|
Post by Shrouded Wolf on Aug 7, 2009 12:09:37 GMT -5
Heh, well, I hope at least one of them works out well for you ^.^
|
|
|
Post by {WW}BetaBloodWolf7 on Dec 4, 2009 3:08:23 GMT -5
Sadly it didn't
|
|
|
Post by Shrouded Wolf on Dec 6, 2009 13:55:28 GMT -5
Oh... That sucks...
|
|
|
Post by {WW}BetaBloodWolf7 on Apr 15, 2010 0:42:06 GMT -5
Guldernit I miss playing Mabinogi!
|
|
|
Post by {WW}BetaBloodWolf7 on May 24, 2010 16:32:59 GMT -5
|
|
|
Post by Shrouded Wolf on May 25, 2010 15:19:40 GMT -5
Ah, I remember the days that I used to play DS and DSII. Excellent games.
....although that last screenshot doesn't look familiar... Where is that from in the game?
|
|
|
Post by {WW}BetaBloodWolf7 on May 25, 2010 15:29:41 GMT -5
One of the teleporter areas.
|
|
|
Post by Shrouded Wolf on May 26, 2010 18:01:47 GMT -5
Was that in the multiplayer portion? Or did I just forget something?
|
|
|
Post by {WW}BetaBloodWolf7 on May 26, 2010 18:06:32 GMT -5
Yes it was. Multiplayer only.
|
|
|
Post by Shrouded Wolf on May 26, 2010 18:39:54 GMT -5
Ah. That explains why I don't remember seeing that. I never really did have anyone to play with for multiplayer games
|
|
|
Post by {WW}BetaBloodWolf7 on Aug 18, 2010 13:44:08 GMT -5
Lately I've been playing Oblivion and every time I start it up, several problems, changes that were made to some of the concepts, would quickly start to bother me. These are just a few, but they bother me a lot.
1) The change in armor. There used to be four armor types. Unarmored, Light Armor, Medium Armor and Heavy Armor. Medium armor was one of my favorites (especially once I discovered the Stahlrim armor!) and it's always peeved me that it isn't included, but in Morrowind it also was the weakest sort of armor. With that in mind, I understand cutting it from Oblivion, but unarmored? Really? That had an actual use! Instead of encumbering yourself with bulky armor that weighs half a ton or instead of spending hoards of cash repairing light armor. It gives you natural armor and enables you to carry more loot, though it's obviously not as good as carrying a good set of armor. On the upside, you can wear clothes. This would be a big plus as a lot of the clothing is enchanted! Alas, now you have to make a choice as to what you wear, which brings me to gripe number two.
2) You can wear armor, clothing or a robe. In Morrowind you could do all of the above at the same time, which was pretty cool as some of the armor was kinda crappy looking. You could don your pair of tattered pants and fly around while being protected by your nice pair of daedric greaves, which is covered by that fancy robe that grants resistance to lightning (the best part is that not only is it fancy, it is also shiny). In Oblivion you don't have that option. Maybe they figured that Vvardenfell, being so much farther north than Cyrodiil, is a lot cooler and the people there really need to bundle up, while in Cyrodiil it's just illegal to wear too much. Regardless, you have to make a choice. You can set your daedric greaves aside and put on your magic pants that fortify your magicka, or just stick with the armor. Or just ditch all of it for one of those snazzy robes that you get for joining the Mages Guild. I imagine that this was done mostly for balance (I suppose it could break the game if you wore 8 things that fortify health and/or endurance while constantly casting Shield. I SUPPOSE it could.) But still, it makes a lot of the stuff rather worthless. Clothing is pointless, unless you feel like RPing and pretending you're a beggar (or trying to avoid the highwaymen). Enchanted clothing doesn't get much use from me unless I'm increasing my personality or mercantile skill. Even still, I usually ditch the clothing and just stick with armor after awhile anyways.
3) Spears/Halberds and Marksman weapons. In Morrowind you had this huge list of weapons to choose from and a huge list of different skills to pick from. Now, did we really need a "Short Blade" and a "Long Blade" skill? Now, while the way you would use them in reality is obviously different from how the game handles it, that distinction really isn't necessary. But what about the other weapon changes? What about the Spears, Crossbows, throwing darts and throwing stars? To be honest I loved the spears. It was always nice to be that fast guy that would stand back a bit from the enemy and poke away at them. I looked for a reason as to why these were removed and this is what the member of one forum had to say. "It might work if a monster were constantly standing about six feet away from me so I could poke 'em properly, but it just seems kind of a non-intuative choice for melee weapons, with this game's up-close-and-personal approach to combat. A spear would be kinda like using a halbred, which isn't so hot when someone's all up in your face and such."
Now, ok, that kinda makes sense. I do find that most everything that sees me (my current character is an archer that maxed her sneak skill before leaving the sewers) likes to make up close and personal encounters with me, but she's also a speed demon too. Earlier today I did the scales collection quest and I had to keep backing away from the slaughterfish that I'd been fighting. Spears give me the reach I need to keep my gal out of the reach of the angry fish of Oblivion. (Funny, weren't spears originally created for fishing? Something like that?) Also, again, she's pretty quick, but she doesn't seem to like to take punishment from ten different kinds of Daedra all at once. It would have been nice if I didn't HAVE to go toe-to-toe with a Daedroth when my bow skills fail me. But enough of the Spear...
Now whatever happened to all the throwing stuff, or the crossbows? I have to say, I like the bow. It looks cool and I've always had an interest in archery (never really had a chance to use a bow, but I digress). But bows can still get rather cumbersome. Throw in the hundreds of arrows you need to kill anything once sneaking fails you and you're looking at a huge amount of weight on your shoulders. It would be nice to drop the bow and carry just the hundreds of throwing stars instead (at least it would allow for some variation). They'd probably be very light compared to the arrows, regardless of what they're made of (maybe cut their range a bit to help balance them out?). At the very least give me a crossbow to trade off with. Make that a bit heavier than the bow, but give it's shots a bit more damage so that we at least don't need to fill the inventory with hundreds of arrows. Again, I wish we at least had this option! So that there was at least some variation in the group! Blades still gives you daggers and longswords, as well as claymores, while Blunt gives you maces, hammers and axes (which should either be in the blade section or go back to being it's own weapon class, though I'm fine with it being absorbed into another group. Actually, that's probably for the best. Throw melee staffs into the blunt section).
As a side note to the staffs, give them the same, or at least similar, animation as you would for the spears. At least then we aren't carrying 10lbs of worthless wood with us once the magic has dried up.
4) Enchanted Items. Again, I liked what Morrowind had here a bit more. You keep an enchanted item with you and, ever so slowly, it recharges. To be honest, I avoid using enchanted items in the game. It's an expensive hassle (also I can't repair them as easily while I'm out of town). Once they've lost their charge, with a few small exceptions, you have to either pump half a dozen soul gems into them, or you have to go to an enchanter and use that blunt axe of yours to hack your arm off as payment. In Morrowind pretty much everything had a charge to it, I'm not even sure that "constant effect" was ever even applied to items in Morrowind (again, thank you Oblivion, constant effect rocks out loud), but at least they could regain some of their charge!
5) Argonians. Now when Oblivion came around and made it so that beast folk could now wear boots and full helms I jumped for joy. I liked the Khajiit and the Argonians in Morrowind (the Argonians at least had a natural affinity for spears) but the inability to wear full armor really hurt them in my books. With that change, Khajiit became awesome and are very colorful characters in the game. Argonians though... they don't have much working for them now. Maybe it was the loss of the spear? I'm not sure. But even the book says to just avoid them unless you have an affinity for lizards or if you're interested in them as a role playing element. Shoot, a lot of people seem to dislike using Argonians (though how anyone could dislike being a blindingly bright blue lizard I'll never know) and I'm half expecting to find an Argonian Slave mod. They need to be tweaked and brought back into the standing, especially if there's ever going to be a plot focusing on Argonia (a.k.a. Black Marsh). Shoot, Black Marsh is a really interesting place and would be an awesome setting for the next game. You have the Shadowscales and the Dark Brotherhood as major players (bring back the assassin that wakes you up when they try to kill you!) plus you could get more Hist hijinks, though I don't see it being anything like what it was with the Fighters Guild. Illegal slaving would also make for a decent quest or two. Add the variety of plants that could be found there, as it's a rain forest and a marsh, and you have a pretty decent setting. But none of that can happen if the Argonians aren't brought up to snuff. Again, bring back the spear, give them some decent skills and keep the ability to stay underwater for all eternity too.
6. Teleportation/Mark and Recall. Ok, how many people here that played Morrowind did not use any of these spells? I did. Teleportation helped move me back and forth when I wanted to quickly jump from place to place, though the need for this was largely eradicated by Fast Traveling, so I'm ok with "go to the nearest Imperial Shrine" spells being removed. But Mark and Recall were something else. You could pick EXACTLY where you'd teleport to and that was handy. Sometimes you need that quick escape, and fast traveling won't give you that. Plus, since you can pick exactly where to teleport to, you could just pop right into your loot room and leave, rather than go Fast Travel to a spot and then kill the hoards of unded/bandits/daedra/conjurers that have respawned since you left. It's also handy if you're over encumbered, but you don't want to drop and possibly lose that really nice enchanted ebony cuirass (that actually happened to me, thanks to all the tall grass around me). More importantly is what I typically used Mark and Recall for in Morrowind. Getting unstuck. Let's face it, Morrowind and Oblivion are big games that are frequently buggy. Many is the time I've fallen through the floor, or walked partially into an object and became stuck there, especially in Morrowind! Mark and Recall saved me a lot of time and effort, and very rarely caused me any real grief.
7) I had a 7th one, I honestly did! But I can't think of what it is for the life of me right now! As such, I'll edit it in later when I remember what it is.
|
|
|
Post by ch00beh on Aug 18, 2010 14:13:14 GMT -5
Oscuro's Oblivion Overhaul.
Which, incidentally, adds an Argonian slave subplot.
Also I believe there's another mod that lets you wear clothes under armor. And I've been able to mix and match shirts and pants and gauntlets and boots so I don't know what you're talking about.
Also also, at about mid game, you have about infinity plus or minus a billion gold. Recharging should not be an issue.
|
|
|
Post by {WW}BetaBloodWolf7 on Aug 18, 2010 19:56:57 GMT -5
Technically it's not for me, I can create infinite amounts of vampire dust to sell to the Order of the Virtuous Blood and I'm Sheogorath, so money isn't a true problem (plus I came across the console command when I was looking for the command to respawn the Orc that works for the Count of Skingrad). But one of my items was about 20,000 to fully recharge! I could buy 3 maybe 4 houses for that price (Bravil is 4000 and Anvil is 5000. I think Leyawiin is 10,000 but I haven't bought that yet)
But thanks for the list of mods, I'll have to look into them later when I get more time.
|
|
|
Post by {WW}BetaBloodWolf7 on Aug 19, 2010 6:31:34 GMT -5
Oscuro's Oblivion Overhaul. Which, incidentally, adds an Argonian slave subplot. Also I believe there's another mod that lets you wear clothes under armor. And I've been able to mix and match shirts and pants and gauntlets and boots so I don't know what you're talking about. Also also, at about mid game, you have about infinity plus or minus a billion gold. Recharging should not be an issue. About the mix-matching gloves and pants and boots and what not, what I'm saying is you can wear a cuirass or a shirt, pants or greaves, helm or hood. Or a robe and a hood.
|
|
|
Post by {WW}BetaBloodWolf7 on Oct 21, 2011 0:26:39 GMT -5
|
|
|
Post by ch00beh on May 18, 2012 2:03:07 GMT -5
I have been playing entirely too much Mount & Blade lately and it's been amazing. If you ever wanted a game where you command lead a full medieval-era army for battles that can be something of the scale of 500 v 500* with really really good combat system and an emergent/sandbox story, I highly recommend checking out this game. There's a free demo available somewhere on the internet. *caveat: the game has a cap of max units on the field of 150 so battles are more done with waves. I've upped it to 250 using a 3rd party tool because my computer can handle it, and I think the size is good enough for forming my shield wall. Also 500v500 lowballs it sometimes since I've been doing a lot of siege defenses where I've got my army of 100 elite soldiers vs over 800 enemies. Also also, apparently there's multiplayer, but I haven't played that. I'm too busy trying to take over the world by shmoozing everyone and possibly backstabbing everyone but most likely just beating everyone to a pulp and locking them in my dungeon.
|
|