His mothers and ‘grandfathers’ tutelage he was becoming a very skilled Black Mage and under his father he was learning how to control his power and emotions through his mind. A few days before Ricks thirteenth birthday his ‘grandfather’ died of old age. Before passing the elder gave Rick a necklace that had been passed down through his family. It was a thin chord attached to a piece of amber. Rick dismissed it as an heirloom. During Ricks fourteenth year an organized crime syndicate in the area, led by a man called Cold Water, had declared open war on the world. They referred to themselves as TR. Sly left his family without any goodbyes and joined this Evil group in their battles against the Alliance and the Rebels. Rick heard rumor once of his father dieing but dismissed this when his father showed up one day at the house after a year’s absence. That night Rick could hear his parents arguing and the next day his father was gone again. For the next year all Rick saw of his dad was what was aired on the news. When it was announced that TR had beaten the Alliance, Rick believed that his father would be coming home soon. But after a month a new organization had arrived on the scene calling itself FOG. One day a TR official arrived at the house. The official regretfully informed the now almost 16 year old Rick that his father had been killed in a battle with the FOG leader, Gilgamesh. Rick unable to accept this ran away. For a month he traveled around Jhoto trying to forget about what had happened. After running out of money Rick could no longer afford staying at motels. While sleeping in an alley one night Rick was attacked by a gang and mugged. Rick woke up in the hospital and to his surprise found his father setting next to his bed. No matter what Rick asked or said, Sly would not tell his son about the events surrounding his death. All Sly would tell him was that he would no longer be fighting in the name of TR and that he was finally coming home. The war faded with no real victor in the end. The various places around the globe that had been decimated by the war slowly began to rebuild. Things finally were getting back to normal. Unfortunately things don’t stay normal for long. Ricks mind training over the years head created a suppressed personality. This suppressed personality was the complete opposite of Rick. An internal struggle was beginning to develop as both sides of Rick fought for control. This lead to often violent outbursts and uncountable spells. Eventually it became so bad that Rick’s body split into two. One side represented the goodness in Rick’s heart and his Andalite upbringing while the other was the darkness that had built up in him and represented his Black Mage upbringing. The good side was capable of performing telekinesis, thought-speech, and was capable at times of performing astral projection. This good Rick joined the Crescent Mages. The bad side could literally travel through shadows – walking into one and exiting out another no matter how many miles were in-between – and could use dark energy. The bad Rick was taken in by the Evil demon Valcara while in possession of Valon’s body. Eventually the two Ricks would meet up in an ultimate battle ending in both Ricks trying to absorb the other. This caused the two personalities to combine into one and finally exist in harmony. The after effects of this merger lead to one or two violent outbursts but these outbursts would fade. The family moved to Cherrygrove where they met Lee, Nat, and Ender. This rag-tag group of heroes would eventually be referred to by others as the Cherrygrove Alliance. When a friend of the family, Valon Lorsha King of the Dragons, turned up in the area the Yardic family met him at a local dinner. Lee and a few others from Cherrygrove showed up as well. Their merry meeting was quickly disrupted by the High Demon Valcara, who once more was seeking possession of Valons body. A battle erupted and the Demon was finally slain for good. Unfortunately this came at a terrible cost. Amillia, Ricks Mother, had been killed by the Demon in the process of the battle. When she fell to the ground lifeless Rick was so consumed with anger that it awoke the Phoenix in the amber pendant around his neck. The fiery bird attacked the demon and Valon was able to finally slay kill his greatest enemy. The days following Amillia’s funeral were quiet. Sly withdrew himself into the Lab more often and Rick went out into the wilderness to train for days at a time. They would eventually be distracted from their grief by a summoner named Miko, one of Lee’s adversaries. During their run-ins with Miko Sly and Rick met and helped two Elemental Humans named Jeff and Ally. The two young elementals moved into the Yardic house and slowly things gained a semi-normal routine. A group calling themselves the Kul’thathen(Someone tell me if that’s right… I know it was Kul’Something) was beginning to make an appearance. While in battle at their fortress, Rick watched as his father was killed at the hands of Koji. Rick became so consumed with anger he began to kill anyone who stood in his way. All he could think about was getting at Koji. Then something miraculous happened. Sly’s body lifted into the air and was enveloped with light. His father had ascended, through death, to a higher form of existence. Eventually the Kul retreated from the battle. Over the next few months Rick watched as his father was beginning to spend all his time with a new project down in the lab. His father eventually revealed to the household that he was developing a device that would create portals to other dimensions and that they were going to explore and catalogue them. Rick, Sly, Jeff, Ally, and Sly’s two loyal pokemon, Mew and Venasuar, all entered into the portal and begin traveling the dimensions. After months of traveling these dimensions they ran into a race of creatures that wanted to help refine the dimension technology. Sly uncovered a plot by the creatures to convert other dimensions into usable energy, killing all of its inhabitants. A battle ensued when they tried to escape back to their home dimension and the only ones who survived were Rick and Mew. -That’s it for now as soon as I make myself finish Shin-Ra I’ll add more. This is what Rick looks like in the FRP time period - Name: Mew Age: Immortal Gender: None Race: Legendary Pokemon Residence: In the process of moving. Description: Abilities: Psychic Powers. Also capable of creating and controlling pure psychic energy. It can use the attack ‘Transform’ to take human form but finds does this rarely as it is physically and emotionally draining. Also can Teleport and Fly. Also capable of using Psychic Apocalypse, in which bolts of Psychic Energy fall from the sky and erupt from the ground. Very hard to dodge. Has one ultimate attack called Psychic Doomsday. It has used this attack once while battling in Celadon and reduced the city to rubble. Mew phases in and out of our reality storing sub-atomic energy in its body. As this is going on the entire area is subjected to the Psychic Apocalypse attack. When Mew fully emerges back into our reality, it releases all of the built up energy in a single destructive wave. Weapons: Itself. History: Mew has been around for as long as it can remember. It lived a pretty uneventful life the first few millennia, before Humans. Mew categorizes the History of the Earth into two categories - the Time of Contentment and the Time of Humans. Most of Mews fellow Mews were hunted down and killed, either for food, clothing, or sport. The latter really ticked Mew off. By the time the 1900s rolled around there were only 19 Mew left. Most of them left the planet and live either in orbit or on the Moon. Mew, and two others, stayed on Earth. Mew spent most of his time traveling China and Japan. One faithful day Mew was floating along through a highly forested area when it came upon what it thought was a new form of Pokemon. It waited until the strange creature woke up and was surprised to that it wasn’t a pokemon. Even more surprising was that it could understand Mew. The creature was an Andalite named Sly. The two began traveling the Area, Mew acting as a guide. They traveled around for quite some time until they came across a village of Black Mages. The Mages were the first group of people that accepted Sly and agreed to help him. While there Sly fell in love with a woman named Amillia. At first Mew considered this a bad idea. But these humans were different. They could perform feats that most humans could never dream of. After Much though Mew decided that these people were ok. - I’ll finish later.
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Post by spatterpunk on Nov 19, 2006 18:28:45 GMT -5
Name: Abel Age: 22 Gender: Male Birthday: February 1st Race: Human? Height: 5'5" Hair: Dark brown with a blonde chunk in the bangs, shoulder-length, incredibly choppy. Eyes: One violet and one without an iris. Complexion: Pale. Appearance: Often wears a dark suit with a paint-spattered t-shirt and Doc Martens. Has two piercings in his lip. Always seems to be wearing a skull pendant and an extra-long scarf around his neck. Personality: Moody, stubborn, serious. Likes: Good food, libraries, cloudy days. Fears: Drowning (he can't swim). Family: A brother named Cain. Powers: None. Weapon: None.
~~~
Name: Cain Age: 22 Gender: Male Birthday: February 1st Race: Human? Height: 6'0'' Hair: White-blond, longer on top than sides and back, wispy Eyes: Green with a spiral in one eye. Complexion: Pale. Appearance: Wears a white suit with a silk shirt tucked in and dress shoes. Excessive piercings in both ears. Wears a gold watch and a silver cross necklace. Wears rectangle-framed glasses. Personality: Calm, arrogant, selfish. Likes: Fine wine, watching people suffer, the color white. Fears: Abel. Family: His brother Abel. Powers: Heightened senses and agility. Rumored to have psychic abilities. Weapons: Katana with an opal-encrusted sheath and white hilt.
~~~
Name: Yoko Age: 21 Gender: Female Birthday: August 17th Race: Unknown, but seems to carry vampiric tendencies Height: 5'6" Hair: Black, slightly past shoulders, heavily layered, long bangs Eyes: Black Complexion: A touch pale. Appearance: Wears a dark-colored shirt, tight jeans, Doc Martens, a black grommet belt, and when she's cold, a motorcycle jacket and a checkered shawl (as a scarf). Wears a gold pendant, and has two piercings in her left ear. Personality: Stubborn, hot-tempered, grumpy. Likes: Loud music, horror movies, the color violet. Fears: Cain. Family: Unknown. Powers: Fire manipulation, can gain energy by drinking blood. Weapons: Short sword with black leather sheath and matching hilt.
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Post by rouge on Dec 14, 2006 1:45:56 GMT -5
Marcus
Height: 5'11" Weight: 200 pounds Hair Color: White Hair Length: Ear length, spiked. Eye Color: Blue Age: 22 Race: Heigns 57 (Mixture of several races.) General Appearance: Tall, skinny, with a knowing expression that can turn fierce, and even feral when the situation warrants. Wears a green and white hoodie and white pants. Powers: Magical Affinity Weapon: Tribunal
Tribunal - A longsword with immense hidden power, currently acts as a focal point for Marcus' power. Or will anyways.
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Post by hayato on Jan 22, 2007 14:06:50 GMT -5
Hayato
Race: Human/Dragonkin hybrid thing Height: 6'0 Weight: 180 Lbs Hair Color: Fire engine red Eye Color: ICE Hair Style: Short and spiky Age: 21 Clothing: Black jeans, black t-shirt with yellow lightning bolts on sleeves, red gloves, occasionally a red cape/cloak. Weapon: Blazing Bronze, a sabre. Power: God of fire. Flight. Teleporting. Telepathy. Personality: Calm, rational, somewhat of a smartass. Extremely loyal to those he knows and trusts, but not very personable.
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Post by Beelzebibble on Jan 22, 2007 19:26:39 GMT -5
TERRIAN BROGUEFirst RP Appearance: Chords in an Ethereal Harp Current RPs: Chords in an Ethereal Harp, C'est Noir, Triannual, End Game, Whisper in My Ear, The Ulina Tournament, R.-X.ing Finished/Inactive RPs: Enma, Luxury Airship Ride Race: Human Age: 26 Height: 6'1'' Weight: 158 lbs Figure: Angular, with sharp shoulders and high cheekbones. Usually wearing one of his various smiles. Not terribly muscular, but not frail. Slender, dextrous fingers. Hair Color: Brown Eye Color: Hazel Hair Style: Short Clothing: Usually classy stuff, blazers and the like. Actually he's kind of a snob about this; he almost never wears T-shirts or jeans. Weapons: Acquired the Mage Masher at the Parmigianino Institute, a gun whose bullets can permeate any magical barrier. Friends: Rie, Ender, Helen, Sly, the King of Clubs, Prime, Jonas, Garth Friends or something: Natalie, Blaise, Valon, Ryuu, Aya Powers: Terrian has the ability to create perfect duplicates of himself. Each duplicate shares all of Terrian's knowledge, memories and personality. Whenever Terrian absorbs one of the duplicates into himself, he picks up the memories, experiences and skills that the duplicate amassed in its stay "outside". (Only Terrian can create and absorb duplicates; the duplicates themselves do not have this power.) Currently Terrian can produce about twelve duplicates of himself at a time with enough effort; however, this number has increased since he first discovered the power, and it is conceivable that he will develop the ability to produce even more as time goes on. Terrian's duplicates cannot feel pain, but any injuries suffered by a duplicate will cause Terrian to feel a proportionately smaller degree of pain. To date, none of Terrian's duplicates has died. There are other nuances to Terrian's duplication power that will be revealed at an appropriate time. Terrian has also recently discovered that he has an extremely restricted teleporting ability, which he calls "regrouping". By uttering the words "To me", he can immediately call any duplicate of his, anywhere in the world, to his side. The duplicates do not share this power, however. Another of Terrian's abilities is a similarly restricted telepathic power. He can communicate mentally with any of his duplicates by consciously putting together any combination of text, images and spoken words in his head and sending them to a desired duplicate or group of duplicates. The duplicates share this power and can communicate with Terrian, but it has yet to be seen whether they can also communicate among each other without Terrian's knowledge. Personality: A con artist and charmer. Has a penchant for the ladies. Tends to get a little hung up on his appearance -- but with his power, that's more or less understandable. Will occasionally shoot his mouth off. Will occasionally shoot someone's face off, if necessity demands. Prefers bars, strip clubs and back alleys over your local Market Basket. In the end, though, Terrian is a basically good, kind, friendly and decent soul, but his duplication power has inevitably given him a few sorely negative attributes. One is his laziness. Many members here would probably describe their characters as truant or unmotivated, but it's not possible to comprehend how true this is of Terrian until you come to terms with the fact that, ever since discovering his power, he has quite honestly never had to do anything he didn't want to do if it was possible for him to create a duplicate to do it instead. He's sent duplicates to attend classes that bored him, go to work whenever he's had a steady job, and do anything else mundane and routine that the original Terrian couldn't be bothered with. This makes him a little bit spoiled and a little bit of a hedonist and it definitely means he has no work ethic whatsoever. He simply can't grasp the concept of taking some burden upon himself when he could just as easily shoulder it off onto a duplicate. Another downfall of Terrian's, which has been demonstrated to some degree in Triannual and will likely play a bigger part there as the topic goes on, is his difficulty with making choices. Most of the time, when deciding between two courses of action, Terrian has been able to create a duplicate and simply do both of them. This sounds supremely convenient. It is. But it's also meant that Terrian hasn't gotten as good at distinguishing the criteria that aid in decision-making as other people. So he can be very indecisive and wishy-washy when it comes time to make a choice that he really can't "cheat" on. More eerily, though, the duplication power has slightly blurred Terrian's perception of the dichotomy between good and evil. Again and again over his life, he's had the freedom to do both the right thing and the wrong thing, and reap the benefits from both. So in his mind, it's not so easy to discern the right thing from the wrong thing -- they're both just paths. This has the potential to make him very morally suggestible, because he simply can't see as easily as others which path he should stick to. Immediately upon creation, each of his duplicates will retain Terrian's personality but behave in a perfectly neutral, compliant manner, obeying virtually any order without argument. However, the longer a duplicate stays outside Terrian's body, and the more independent choices the duplicate is forced to make, the more the duplicate will begin to develop a personality of his own. Depending on the moral stakes the duplicate is faced with, this process of achieving his own sense of self may take months or a single night (as seen in Triannual). History: Discovered his talent at an early age, although at that time his power was limited to reflexive single duplications triggered when he fell or was struck by something. Kept the power secret while he tried to figure out how to control the duplications to occur when he wanted them. (Will still reflexively duplicate himself from time to time in unstable conditions.) A troublemaker throughout high school and college, he was frequently called to attention for appearing to pull off multiple shenanigans simultaneously. Naturally, he became good at lying his way through every run-in with the administration. Upon graduating from college, he abandoned his past ties and moved overseas, eager for a clean slate and a new playground for his skills. Though Terrian pulled off a variety of capers as a scoundrel in the underbelly of the big city, his venture with Helen and Prime to secure the "Rebellious Orator" spellbook from the Parmigianino Institute marked Terrian's first encounter with supernatural powers besides his own. Since then he has fallen into a loose association with the Cherrygrove Alliance, a crowd in which he's been generally well-received, although Natalie is still adamant about not trusting him after their inauspicious meeting. Most recently, Blaise Euler, a scientist whose dismissal from the Parmigianino Institute is more Terrian's fault than anyone else's, has claimed a debt of servitude from him. Quotes:- "I don't know if it's some kind of magic or just a special power, but... I could be persuaded to lend a few hands to your venture." - "Covert infiltrations are just my style. I find they go much smoother when you can break into six floors at the same time." - "You might consider helping me out -- I'm not the type of guy you want becoming an undead -- zombie army in a matter of minutes -- could get ugly, is all I mean to say." - "Yeah, I sent off a scout to get the lay of the land earlier -- you saw him, actually -- but apparently he was less interested in getting the lay and more interested in getting... well, you know the rest." - [Duplicate] "I think we must accept that we have no goddamn idea what is going on in the present, but we do have one possible idea of what might happen in the future, and it involves not getting on the bad side of the tuxedo boys. Shoot at her if you're going to shoot at anyone." - "God! All right! I'm only doing this because I have watched this fight for too long without firing a bullet and now I hunger to get the lead out. Whatever the consequences of this action, I pass them along unto you." - [Duplicate] "So for future reference, can you be pissed at me instead?" - "No wonder Tuxedo Boy was so interested in me. Who wouldn't be? Terrian Brogue, the infinite sock generator." - "Not much use trying to conceal it from this bunch, is there? I'm going to go have a word with the bridegroom brigade." - --What kind of nasty are we talking about? --The spiky kind.- "When we came through the card, my guy in the biker outfit wanted to pitch your man over the cliff, but I told him, 'No, Prime.' I said, 'Prime, we are just going to give these men their associate back and no funny business.'" - "In case your boys are running low on socks, though, I can promise you up front I've got them covered." - [Duplicate] "Well! You looked like you were enjoying yourself there for a moment, I hope I didn't harsh your buzz. But maybe you'd rather search for peace and tranquility within yourself out on some back road, instead of in the city? Just a suggestion." - [Duplicate] "Hey. Wake up. Hey... sir. Buddy. Hey, stupid, wake up. Drinksalot. High-on-Life. Wake up. Fainty McBleederson?" - "So, hey, listen, I forgot to thank you for telling me that you're -- what was it? -- inclined to support whatever action I choose. Really nice thing to say. But. Now stop me if you hear anything you don't like. Considering the fact that you've manhandled me, threatened me with bodily harm, and blown my cover twice all within the past five minutes, I feel like telling me how supportive you are of me makes you into something of a giant raging hypocrite." - "I hope you didn't call me a dunderhead or a nincompoop. I hate those. They're my least favorite thing to be called."
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Post by Popebenedict on Jan 30, 2007 19:51:07 GMT -5
Name: Onslow Age: 24 Race: Human of German decent, however he has the complexion of a very light skinned black person. Height: 5' 10" Weight: 144 lb Sex: Yes, please Hair: Black, afro like curly hair that stands about 2 inches off of his head. Eyes: Green Color: An off brown type of color Face: Roundish face, with a semi flat nose, and eyes that sit back slightly in the sockets but not so much that it should appear odd, and lips that stick out slightly but are characteristic of those from an African decent. Body structure: Toned so that body definition stands out but is not beastly in any sense. Clothing: Generally seen wearing a dark blue cape, along with a full black getup. His boots ride about half way up his shin and have a fold over at the top. His pants, which are tucked into the tops of his boots are made from a very loose leather type material and his shirt, which is at most times tucked into his pant around the mid drift is made of a similar type of leather. Around his neck he wears a golden pendent depicting his idol, Charles the Drunkered.
Weapons: Onslow generally likes to equip him self with 2 battle axes, and wield them like his idol does, but after recent events, he has tried to take up the art of throwing darts and daggers as a form of fighting, he has become quiet skilled in this art but prefers to be in the heat of combat with his axes. Battle Axes: Both battle axes that Onslow wields where constructed in Dwarven mines and therefore will most likely never bread. Each Axe weighs about 10lbs and are made of the finest steel. The bottoms of the axes end in a very sharp spike, and the the shaft that holds it is roughly 3 feet long, ending in a 9" x 22" Axe head. Both axes where signed by Charles and because of this Onslow feels that if he wields them he gains extra strength in battle. Darts/dagger: Onslow usually just carries around whatever the local shop has in stock and wields them with the best of his ability.
Powers: Onslow has the ability to call forth a nearly unlimited supply of water from his insides and project it from his mouth at various degrees of pressure. He gathers this water by using the pores in his body to collect the moisture from the air. Along with this power to spit water he has the ability to breath under water and cannot be drowned. Onslow also has the ability to fly for up to 1 hour at a time and up to a height of 600 ft. Finally, Onslow has a fanatical zeal to live up to his idol, Charles the Drunkered, so whenever in a battle situation he thinks of his idol and does whatever he thinks Charles would do. The mentioning of Charles name will put Onslow in a berserk type of state where he tries to be as impressive and deadly as he possibly can so that his idol will notice him. Oslow will almost never back down or retreat from a fight, Charles believes that is cowardly...so does Onslow.
History: Onslow was conceived, May 23, in a little town in Germany. Throughout his life nothing much was expected of him, his mother, Olga, was a simple stay at home parent who had 12 children, and Onslow's father, Wolfgang, was conscripted for Hitlers Nazi army. He was the middle of the 12 children and the 4th male to be born. It was expected of him to also join the army one day, or maybe if he was lucky, become some type of merchant, this however, was a very unlikely prospect. When Onslow was 12 years old a tragic accident destroyed his family: One day, Onslow and several other of the villagers noticed a giant cloud of dust and flames heading toward his village. Curious as to what this was Onslow ran to the nearest hill that was just west of the main part of town. Upon reaching the top Onslow observed a man on a large motorbike that was hovering slightly off the ground, he had heard of these before and believed they were called sky cycles. The man, he recognized to be an outlaw of his county that went by the name of Ocelot. Also on the bike he observed someone that appeared to be some type of archangel. Running along side them he saw a large machine with a man inside of it and trailing slightly behind he gazed upon a robot, whom he also could identify from war criminal posters, as Ernest. This gang of mercenaries was heading straight toward his village! As he turned to run back and warn the rest of the town he saw what appeared to be a flying horseman coming from the opposite direction, he somewhat recognized the horseman from his bible studies, and deduced that it must be one of the horsemen of death from the bible, it appeared to him to be Pestilence. In a matter of seconds the mercenaries and pestilence clashed together in an epic battle over his small, humble village. After about 5 minutes of fighting everything suddenly ended in a massive fiery explosion, caused by the detonation of the nuclear core in side of Ocelots sky cycle. Naturally everyone in the village was killed instantly. Fortunately for Onslow he was far enough from the battle to survive the explosion, however the radiation from it did infect his body along with the evil plague that Pestilence carried about him at all times. For several years Onslow lived by himself in pain of the toxins that were constantly being spread throughout his body. One day when Onslow was hunting for food he fell of the side of a fairly high rock. In panic Onslow did everything he could possibly think of to not hit the ground, for he knew it would severely injure his already sick body. Just feet from the ground Onslow stopped and hovered there for a few seconds... At this point he realized he could fly. With this new discovery Onslow zoomed up into the sky as high as he possibly could go. While doing this he passed through a rain cloud and his body suddenly began to swell. Wishing to be relieved of this pressure Onslow attempted to burp and instead of noxious gasses escaping him water began to spew out of his mouth. From then on Onslow wandered the world looking for work as a mercenary. After about 2 years of doing this Onslow chanced upon his soon to be idol, Charles: While drinking in a bar one night Charles observed the entrance of a dwarven fellow whom he had heard of a few times before and recognized him slightly. He believed him to be Charles, a prominent adventurer and a heavy drinker. Being able to hold the ale pretty well himself Onslow challenged Charles to a drinking match. Onslow wanted to have a simple drinking of dwarven ale match, however Charles was no sissy and said, "Lets go for the Draxar, now thats a real mans drink." Draxar was know to be an extremely deadly drink and if more than 1 glass of it was consumed lethal consequences usually followed. Not wanting to be seen as a sissy Onslow accepted the match. After 7 drinks into, an extremely dangerous feat which most would have died 3 times over from, Onslow began to fall unconscious. As he began to fall he saw Charles finish off his last glass, then take the rest of the bottle which was the equivalent to about 12 more glasses, and he chugged it. After this, Charles signed a paper and casually walked away with a cloaked figure. Onslow had never seen such a feat of strength and from that day on Onslow worshiped Charles. Unfortunately for Onslow Charles was not much of a people person and considered Onslow weak for not being able to hold his liquor. Onslow now wanders the land looking for ways to impress his idol and become a great adventurer just like Charles.
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Post by kazkame on Feb 3, 2007 20:39:07 GMT -5
Name: Jason Cromwell Gender: Male Date of Birth: January 5 Age: 19 Race: half -demon Height: 5'10" Weight: 145lbs Eyes: hazel but change scarlet near demons Hair: black short and spiky Appearance: wears a green hoodie with a fire seal on it. and goggles on his head to cover his horns, baggy pants, has scars on the left side of his body and has two lines of red paint under his eyes (like a football player),black shoes.
Hometown: destroyed city of Elman on the Persian coast. Residence: Drifting. Family: Grandfather Manson and lesser demon Azriel, and half-father relicanth, everyone else is dead Friends: Azriel Relationships: last person that loved him died by his own hands, now promises never to love anyone Enemies: other demons and relicanth. Special Title: none Weapons: special guitar with runes on it, runes change on command Powers: trans-dimensional rift in forehead, can suck in and out, also low height flight about 50 ft, last when anger goes out of control, changes in to demon form for twenty minutes. (if too cheese tell me I will change it)
History: born in Elman to ezmina rachmen, a missionary from America. She was called to exorcize a demon out of a young English teacher. When she arrived at the school she began to feel cramps and nausea, little did she know that she was pregnant with Jason. After the exorcism of the man she turned to the man’s wife to tell all was well but it wasn’t. At that second the demon nearly dead from the spell entered her womb and fused with the baby. Nine months later the baby was born perfectly normal but ezmina died in the process for unknown reasons. Her father mason came to Elman and raised the till about thirteen. Then it happened, relicanth looking for his son destroyed Elman in the process. Finally out of the rubble mason rose up a started to channel energy, he then shot relicanth back to the underworld with a pressing seal. He now knew the demon presence that has been around him for all those years was Jason. Mason was not just an old man he was an ex-demon hunter who had knowledge of all thing demonic. The boy was now trained in the arts of demon hunting for six years. Soon he was applied to be a professional demon hunter and now is a grade C hunter. His weapon was created by himself because of his love of rock, the guitar is black and has many functions including as a hard blunt weapon, a firearm (silver holy water bullets), and regular guitar. Now he travels to destroy demons and relicanth for his pain. _________________________________
Name: Steven “8-volt” Voltaire Gender: male Date of Birth: March 9th Age: 22 Race: Vulcan: being from a highly electrical planet sent to destroy communications for invasion of the planet Height: 5’10 Weight: 145 Eyes: blue Hair: brown spiked back Appearance: constantly wears a black trench coat and a blue shirt underneath. Wears black gloves with family crest on it.
Hometown: thdarx Residence: mercenary Family: none that he knows off Friends: Jason Cromwell Relationships: none Special Title: 8-volt Weapons: fist or focused energy in to any weapon Powers: control of electricity History: classified ____________________________________________________
Name: shant Gender: Male Date of Birth: arpril 15 Age: 21 Race: human Height: 5'10" Weight: 145lbs Eyes: brown Hair: brown and shaggy Appearance: black jump suit and carries a coffin Hometown: vatican city. Residence: Drifting. Family: jason cromwell Friends: jason Relationships: none Enemies: deamons Special Title: master of tarakati Weapons: suit of armorin side a coffin Powers: ability to transfer part of soul into the armor and spirit medium
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Post by Damien on Feb 16, 2007 1:25:31 GMT -5
Name: Six (Seribus Llong)Gender: Male D.O.B: 6th of March 1989 Age: 19 Height: 5'10 Weight: 196lbs Eyes: Silver Hair: Grey/Silver, straight, shoulder length. Appearance: Dark Grey baggy jeans with 2 white stripes round each thigh, Black T-shirt, Long light Grey trench coat with no sleeves, Silver amulet with a fire emblem engraved on the front. Hometown: Chrono Island Residence: Cherrygrove Family: Father and Mother on Chrono Island. Friends: Yoshimitsu, Cherrygrove gang etc. Relationships: None Enemies: None Weapons: Blitz Blade, Kamas. Powers: The ability to completely manipulate fire in any way he needs too. Six can also produce black fire, a power which he unlocked using an old amulet found in his parents manor. Black fire is much like normal fire in that it can produce heat and light. However, it also has the ability to draw in both heat and light. The black flames that Six produces require no fuel to burn, they can even burn under water or in an area that is oxygen deprived. Six has the ability to control the intensity of the black fire's heat. He can go from a match flame to a blazing inferno capable of melting rock in a matter of seconds. Another power which Six has never ever used is that of the Fire Prince. A being of incredible power, Six was given his powers after overcoming the trials of the Prince's tomb along with several companions. History: Six was raised on Chrono Island by his parents. His father was incredibly rich, he made his money performing experiments on the humans and creatures that were brought to him. Six didn't know much about the people who funded the experiments and in turn his parents lifestyle. Only that every month they would arrive with several subjects in a large white truck. Six's fathers lab was always kept hidden from the boy as he grew up. He was left to roam the empty rooms at the back of the enormous manor house. This was where he found his amulet and first unlocked his powers. Over the years Six had a vague idea of what his parents did. He often caught the back end of a conversation as he entered a room. Occasionally he would listen in on his father and the men who came to visit him. Six didn't agree with what was going on and left without a word at 14. After adventuring for a few of years, living place to place he settled in Cherrygrove at 17. --------------------------------------------------------------------- Name: Dente Gender: Male D.O.B: 24th of June 1980 Age: 28 Height: 6'0 Weight: Unknown Eyes: Red Hair: Dirty Blonde Appearance: He wears long crimson robes with a hood that shadows his face. First RP Appearance: The Mages Hometown: Unknown Residence: A converted cavern in the scottish highlands. Family: Unknown Friends: None. Relationships: None. Enemies: No specific ones. Special Title: The Fiend Weapons: A Scepter and two poisoned daggers. Powers: Blood Magic History: Son of two white mages his interest in the black arts at a very young age worried his parents and he was cast out, He brought himself up and became part of a black mage clan. The clans residence in the icy mountains was where he first created Blood magic by infusing the energies of black magic and necromancy. His total disregard for human lives earned him the title "The Fiend" he is a cold blooded killer and proud of it. --------------------------------------------------------------------- Name: Damien Gender: Male D.O.B: 1/1/85 Age: 23 Height: 5'9 Weight: 220 lbs Eyes: Green. Hair: Jet black and Pure white, striped. Appearance: Well built, short hair with spiked fringe/bangs, black t-shirt, Grey cam pants and boots with buckles all the way up the front. Hometown: Gila. Residence: Gila. Family: Parents, 3 brothers, sister. Friends: None. Relationships: None. Enemies: None. Special Title: Weapons: Adamantium Baseball bat, Various types of grenade. Powers: Superior eye sight, meaning his aiming etc is super human. History: I'll do this later. --------------------------------------------------------------------- Name: Cole Optera Age: 23 Size: Slim and slightly muscular. Race: Human Clothes: Wears a white jacket with a long black scarf that hangs down his back. Also wears white trousers, without his scarf could almost be mistaken for a hospital patient. Abilities: To be revealed Weapons: None Weakness: Cole's mind is very fragile from years of constant pain and self inflicted depression. This leaves him susceptible to pretty much any kind of telepathic ability. Personality: Quiet and reserved, he doesn't like to stand out. The way he dresses shows that perhaps he wasn't always this way. History: Cole has traveled the world and visited places normal people have only seen in nightmares. Constantly on the run he never stays in one place long enough to get to know people. The only thing he wants is release. Notes: I'm not gonna reveal too much about Cole at the moment 'cause I'm not completely decided on all aspects of the character. Probably gonna re-do most of these sometime soon, Six for example has been unchanged for 3 years now.
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Post by Ocelot on Feb 16, 2007 12:15:20 GMT -5
Character: Loken/Britcale Age: 24/582 Height: 5'8 Eyes: Bown/Blue Hair:Short brown/Long Blue
Loken Equipment:None
Britcale Equipment: Ancient Long sword(unbrakable) Steel Shield with spikes Poison Dagger Utility Belt Black Leather Armor Red Cape
History: Loken was an average man until a gang killed his family and wife plus took his son as hostage for 1 million dollars. Loken vowed to become strong enough to take revenge and take his son back one day. On the day of his wife funeral he approached by a mysterious old man who transported him to a new world. The old man told Loken to continue fighting and that when he has attained enough strength that he will be returned home. Britcale is Loken's alter-ego he emirges whenever Loken has to battle. At this point Loken knows of nothing of his alter-ego besides the fact of knowing he has one. What Loken is not aware of is that he and Britcale are to become one the more battles they fight. Britcales history has yet to be revealed but more will be said as he becomes more one with Loken.
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Post by Kuroboom on Mar 2, 2007 13:44:14 GMT -5
Note: I'm trying to keep Kuro's bio as true to the history as possible, however ridiculous it may be. Name: Kuro Gender: Male D.O.B: Unknown Age: Early twenties. (22/23?) Height: 5'8" Weight: 190 lbs. Eyes: Black Hair: Black, naturally spikes straight up. Appearance: Kuro wears whatever is comfortable at the moment and his clothes generally black. He has a slightly stocky build and is rarely seen without sunglasses. Race: Saiyan Hometown: None Residence: None Family: All deceased Friends: To be determined. Enemies: To be determined Weapons: Himself Abilities: Kuro has been genetically altered to give him regenerative powers, however the process takes a toll on his energy and greatly limits his endurance in battle. Kuro also exhibits mild psychic powers such as telepathy, telekinesis (mainly only objects his size or smaller), and teleportation. Bio: The son of two Saiyan researchers, Kuro was sent to ORP's Earth as a child due to him being weaker than the first-born child, Wudge. His parents altered his DNA to give him his regenerative abilities in order to give him a better chance at life. His ship was utterly destroyed in the impact which prevented him from receiving the orders to conquer the planet, he survived by regenerating his body. He was rescued by a pack of Abra and Kadabra and was raised by them for several years until the elder bade him to seek his kind as they couldn't raise him forever. It was through them he unlocked his psychic powers, though not nearly on their scale. He learned to fight through various encounters with ruffians though he eventually ended up joining a group of them: Team Rocket. Kuro contributed to Team Rocket's fledgling Research and Design program after studying under their scientists. In his teenage years, he relied heavily on technology. This changed however after encountering his long-lost brother, Wudge. Wudge's power was completely out of Kuro's league no matter how much he put into his technology. It was through his brother that he learned to fight properly as a Saiyan Warrior. Kuro had fought in numerous battles, but was always in his brother's shadow until his untimely death/disappearance. It was through training with his brother that Kuro was able to ascend to a Super Saiyan and later to a Super Saiyan 2. Kuro hopes to one day surpass his brother's might and finally lay a claim on the Earth's most powerful warrior. Kuro resides on a small tropical island in a shack he built. He spends his days meditating and training his body whenever he doesn't get too lonely. ------------------------------- Name: Rain Gender: Male D.O.B: Unknown Age: 22 Height: 5'10" Weight: 140 lbs. Visible Eye: Brown Hair: Brown, shortish, and messy. Appearance: Rain is lean from his malnourished youth and tends to wear comfortable clothes. Race: Human Hometown: Unknown Residence: None Family: Karcharos - Father figure Friends: Karcharos Enemies: Anyone who crosses his father. Weapons: His left eye. He wears a patch over it to cover it up, but gazing into it can kill those who are weak enough to succumb to its power and can stun people much stronger than he is. Bio: Rain was abandoned at a young age. His parents were fearful of his power as he accidentally killed a number of people. He drifted from place to place begging for food and barely managing to stay alive. He had a rudimentary education at best and was barely able to communicate due to his lack of any schooling. At the age of 12 he was discovered by Karcharos, who took pity on him. Not only was he feared by the populace through no fault of his own, he had never had any friends. Karcharos took him in and taught him everything he knew. Rain regards Karcharos as his father and will do whatever he can to please him. Rain has become quite educated since he was rescued and strives to learn more because education was something he was always deprived of. This sometimes gets him into troublesome situations as his curiosity usually takes priority over his better judgment. Though often prone to depressed moods (He chose the name "Rain" after Karcharos commented that he always seemed to have a rain cloud over his head) his curiosity and eagerness to learn always bring him back to a cheerful mood when there's something new to learn. ------------------------------- Name: Karcharos Gender: Male D.O.B: Unknown Age: Estimated 50 years old Height: 6'0" Weight: Estimated 200-250 lbs. Eyes: Crimson Hair: White and naturally spikes backwards, though you'll rarely see it. Appearance: Karcharos wears a hooded black cloak at all times when he's out so as to not startle people. His hands are gloved in black leather and wears sturdy black boots. He conceals his face with a mask that has no visible eye holes at first, however on closer inspection, you'll see that there are lenses set into it that do not reflect light. The mask is just as black as the cloak, gloves, and boots. Without all of his concealing clothes on, it becomes evident of his powerful build. His skin on the back of his body is a darkish gray that swiftly gradients to white for his front. His face is rather sharkish, as can be expected. He also has 3 gill slits down his neck on either side. He has a rather impressive mane of spiky, white hair that extends down to his upper back. Race: Genetically Altered Human Hometown: Unknown Residence: Unknown Family: Rain - Adopted Son Friends: Rain Enemies: Humanity Weapons: His body. Abilities: Karcharos can control water at will. He can also summon forth sharks when he's in the ocean. Due to his gills, he can breathe underwater and he's imaginably a very swift swimmer. He can transform any part or all of his body to that of a shark. When he transforms completely, he becomes a monster of legend. A nightmarish shark seen only in the darkest part of your imagination. The downside is that a complete transformation is only useful in a body of water large enough to contain such a beast. Bio: Taken from his mother at a young age, Karcharos watched on in horror as his mother was killed trying to stop the abductors. He was simply another statistic; the government in his country had been kidnapping children from poor families for use in their experiments attempting to create better weapons and soldiers. Karcharos doesn't remember his real name; most of his memories were forcibly suppressed by the scientists in the facility. Karcharos took the name of the species he was being merged with: Carcharodon carcharias, the Great White Shark. The experiments gave him his appearance as well as extending his life and giving him his control over water--something he quickly turned against his captors. After drowning them all, he made his escape. As the years passed, his bitterness grew and he came up with a plan. He acquired a good deal of wealth working as an adviser to various companies, factories being his usual target. He had them cut corners in pollution management so the airborne pollutants would speed up the greenhouse effect. By the time the world caught on to the practices, a high amount of damage had been done. Karcharos has been actively seeking a powerful fire mage to finish his dream of bringing about a great flood. By melting the polar ice caps, the world would be ruined and his revenge on humanity complete. Karcharos came across Rain in one of his searches for a strong enough mage. Taking pity on the boy, he took him in as his son. Rain is perhaps the only being in the world Karcharos cares about as another person. ------------------------------- Name: Unknown, goes by Scar Gender: Male D.O.B: Unknown Age: Appears to be in early 30's Height: 6'7" Weight: Approximately 350 lbs. Eyes: Black Hair: Black and spiked backwards at an angle. Appearance: Scar is littered in scars from previous battles. He usually wears comfortable pants that won't hinder him in battle and an open vest that exposes his chest. Race: Human Hometown: None Residence: None Family: None Friends: Lucas Enemies: Weak people and heroes. Weapons: His overwhelming ki and his sword, Magnum Killer. Abilities: Scar has the ability to ignore ridiculous amounts of pain and he can exert physical pressure with his aura because of how much ki he has. Bio: Scar was raised in a troubled youth, though he doesn't remember much of it. He remembers his parents' deaths clearly though. In his adolescence, he was often bullied by older kids. They got too violent one day, and as if to answer his fury and desperation, Magnum Killer appeared in his hand. He views the sword as his soul's desire for carnage. He killed his first man that day. Scar lives to fight having grown to love the act of murder. Though his entire life he had gone without any friends, he connects at a certain level with Lucas and owes him quite a bit for the medical care Lucas gave him after his battle with Eragon. Scar often holds back in fights to give his opponents a "fighting chance" and it is unknown exactly how strong he really is. ------------------------------- Name: Jacqueline (Goes by Jackie) Gender: Female D.O.B: October 30, 1985 Age: 23 Height: 5'6" Weight: 118 lbs. Eyes: Hazel Hair: Black and short. Appearance: She wears stereotypical mime clothes. Stripey shirt, tight pants, and a beret. She also wears white face paint and white gloves. Race: Human Hometown: San Diego Residence: Wherever the silent winds carry her Family: They're a bunch of clowns. Friends: TBD Enemies: Mean people Weapons: Mime magic Abilities: Jackie has the power of imagination. Anything she can mime can be done. Bio: Jackie left her family to become a mime. They're all clowns at the circus, but she sought a quieter lifestyle. Her miming has led her around the world and she often travels on her mime plane.
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Post by balbanes on Mar 5, 2007 2:10:57 GMT -5
Name:Gilgamesh Nickname/Codename: Gil Race: Human/Ghost (Undead) Class/Occupation: Deathless Martyr Age: Ageless (Immortal) Height: 6'4 Weight: 180 Bloodtype: Type O Negative Sign: Cancer Skills: Gil has a wide range of skills, but his most prevelant ones are as such: Master Diplomat Master Alchemist Master Tactician Ex-swordsmen - In his past life, that is when Gil was still a complete human, he was an accomplished sword fighter, he has since not fought with swords in a long time, but who knows if he still retains the knowledge. Weapons: "Sorrow" Sorrow is an enchanted rapier. The blade is longer and more dense. The holes it punchers in a body seem to bleed and stay agape more than the norm. Powers: Gil has many powers, most being curses. He has studied long and hard in the magical schools of Necromancy and Transmutation. He has some slight control over Holy magicka aswell. His signature move is the "Black Karma Curse". A curse which is undispellable and uncounterable. It doesn't harm the subject immediately. It simply puts a connection between the subject and the caster. When ever gil is damaged, the subject of the curse will be damaged equally. So say Aurora hits gil in the face. Normally this would hurt gil, but when the BKC is under-effect, not only will Gil's face be aching, but so will Aurora's. This only effects damage and not healing, Gil can heal himself, and not heal the other party. Gil is also afflected with a horrible disease. This is a disease that is very communicable and contagious. Description:Gilgamesh wears light colors, a mixture of white and grey-white. His clothes are in teh style of a mix between the tight style of a ninja with loose scarfs and sashes flowing and an arabian garb complete with face wrap. People Killed: Sly (bulbs) V101 (V101) Rampage (bulbs) Misty (M&V) Kuro (Gengar94) Swingblade(Swingblade) Hayato (Reddragon1) Cass(Cassandra) Chan (Bloob form) (Hitmonch@n) Silmus (silmus) ViVi (Gilgamesh) Killed By: Pet dragon (Reddragon1) Bob Dole (Bulbs) kingdomhearts.rpgplanet.gamespy.com/kingdomhearts2/media/art/diz2.jpg
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Post by V101 on Mar 13, 2007 19:42:57 GMT -5
Hey! This is fun.
V101 First RP Appearance: Somewhere in the RP boards, June 2000 Current RPs: LOL! Race: Uh, she looks like a human. Age: 18 Height: 5'11" Figure: Basically, awesome. Hair Color: Brown Eye Color: Brown Hair Style: Long, awesome. Occupation: Whatever, man Clothing: Depends on her mood. If she feels like kicking ass, she wears her kicking ass boots with some jeans and some type of leather jacket. Usually she always feels like kicking ass. Weapons: I think there's some kind of crazy sword or something. Powers: Fire, man. She will totally use it to pwn you. SRY! Personality: If you're her friend, she'll do pretty much anything for you and she's way loyal. However, very few people on this board are her friends, so she'll probably kick your ass. She has a short temper but can be socially awkward, since she's usually too busy kicking ass and taking names to pick up social skills. Point this out, however, and she will burn you, quite literally. History: Let's see how much of THIS I remember. She lived on an island with other people (I think I/maybe someone else called them "elementals"? I was 12 at the time, give me a break plz, even though I was a cooler 12 year old than you were) that shared her kind of power. However, some evil elementals came and like, destroyed everything, except her, since she played dead. After watching her parents die, she swore to get revenge. I think I wrote a fic where this happened. So yeah. Before that, she hung out with G316, G94, Julie Dacta, Coldwater, Jessie, etc etc. She was in TR. After that, she became a lot more awesome, since she didn't have to be a broody teenager full of angst and stuff. Whoo!
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Post by Vaxx on Apr 7, 2007 21:02:27 GMT -5
Vaxx Soral Age: 34 Height: 6'2" Weight: 164 Hair:Blond Eyes: Red
Apperance: Always wears a long black cloak that is singed at the end of the sleeves. his face shows cunning and a suave almost emotionless stare with his fiery red eyes. Smoke can occasionally be seen billowing from his mouth and nostrils, even though no pipe is ever seen. His flowing blond hair falls to the center of his back, and his left ear is pierced and contains a small ruby earring. Under his cloak is a blood red vest which is adorned with silver buttons.
History: No one can really recall, they just remember the deep fear they felt when he arrived.
Weapons: Carries a large sword on his back, the hilt is barely visible beneath his cloak and hair. Rarely uses it.
powers: Has a knack for wielding the power of fire. During fights, usually shoots fireballs or uses his mastery of the element to manifest it into a fiery katana. Also has latent psychic abilities, which show themselves in the form of levitation and limited teleportation.
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Mickey O' Doyle Age: 23 Height: 7'2" Weight: 289 lbs Hair Color: Orange Eye Color: Green
Appearance: Mickey is a very large man from Cork Ireland. He immigrated to Boston in 1843, and found work as a railroad worker. He also has a love of fist fighting, and was the head of a fight club in Boston. One day, a rift in time opened up and swallowed him, and thrust him into the future. At one point in his travels he lost his arm and had a new one built that was a large claw, roughly four times the size of his already beefy arm. He has since been transported several times, and randomly finding himself in strange places no longer worries him, seeing as how he is a little strange himself. He sees every jump as an opportunity to hone his fighting skills and to learn a little bit about the universe.
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Post by Beelzebibble on May 19, 2007 20:55:55 GMT -5
RHOMETER AND HIGGLEDY PIGGLEDYFirst RP Appearance: Kaida and the Amarante Current RPs: Kaida and the Amarante, Extinction Age: Several million years (incapable of death through natural means) Height: 4’7’’ Weight: 106 lbs Powers: Like all of his kind, Rhometer is a chaos sprite. Reality bends itself to his will – but his will is disjointed, capricious, and in a constant state of flux. Thus, while he is technically capable of breaking all laws of physics, and could if he so chose become omnipotent, Rhometer exercises his power in such a stream-of-consciousness pattern that he is hardly on par with a god. He uses his abilities mostly out of curiousity and amusement rather than for practical reasons. Of course, should the situation arise, he will occasionally become more collected, but only briefly. Higgledy Piggledy (as Rhometer currently calls him; he has gone by other names in the past) is Rhometer’s shadow. Like all of his kind, Higgledy Piggledy is an order sprite, charged with the considerable task of making sure that Rhometer doesn’t affect a net drop in the order of the universe. Again, reality bends itself to Higgledy Piggledy’s will, which is much more focused and rational than Rhometer’s. It would be a mistake to say that Higgledy Piggledy’s mission is to “undo” the effects of Rhometer’s flights of fancy. All such spirits and their shadows innately share a strict code of respect. It is a mark of disrespect for a spirit and his shadow to keep each other in check through simple, obvious means. If Rhometer were to create a two-mile-high fanged toad just because he felt like it, Higgledy Piggledy would not respond simply by wiping the toad out of existence. That would be too easy. Their nature favors creativity in this regard. Higgledy Piggledy would virtually always rather use more complex and innovative means of negating the threat of the toad. Additionally, since Higgledy Piggledy is a shadow, he affects material objects by interacting with their shadows instead of directly. This offers several advantages, such as the fact that he can lift objects of any weight as long as he can get a firm hold on their shadow (which is weightless). Personality: Rhometer is a creature of instinct and base urges. He rejoices, despairs, loves and hates with little rational thought. Yet although he is prone to violent mood swings without provocation, Rhometer’s general personality is fairly carefree and optimistic. He is quick to make friends and slow to make enemies, and there is rarely any great malice in his motives. He speaks with an eccentric, uneven rhythm, frequently formulating new words or flourishes of syntax never before coined in English, while simultaneously dropping out other words or forgetting basic rules of the language. In his role as the balancing influence to Rhometer’s nonchalance, Higgledy Piggledy is sensible, down-to-earth, and even rather stuffy. He is easily ruffled and at times enraged by Rhometer’s actions, yet unlike most of their kind, underneath all their squabbles is not merely cordial respect but a deep friendship as well. Higgledy Piggledy speaks carefully, always considering his words before voicing them. Quotes:"But it's not like it's a big old porcelainian tower or anything. It's just just. And you putted it back, didn't you?" "Hi! I'm Rhometer. This is Higgledy Piggledy. We comed 'cuz we getted bored and we could tell you were being all adventurey. We'd like to--" "I'll come, I'll come! Listen. I can make us a big flyinging train. I did that one time. Maked a train I mean. In some other girl's house. And the whhooooole traaaaaain fitted inside the girl's house excepting for the part that didn't. And then I couldn't really find the house any more or the girl either so, yeah? Train?" "I know a llooott of things!" " Little fishy fishy fish, on your scales I make a wish..." "Well, what suggestivenesses do you have, Mr. Don't-Make-Chained-Saws Pants?" "Rhometer is by his nature better at making things less intact than more so." "You're bound by the physical weight of things. I'm only bound by the weight of their shadows. And that's never very much." "You may be good at picking stuffs up but you are NO MATCH FOR ME artistickerly." "We'll cake tear of this!" "The barterer said 'We don't serve seeking summers here' and the hooded man said 'I can't hear you' and the mirror said 'He says we don't serve abduckled children here' and the abducklinged children child said 'Help help, I'm being abduct-taped.'" "If I had a fun for every fun you don't let me have, I would have so much fun."
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Private Stiffy
Joyeuse Insurgency
Ding Dong Inspector
FEAR MANOS
Posts: 136
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Post by Private Stiffy on Jun 20, 2007 13:54:24 GMT -5
Name: Charles the Drunkard Gender: Male Date of Birth: uh... March 22nd? Age: 45 Race: Dwarf Height: 3'9" Weight: 90 lbs Eyes: Green Hair: Red, long and shaggy Appearance: Charles, being a wanna-be superhero, wears a very extravagant outfit. He wears a green tunic with gold embroidery, a pair of golden parachute pants, a backpack containing a barrel of ale and some assorted equipment, a black belt which carries his poison daggers, a long green cloak with Charles face stenciled in gold on the back, and a pair of black converse 'chucks' with flame decals. His outward appearance is usually obscured though, as he wears a very ornate suit of heavy plate mail at all times, which covers most of his torso, arms, legs, and face with interlocking plates made of the finest dwarven steel and covered in runes of protection. Oh yeah, and he's incredibly beautiful, most women (and sometimes men) will croon over him and make attempts to get as close as possible to him, just to caress his face which glows (literally) with beauty Hometown: He forgot Residence: Generally lives in a tent Family: Disowned him Friends: Whoever can hold alcohol and will adventure with him Relationships: None currently, he's a heartbreaker Special Title(s): Mudmaster, Master of the Thousand Needles, Gary of the Gibbs, the Drunkard... and more to come Weapons: 4' long battle axe, the shaft makes up 3 1/2' and the rest comes from two 3" spikes on the head and pommel of the axe. Has a double-bladed head with two 9"x11" blades crafted of fine dwarven steel, bearing his insignia, a flaming mug of ale. Great for chopping apart enemies or making tossed salad 5 6" long poisoned daggers, held on his belt and ready to be thrown into mages at a moment notice (the poison is a poison which affects the bloodstream, depriving the blood of nutrients and oxygen and thickening it, thus taking a bit longer to take effect but very effective at breaking the concentration of mages and archers) "Iron Horse", which is basically the a name that the locals from his village have called his bicycle, because they can't understand it. Anyway, he channels his flight ability through it, allowing him to fly it through the air as his mystic mount of justice! Mounted to the sides are 2 heavy crossbows, which fire when he rings the little bell on the handlebars, the crossbows have a 10-shot clip which is inserted into a breach near the firing mechanism and are very effective when strafing infantry on the ground or on airships Powers: Charles has the same abilities as Onslow, because Onslow is a dirty copycat. So basically, Charles shoots magic water out of his mouth by absorbing magic and moisture from the air, can't be drowned, and can fly up to 600' in the air... but better, 'cuz he's got the Iron Horse which allows him to combat things in the air such as airships or other flying people with great ease. He does have one power Onslow doesn't have, and it's the power of Titles, which means that every time Charles gets a new title for one reason or another, he develops a power around it. History: "Well Laddybucks, you wanna know me history, eh? Well I can't remember, what with all the dead braincells and the alcohol for blood, so I'll stick with the basics... one day, I was sittin' on me toilet, and I realized that I could be a knight crawler, a type of super hero, provided I got myself power up... so, I went out and took a stop at the tavern, for meh lips were parched from so much excretion. Anywho, I ended up drinking some magically contaminated ale, and BLAMMO, I've been developing powers since... some people think I'm just so drunk that it works by some sort of psychic-conscience mumbo jumbo, I just punch them in the face and call them nerds"
Name: Klaus Sieistin (pronounced See-ist-in) Gender: Male Date of Birth: December 12th Age: 18 Race: Human Height: 6'3" Weight: 165 Eyes: Blue Hair: Blonde, slightly spiked Appearance: Wears a large, black leather greatcoat, green German WW2 helmet and black boots at all times. Under this he generally wears a pair of blue pants and a white dress shirt, with a belt for holding pouches of bullets and supplies as well as his Luger Pistol, though it only shows when his coat is blows aside by strong winds or speeds. He's tall, pale-skinned and blue eyed, as a normal Aryan looks. He generally doesn't believe in anything too extravagant, and thus his outfit is plain, perhaps even worn in some places Hometown: Liepzig Residence: A small house in the country, with his family and dog, Adolf Family: Hilda Sieistin (Mother), Gunther Sieistin (Father), Adolf (dog), and a few unimportant siblings Friends: Franz Meinehause (pronounced Mine-Eh-House-Eh) Relationships: None Special Title: None Weapons: Kar-98k Rifle (otherwise known as the Mauser) with a few bullets, a Luger Pistol with a few clips, 2 PanzerGrenade (otherwise known as "Potato-Mashers" or "Stickbombs"), and a really neat survival knife that's about 8" long Powers: Unless being able to drive/pilot most vehicles/aircraft/seacraft and being a master motorcyclist counts, than no, he has no powers History: After the end of World War 2, the world was split into 2, East and West... Anyway, Klaus' was rather poor, his grandparents had struggled to adapt after the war, and now his generation continued, even with the whole family working side jobs to get monies, they could afford next to nothing. So, they existed below the poverty line, and one day, Klaus became sick of eating leftover sauerkraut und kartoffelsalat! He sat down with his parents that night, and he told them that he wanted to see the world, to adventure and find treasure to sell to the German Pawn Shops at a bargain price and get the family out of debt. Of course, his family was skeptical, but then they realized it'd be one-less mouth to feed, and so they let him go out into the world, giving him his Grandfather's old WW2 gear and Motorcycle and a clean pair of dress clothes to wear under, just in case he needed to go to fancy dinner parties. So he set out of his house on the motorcycle, and picked up his friend Franz Meinehause who lived just across the street, because apparently he was tired of leftover sauerkraut und kartoffelsalat and wanted to adventure too
Name: Sean Kerrigan Gender: Male Date of Birth: July 24th Age: 17 Race: Human Height: 5' 11" Weight: 153 lbs Eyes: Brown Hair: Black Appearance: Picture To Come... Hometown: Kissimmee, Florida Residence: Mt. Asiancliche Family: He has one Friends: He has many Relationships: A girl by the name of Thamara who I'm not bothering to make a character sheet because I'm lazy and I think she hates me Special Title: Shaolin Sean, Master of the Art of Mystic Dance Weapons: Sean has no need for weapons, for his entire body is one Powers: Sean possesses a power of his own creation, the Art of Mystic Dance... through years of training and honing of his inner spirit, he has allowed himself to channel the energies of his dancing into corporeal energy, which can be used in a variety of ways. Thus, his style is the art of channeling dance energy! History: Shaolin Sean's history is a long story, my friends, and better left to be made by the sensei himself, so expect a modification on this post made by he himself to explain his history
Edit: Added Sean Kerrigan as a character
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Post by Beelzebibble on Jun 27, 2007 0:00:42 GMT -5
This is my stab at a comic-book villain in the same vein as the rogue's galleries of superheroes like Batman and Spider-Man. As such, he has all three of the major comic-book villain criteria: (1) he is designed to be an ongoing minor nuisance rather than a one-time major threat; (2) he cannot be killed but must always escape or be imprisoned at the end of every story; (3) he has a gimmick that he prefers to use even when it is more convenient not to.
All he really needs is a superhero arch-nemesis, really.
CHARLES TANNER/THE KING OF CLUBS First RP Appearance: Luxury Airship Cruise Current RPs: Luxury Airship Cruise Race: Human (British) Age: 61 Height: 5’9” Weight: 156 lbs Figure: Slender build, but carries himself with dignity. Even though he holds a cane, he does not have a weak leg. Hair Color: White Eye Color: Green Hair Style: Short and impeccably tidy. Occupation: As Charles Tanner, he operates Pierrot’s House, the richest casino in Birmingham. As the King of Clubs, he is an initiate supervillain. Clothing: The black-tie ensemble: dinner jackets with matching trousers. When he’s feeling particularly snobby, he will even don a bowler hat. Monocled, of course. Weapons: His sigil, a jewel-encrusted black cane, is a weapon of sorts, although he doesn’t use it for physical combat. History: Charles Tanner is the last in a long line of British conjurers of a different surname, who for centuries devoted themselves to dark corridors, dusty grimoires and circles painted on floors. They considered their abilities a form of black magic and those in their order were sworn to secrecy for fear of being executed as heretics. Charles rejected that life.
He spent his first twenty years in the same mansion where all his ancestors had lived. Along with several siblings, he was painstakingly taught to conjure by his parents and grandparents, under constant threat of beatings and whippings for failure. Every night he dreamed of leaving the horrid house behind and escaping to the outside world, but he acknowledged the usefulness of conjuring and so bided his time. On the night before his twentieth birthday, Charles decided he was ready. By dawn, he had left his family far behind.
To cover his tracks, he changed his last name to Tanner and fled to Birmingham. His first thought was to make a living as a stage magician – he could easily have been the best in the country – but he knew his family might find him out and track him down. He decided instead to try his hand at gambling. Here the impatience born as a reaction to his tedious days of training combined with a new spark of greed to send Charles Tanner into the shadow lands.
Even meticulously avoiding the use of conjuring, Charles was a superb gambler. That skill, combined with several enormous strokes of fortune, sent a shower of money raining into his lap. He promptly invested in a casino of his own and went into business.
But Pierrot’s House didn’t give him immediate success. And immediate success was what Charles Tanner, by this time insatiable, wanted. He needed more money in less time. He therefore turned his eye to burglary. He tried funding the criminal enterprises of others, but realized that his restlessness couldn’t be satisfied unless he was out taking money for himself. And so by day Charles Tanner sat in his casino, watching the lords cast their lots and tallying up the riches they’d thrown away… and by night, the King of Clubs prowled the cities in search of wealth as England’s gentleman of crime.
Some time ago the mansion where Charles’ family lived burned down. Charles has no knowledge of the circumstances that led to this. There were no casualties discovered, and for all Charles knows his family is still alive.
Personality: You might think that, having been raised as a child in endless practice of conjuring (which takes years of training before yieding so much as a conjured teacup), with no freedom to do as he liked, Charles Tanner would be a very patient man. You would be wrong. Instant gratification is his primary objective. He has no desire to work or wait for anything he seeks, which is what drew him to gambling and later to a life of crime as the King of Clubs. He has no remorse for the fact that many lives have been ruined within the walls of Pierrot’s House, just as long as the riches keep coming in.
Since his motives as the King of Clubs are not borne of genuine malice but rather of an excessive desire for easy personal gain, he is not completely evil. He would have no objection to performing heroic deeds if he knew that there was quick – and substantial – cash to be made on the side.
Powers: Conjuring – the art of forming matter out of nothing. He has also raked in millions from his skillfully-managed casino, so he can fund whatever heist he chooses to pursue with no effort. In tribute to his gambling affinity, the King of Clubs chooses to focus his conjuring powers on objects related to casino games, card games, board games, carnival games, arcade games, and the like. His gimmick was conceived more for personal amusement than for practical purposes: he would rather, for instance, trap enemies on a giant roulette wheel where they must outrun an enormous iron ball than simply conjure a gun and shoot them. There is an element of luck to many of his conceits, but the King of Clubs would describe himself as an inordinately lucky man.
As conjurers grow older their powers become more shaky, and frequently they adopt “sigils” – items in which they imbue a great amount of their magic, so that they can focus and control it better. In Charles Tanner’s case this sigil is a jewelled cane. He would not be powerless without it, but considerably weakened.
Quotes: "You are absolutely correct. I cheated." "Rich people bore me, my boy. Heaven knows I see enough of them." "One must always cultivate a healthy understanding of, respect toward… even, perhaps, friendship with one’s rivals, my boy. Words like enemy and villain are bandied about by fools who can only see one side of the coin. Just because you stand in opposition to someone else doesn’t mean you wouldn’t enjoy getting to know them on another day… perhaps taking a drink with them." "I've been busy making acquaintances, although you must forgive my honesty if I say you are the least tiresome person I've met on this ship so far." "Besides, if we all banded together I should assume those four twenty-man troops he mentioned would convene on us at once and I would rather not see eighty trained soldiers enter a military engagement with a platoon of grocery shoppers."
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SV
Friendliest Member of ALL TIME
The Friendliest Member Of ALL TIME
Posts: 2,250
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Post by SV on Jul 20, 2007 19:43:57 GMT -5
Character Bio 1, version 1.0
1.0 – Completed most of bio, barring the history.
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(This character was largely inspired by Asmo, because I'm lame.)
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Name: Rhys Silas Whitticker
Aged: 29
Gender: Male
Race: Human – Caucasian
Occupation: Unemployed. Frequents bars and cafes.
Appearance: Approximately 5'10'', average weight, with the muscle tone of a runner or swimmer. Dark brown hair dappled with premature grey, usually worn un-brushed and in his grey eyes. Wears glasses with narrow, rectangular frames. His face seems to me contorted into a chronic scowl that makes him seem several years older than he is. He wears a gold wedding band on his left hand, though he isn't married. Tends to wear ruffled-looking suits with a loose tie and the jacket unbuttoned. His overall look is that of understated, derelict grandeur.
Personality: Bitter, cynical, jaded. Quiet unless spoken to, though he commonly talks out loud to himself. Distant from other people, prefers solitude. When in company, he is quick with a caustic response to anything said, directed to him or not. He does have a hero complex, though – if he witnesses trouble, he will (reluctantly) step in to find a solution, but this is probably because he feels that most people are too inept to handle their troubles on their own.
Other information: Rhys is a sciomancer, able to control shadows to bind or grasp an object, or as a projectile or melee weapon. The availability of this skill is determined by the time of the day: he can only use shadows to any end after dusk. The power is determined by the lunar cycle, being greatest under a waning or new moon and weakest under a waxing or full moon.*
* - In RPs where the phase of the moon isn't told, I'll substitute the current phase in, unless the OP prefers I do otherwise.
History: [Under progress]
Friends: None yet.
Enemies: [To be announced]
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Post by renton on Aug 3, 2007 10:45:28 GMT -5
Raki Auroros AKA - Prime
Sex: Male Age: 14 Height: 5'7" Weight: 165 Lbs. Hair Color: White Hair Style: Medium length, spiked. Eye Color: Silver Appearance: A younger version of Aurora with more subtle structure to his bones and a greater angle to his jaw. Blood Type: N/A Race: Adept/Celestial Type: Mithril Adept
Power Limitation: Max speed of liquid or solid mythril set at 800 km/h. Max amount of Milthril generated 6 cubic meters. Range limitation 1 kilometer. Special, unconcious automatic defense of all attacks by liquid mithril.
Mentality: Slightly withdrawn, doesn't usually fit in well with normal people due to his origins. Prefers not to use his powers unless the situation truely warrants it, as it distances him more severly with people.
Battle Statistics: Uses pure speed and hand to hand combat in normal situations, where his skill as an Adept is not warranted. If pushed, will resort to mithril for offense and defence, offense usually manifesting as a sword or other bladed weapon, with which he possesses inate efficiency, as if a hand from a previous life guided him.
Habits: Dislikes showing his silver eye's in public, and therefor wears contacts that turn his eye's to a slightly shimmering shade of blue. Dyes his hair light blue to match his fake eye's. Prefers to wear black jeans with extra pockets and a muscle shirt. When in tough or sad situations, his mithril power manifests as a pair of angelic wings.
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