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Post by emmieblood on Aug 8, 2007 5:55:58 GMT -5
Chichio AlimantFirst RP Appearance: Cloaked and mysterious. Current RPs: ha ha.. Race: Human Age: 16 Height: 5' 5" Figure: she's skinny due to the fact that whenever she eats it makes her feel sick, she's got dark bags under her eyes due to lack of sleep [she has insomnia], her face is innocent and when she's not on a killing rampage she tends to look miserable and bored with herself. Hair Color: Black/Red Eye Color: Green/Red. Hair Style: Shoulder length Occupation: Umemployed. Clothing: Usually dark colours, mostly jeans with a lacey top. Weapons: whatever splashes most blood when used, usually she chooses to use an axe or a big bat-like thing. Personality: She's short tempered, keeps to herself, dosn't open up and tries not to make friends or get people in her life. Quiet and contained so as to drive people away. History: Her past is dark, consisting mostly of bloodshed, which probably is the reason for her strange interest in blood, She's posessed by a violant existance that awakens when she gets angry or upset.
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Post by Q on Aug 28, 2007 16:20:29 GMT -5
Name: Pyramew Species: Magicat (Fire/Lightning) Height: 4'1" Weight: 72 lbs.
Appearance: Like all Magicats, Pyramew is vaguely humanoid, but also has distinctive cat-like characteristics, such as fur, whiskers, ears, and the general structure of his paws. Like humans, Magicats stand on two legs. Magicats also have a flap of skin from the wrist to the waist, similar in structure and function to the "wings" of a flying squirrel. As a Fire/Lightning Magicat, Pyramew's fur has horizontal yellow and red stripes, except in the chest and stomach area where it is white. By human standards, Pyramew would be considered to be of a slight build even for his height. Pyramew's eyes have red irises and yellow pupils.
Personality: Pyramew is somewhat impulsive, particularly in battle. Pyramew prefers to do things on his own when possible, but can and will work with others if the need arises. He does not like taking orders. He can be very idealistic and passionate; he does not necessarily dedicate himself to many causes, but those he does, he puts his all into.
History/Origins: Magicats live in an undisclosed location somewhere on Earth; nobody has yet found where. Magicats as a race are intensely xenophobic, to the point that they forbid any of their kind to ever intentionally interact with any member of another race. Pyramew was unwilling to conform to this xenophobic philosophy, and was eventually exiled.
Powers/Abilities: Pyramew has strength and agility far above the human average. His claws have a hardness only slightly less than that of diamond, and are always razor-sharp. Pyramew's senses of smell, hearing, and sight are far above the human norm; his sight is best at night, but he can still see at or above the human norm in daytime conditions.
Magicats each have the ability to use magic in either one or two of five "mystical elements" -- air, earth, fire, lightning, and ice. Pyramew, as a Fire/Lightning Magicat, has the ability to cast magic in the fire and lightning elements. Pyramew does not use any incantations, command words, or specific gestures for his magical abilities.
Weapons: Pyramew prefers to use his claws and magic to fight. However he carries a standard long sword, as well as a standard short bow and arrows (in a specialized quiver made not to interfere with his wings) just in case, and has an intermediate level of skill with each.
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Post by kazkame on Apr 2, 2008 15:40:07 GMT -5
Demitri Parish First RP Appearance: The Humanus Tournament Current RPs:
Race: Human Age: 23 Height: 5'10'' Weight: 168 lbs Figure: Slender build with an oval face and long arms. Hair Color: Brown Eye Color: Hazel Hair Style: shaggy but above the eyes Occupation: Transporter Clothing: usually a black jumpsuit with white embroidering. His shirt is open revealing a teat t-shirt with an outline of the third eye. Goggles keep the hair out of his eyes. Weapons: Throwing knives and his lower torso Friends: N/A
Powers: Huge mechanical prowess and lighting faster reflexes
Personality: When he isn’t working he is mostly laid back and mellow. In contrast when he is on the job he has no emotions and no remorse for his actions.
History: He used to be a delivery boy in his hometown, but he then got transported in to the The Humanus Tournament. He survived the first round but not the second round. His dramatic match against rob ended with Demitri being halved. He was supposedly killed in the battle, but he in fact survived. He then used his skills to create his lower body. He’s now a Transporter for Voltaire industries.
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Post by bulbaboy on Aug 2, 2008 16:12:46 GMT -5
Name: Salon-Learwie-Yardic Nickname: Sly Title: Andalite WarPrince Age: 58 Height: 5’8” Weight: 312 pounds Eyes: Green Gender: Male Race: Andalite Residence: Cherrygrove, across the street from Zebedee.
Description: I am much more of a visual person when it comes to Bios –
Note: Sly also wears a messenger bag and a belt with a gun holster attached.
Abilities: - Thought-Speak: Since andalites don’t have mouths they communicate telepathically through what is called thought-speak. Private thought-speak can only be heard by those the andalite wishes to hear. - 360 Degree Vision: While Sly has two main eyes like humans he also has two stalk-eyes growing from the top of his head that can twist and turn independently of one another. Thus allowing him to see around him at all times. - Enhanced Senses: Sly’s ears can hear higher and lower octaves than humans, also he can hear sounds over a longer distance making it easier to track. His main eyes are like a normal human but his stalk-eyes can see a few more spectrums of light. This allows him to see clearly at night, detect gas leaks, and see radiation. His nose, consisting of three vertical slits, are capable picking up smells over long distances and is more sensitive which allows it to pick up on smells that humans cannot. - Morphs: Andalites, being one of the most advanced species technologically, have a full and complete understanding of genetics and DNA. With this they created the Escafil Device (also known as the Morphing Cube) - a device that can rewrite the user’s genetic code and give them the ability to acquire DNA of other living creatures. Usually the subject will grow dormant while its DNA is being absorbed and on rare occasion the subject will react violently to the process. Once acquired the DNA remains dormant in the blood stream and gives the user the ability to become that creature. The draw back is that one can only stay morphed for two hours or the transformation becomes permanent. Sly has managed to upgrade the cube though a few times though. His upgrades include – time limit extended to five hours and when Sly is rendered unconscious he will involuntarily demorph if he hasn’t all ready. He also made it so that when he demorphs the cube will revert his genetic code back to how it was when he originally touched the Morphing Cube instead of reverting him back to how he was just before morphing. This allows Sly to heal any injury and also gives him a certain level of immortality since he will always revert back to his forty-five year old self when he demorphs.
List of Morphs:
Human: Male, 5”7’, appears to be in his late thirties, when asked he usually says thirty-seven, weighs about 140 pounds, very agile, green eyes. Typically wears a plain white button short sleeve shirt, green undershirt, blue jeans, combat boots, and his messenger bag. Depending on what he’s doing in the lab he also wears a lab coat, protective eye wear, and gloves from time to time.
Wolf: White Fly: Common housefly. Chipmunk: Brown with a black stripe on its forehead. Bald Eagle: Typical bald eagle. Hawk: Redish brown. Raptor: Gray green. (Acquired while working with dinosaur fossils and his Cloning Device.) Tyrannosaurus: Dark green with a reddish chest. (Acquired while working with dinosaur fossils and his Cloning Device.)
Personality: Usually very jovial and easy going when it comes to normal matters. Enjoys watching the discovery and history channels, also subscribes to several culinary magazines. He can be secretive of his experiments, especially when he knows how dangerous they are. When faced with danger Sly’s entire demeanor changes to a person who is very grave and extremely deadly. In dire circumstances he is willing to do what others aren’t to insure the safety of those he loves.
Vehicles: Sly is currently on the third incarnation of his Andalite Tail-fighter, now called The Meridian. The first was a heavy fighter that was slow but near unstoppable. Sly’s understanding of the human language at the time was limited and he called this first ship The Funny Farm mainly because he thought it sounded menacing. The second was The Shova, which was a smaller version with light weaponry and more speed capabilities. The Meridian is a combination of both designs allowing it to bear down on its target quickly and take it out. It has five shredder cannons- two at the front, two at the rear, and one on the overhead ‘tail’; three plasma cannons – two at the front and one on the rear; and finally the ion cannon (capable of taking out a small moon or dome ship) which is mounted on the top of the craft.
Note: Sly also owns a small black jeep.
Weapons:
- Tail-Blade: Like all andalites, Sly has a three-foot long blade growing out of his tail. Shaped like a scythe and made of bone, this is the staple of any andalite warrior. It’s strong enough to cut through nearly any object and razor sharp. The bone is also very heavy but a well-trained andalite is capable of moving his tail so fast it becomes a blue blur. - Shredder: Shredders are a directed energy weapons. Sly always keeps one holstered in the belt around his waist. They rely on fuel cells and can get 15 to 18 shots per cell. The shots will tear through their targets and into whatever is behind them making them very effective weapons when outnumbered. They also have a setting that allows an entire cell to be discharged in one shot. This creates a destructive wall of energy capable of taking down multiple targets at once. (Shredder Cannons were once used in ground combat but proved to be far too unpredictable in a gravity filled environment. They were refitted for space use.) - Hives: One of Sly’s personal inventions. A hive is a perfectly round, smooth metal sphere about the size of a softball. It is activated by thought after being thrown. Using anti-gravity they float stationary in the air and split open down the middle. Inside is a teleportation field directly linked to a hidden area of Sly’s lab. Thousands of B.E.E.’s (Bio-mechanically Engineered Explosives) exit from the field and swarm around enemies, finally exploding when contact is made with the skin. Many will seek out explosive materials and initiate a chain reaction. B.E.E.’s were actually created in Sly’s first experiment with creating a living machine. When he finally decided that such experiments were potentially dangerous Sly decided to utilize the project as a weapon.
Friends: Zebedee, Thyra, Nat, Ender, Rie, Valon, Terrian, Mia, and Merlin.
Family: Rick (son)
History: Sly was born in a time of peace and great prosperity, nearly one-hundred years after the defeat of the yeerks, a slug like creature that latches onto the brain and controls the host. While young, Sly demonstrated fighting and thinking skills far beyond his years. His parents were proud when both his older brother and he passed the Fleet, Morphing, and Scholar exams with the highest scores ever recorded. Sly topped his brother in both Scholar and Morphing but his brother exceeded him in Fleet exams. Sly was accepted into UAST (The University of Advanced Scientific Thinkers) while his brother became an Aristh in the Grand Andalite Armada. Sly advanced on in the University becoming one of the most respected Scientists of the andalite race. His brother, Saysono, became the youngest WarPrince to ever lead Unit O, which was made up of elite Andalite warriors. It was Unit O’s task to flush out and clear the remaining Yeerk rebels scattered across the Universe.
By the age of twenty, Sly was already being groomed to become the next High Prince of his people. (Think Prime Minister and Parliament. The High Prince is the Prime Minister and there is another larger group like Parliament). It was during this time that devastating news reached Andala (the Andalite Home World) regarding WarPrince Saysono’s mission. There had been a large fleet of yeerks who had managed to evade detection during the first purge. Their Blade Ship had taken Saysono’s Dome Ship by surprise. All the crew was killed except Saysono, who was taken as a host by Visser One.
While andalites would try to liberate yeerk controlled hosts of other species they did not extend that to their people. It had been WarPrince Seerow that pitied the yeerks in their natural state and showed them how to construct space craft. It was his act, forever known as ‘Seerow’s Kindness’ that unleashed the yeerks on the galaxy and turned them into the greatest enemy the andalites had ever known. The entire andalite race viewed the yeerks as their sin, punishment for believing themselves infallible. There was no redemption for an andalite host, only the release of death. Saysono had become known as the Second Abomination, the first being WarPrince Alloran. Sly left all that was offered him and joined the Armada in hopes of being the one to strike down his brother in battle and free him of the parasite now infesting his brain. The long peace had ended and War with the yeerks commenced once more.
Over the next four years Sly rose quickly through the ranks and became a WarPrince like his older brother. Sly has such ferocity in battle that his people began calling him the Blue Angel of Death. His Dome Ship, The Shangri-La, was an unstoppable force under his command and never lost no matter what odds they were up against. The people said that Sly fought like an andalite from the legends, a true warrior deserving of the title WarPrince. Despite all this it was not enough to stop the overwhelming onslaught brought fourth by the yeerks. In the fifth and final year of the war defeat seemed unavoidable. Thus the andalites began their greatest endeavor, if they were to lose then yeerks were to be brought down with them.
During the course of the last year they determined what battles needed to be lost and won in order to draw the remaining yeerks into the andalites trap. Once the stage was set, the final battle began. Sly’s mission was to get his Dome Ship, now re-fitted as a colony ship, as far away from their home world as possible. It is unknown what the device the andalites used to kill themselves and the yeerks, as well as destroy their entire solar system in the process but rumor had it that it was Sly himself who had been commissioned to construct the device. With their greatest enemy defeated and their home world destroyed, Sly (now twenty-five years old) became the High Prince of the remaining andalite survivors.
A new planet was chosen and reconstruction of their once shining civilization began. As a leader Sly was not above bringing himself down to the common level of the people. He helped in the rebuild and refused to let them build his estate until everyone had their own scoops finished. A week later tragedy struck when the reactors showed signs of an impending overload. Sly had the town and surrounding areas evacuated but stayed behind in an attempt to stop them. It was no use and reactors went critical. Instead of killing Sly, the explosion actually pushed him though a week point in the barriers of Space and Time and propelled him into another dimension (the ORP).
When he first awoke he used what items had been pulled through with him to fashion a distress beacon. A few days later Sly encountered an odd creature that seemed to have super natural powers. The animal explained it was a legendary pokemon called Mew. The small creature explained that it had seen Sly falling through a rip in the sky. Curious, it had saved him, making sure to place him near the other debris that had fallen through the rip as well. At first Sly was skeptical, believing that he had finally gone mad; he attempted to take his own life. Mew managed to stop him and helped the andalite understand what had happened. Eventually Sly set out to learn more about this new world with Mew as his guide.
It was during this time that Sly met Valon, a young aldra-sa who referred to himself as the Forest Warrior. He spoke of a demon named Valcara that plagued his life. For a short time they traveled together before their paths forced them to part ways. Having befriended the psychic Mew and draconic Valon prepared Sly for his next encounter. A small village of black mages welcomed Sly into their community. They told him that at one time they had been part of a larger collective of mages but due to the nature of their magic had been discriminated against and eventually exiled. Here they waited until their people came to their senses and allowed them to return. Over time Sly became a good friend of Rick Strasser, the leader of the mages. With his consent Sly acquired DNA from all the mages for a frolis maneuver, the act of mixing DNA to create a blended average. This gave Sly his own unique human form.
It was during this time that Sly (now thirty years old) met and fell in love with the black mage Amiila Strasser (twenty-six years old), Ricks younger sister. The two eventually married and lived in relative peace. After nearly seven years of marriage Amiila announced that she was pregnant. Sly was very ecstatic to hear the news, but worried about his unborn child. Andalites had experimented with cross-breeding into other races and found that there was an eighty-five percent chance that the andalite DNA would be passed on instead of the morphed forms DNA resulting in an infant that did not live for long. Those that had survived would usually surpass both parent species in terms of thinking power and natural ability but would eventually go mad. This also concerned Sly; if the child were to surpass powers of a normal mage would he in turn go mad and become an unstoppable monster? He decided for now he would be happy and cross the bridge when it came time.
One night while Amiila was in the late stages of her pregnancy Sly heard a commotion outside their home. Peering out he saw the village was under attack. Sly immediately told Mew to take Amiila safety. The andalite joined the black mages in their defense but was knocked unconscious when a magical attack exploded close to his head. By the time he came to the invaders were gone and had done their damage. Sly walked through the piles of bodies searching for anyone still alive. Even their own home had been burned to the ground. The attack had caught the village completely unawares and as a result none had escaped slaughter except for himself and Amiila. As he was leaving the town, Sly heard someone struggling to breath. It was Rick but he had been cut open in several places and had lost far too much blood. The mage told Sly that the attack force was a rogue group of red mages that had been the driving force in the black mage exile. He gave Sly a red amber pendant and said that his power had not been strong enough to awaken it. His dieing wish was that the pendant would find its way to the hands of Sly and Amiila’s child.
Amiila was distraught at becoming the last of her people, but with Sly’s help she managed to move forward. Together they traveled to the Pokemon Isles where the bulk of the world’s pokemon were located. They settled into a small town called Viridian City and after a short time Amiila (now thirty-three) gave birth to their son, whom they named Rick. Sly (now thirty-seven) ran a few tests on his child and found that it had been the andalite DNA that was passed to his son and not the human DNA. All in all though the boy looked like a normal human except for the slightly pointed ears and the blue rough, fur-like hair that grew on top his head. Amiila sensed the child was already exceedingly powerful. The two were worried that their son might become corrupted by the amount of potent black magic at his finger tips. Together, through magic and technology they built a device that would trap a portion of Rick’s power. One day when he was older and better prepared they would allow him to take back what was his.
For thirteen years they lived in Viridian. Rick (now thirteen) showed high level intelligence at a young age, just like his father had. Amiila (forty-six) stayed home and would study magic lore and was constantly searching for rare magical artifacts of her people. Sly (fifty) became a very successful pokemon trainer and raised many powerful creatures. His two best eventually became Mew and Venasaur. Eventually though he started to feel a growing darkness that he could not explain. Overtime he knew whatever it was would take hold of him and, not wanting to hurt his family when it did, left in the dead of night. The only things he took were his pokemon.
Reports on the evening news were beginning to speculate that war was close. TR, originally a band of thieves, had grown into something that more resembled an army than a gang. Lately they had been thwarting the PRPP at every turn and gaining territory. Sly joined TR as scientist and was given the codename BB, but within a few short months became the head of all technological related aspects of the war. He was one of the elite with his new rank he could lead men and woman into battle once more. Coldwater, the leader of TR, met with Sly and explained to him that he had a vision in which all people were equal, there was no sadness, and no one went hungry. It was this vision that TR would make a reality.
Moved by Coldwater’s plans for a utopian society, Sly swore to do whatever it took to make his leaders vision come true. It was then that Sly became the head of a group of assassins who were to take out those who stood in the way of Coldwater. Many were world leaders; others were heads of groups standing in the way of TR. During this time an Alliance was formed by the majority of TR’s enemies. Together they were powerful enough to create a stalemate in the war. Even worse all those caught in between were sided with a group referring to themselves as the Rebels. TR wanted to force the world to change into a better place, the Alliance wanted a better world but believed TR’s approach was wrong, and as for the Rebels – no one ever really knew what they were fighting for.
During one of his assassinations attempts, blowing up a hospital in which a high ranked Alliance general was stationed, Sly was trapped in a vent and crushed to death. The general survived and, unaware of whom Sly really was, used his powers to catch Sly’s still lingering soul and revive the andalite. Owing the man his life, Sly quickly left and made no more attempts to kill the general.
Over the next few years Sly, being the man he was, managed to make friends on all three sides of the war. These friendships, as well as his conversations with Mew and Venasaur, lead to Sly to question as to whether he was doing the right thing. The war seemed like a huge misunderstanding and that all three sides were fighting now because that was all they knew how to do. Coldwater, aware that one of his best was having second thoughts, sent Sly on a mission to utterly destroy F.O.G. (Forest Of Guardians) a group lead by the powerful necromancer Gilgamesh. It was his hope that Sly would be struck down during the fight; Coldwater even went so far as making sure that F.O.G. found out about the attack.
F.O.G. was prepared and when Sly entered the battle he was struck down by Gilgamesh. But the necromancer would not allow such a powerful warrior to stay dead. Instead he raised Sly as a demon whom would lead his forces into battle. This didn’t last however as the overwhelming goodness within Sly overcame the demonic energies and allowed him to revert back to his original form, casting all the demonic influences and powers. He managed to escape shortly before the Rebels launched a surprise attack on F.O.G., Gilgamesh survived but fled. The rest of F.O.G. was either killed or inducted into the Rebel ranks.
Sly returned to TR and found that preparations were being made for an attack on the Alliance HQ. Mew and Venasaur were happy to have their master back. On the other hand Coldwater, unhappy that Sly was alive and well, tasked him with getting into the Alliance base during the attack and hacking into their database to retrieve all their secret documents and information before a man codenamed ‘Flareon 1’ destroyed the base. Unaware that Sly and Flare were friends, Coldwater was sure that Sly would defiantly meet his end this time. When they finally attacked Sly and Flare coordinated their efforts and Sly managed to escape alive after hacking into and downloading the Alliance network. Unfortunately Flare was only able to destroy half the base before he was found and killed by the opposing forces.
With the Alliance defeated TR set it sights on the Rebels. Coldwater decided that he would task Sly with killing Patra Sep himself, the leader of the rebels. Coldwater was sure that this would finally be the end of Sly. In the meantime he continued to watch over Sly closely and continue to send him out on assassinations. During one such assassination he was sent to take out a businessman whom had cheated Coldwater on a weapons shipment. After killing the man his wife walked in on the scene and Sly was forced to kill her as well. His tail-blade sliced through her throat and as she fell to the ground blood sprayed out across the room. Sly wiped his tail on the curtain and was about to leave when quiet footsteps caught his attention. He turned ready to strike and was caught off guard by the little girl standing in front of him. Silent tears streamed down her face as she clutched a teddy bear. Covered in her mother’s blood she stood to afraid to speak or even run. For what seemed like hours the two stared at each other, before finally Sly left the room. He never returned to TR.
Amiila (forty-nine) was happy to have Sly (fifty-three) back but Rick (sixteen) could only find anger for the man who had left him and his mother alone for four years. Mew, who had remained by Sly’s side during the war, tried to explain to Rick why left. But the young mage refused to forgive his father. The hate he harbored for his dad would be a changing catalyst in his own life.
Within a few short months reports had confirmed the end of the war with no clear winner. It seemed that the two remaining forces had simply disbanded; the reasons remained a mystery to the populace. Afterwards Sly ran into a friend from the war, Ch@n. He has been a high ranking member of the Alliance that Sly had met when attending diplomatic conferences. Apparently Solo, a criminal of the war, had tapped into some great dark power. Now calling himself Dark Master Solo, he had set into a motion a chain of events that would lead to cataclysmic destruction if left unchallenged. Sly went to help Ch@n and discover that many people from the war - TR, Alliance, and Rebel – had answered the call. Together they set forth and ultimately defeated the raging mad man. A new era had been born of the ashes in which faction was no longer an issue. New allies were gained, boundaries were redrawn, and for the most part the heroes of the world kept their acts and identities a secret from the world.
Over the next year Sly, as well as others, found themselves drawn into saving the world countless times. Faces changed and friends were lost. Sly was out of the house a lot but still made time for his family. Rick’s problems had grown exponentially and he had forced himself out of the house, but when Amiila confronted Sly about it he could only respond that Rick was part andalite and part black mage. He would either have to find a balance between them or allow the two halves to tear him apart. His son was a warrior and would find his own path.
Rick, battered and beaten, returned home but had finally conquered his demons, though there would still be a lasting effect for some time. It was then that Sly finally presented his son with the amber pendant that Amiila’s dieing brother had bequeathed him; it would be some time before Rick would be able to use it though. The days went by peacefully until an attack on Viridian City occurred. Destructive robots had entered the city through the woods and had begun destroying everything in sight. Sly (fifty-four) immediately recognized them as his own creations, war machines he had built for Coldwater during the war. The last time Sly had seen them they were dormant in a vault beneath the abandon TR HQ south of the city. While Amiila, Rick, Mew and Venasaur defended the city, Sly ventured into the woods and located the base as quick a he could.
In his surprise he found that a small band of thugs had taken residence within the base and were planning on using the resources here for their own gains. Mercilessly Sly dispatched the criminals. Instead of ordering the robots to return he had them enter the forest where they would self-destruct one by one. It was at this time that Sly tasked himself with the lonely job of guarding the TR facilities. He made sure that the outlying stations were completely sealed and that entrance was only capable through a teleporting device in the main HQ. The Viridian base could only be entered though a secret entrance that Sly never revealed. Anyone attempting to enter through other means, or without the proper code, would be set upon by the bases defense system. One day a week Sly would find himself in the HQ going though logs, dismantling the vast arsenal of weapons, or making sure the base defenses were still operational.
One day Sly ran into Rampage, an autonomous transforming robot that had sided with the Rebels during the war. Unlike Sly’s friend Merlin, who had also sided with the rebels, Rampage had no good in him, he revealed in slaughter and destruction. The robot had sustained heavy damaged and approached Sly hoping to be fixed. The andalite agreed but while Rampage was deactivated Sly reprogrammed him. While Rampage could still speak his own mind, his actions were completely governed by Sly. The andalite brought the device that Amiila and he had created to store Rick’s power in down into the bowels of the base. It was Rampages job to guard the device until such time that Sly thought Rick was ready to reclaim it.
Sly, Amiila, Rick, Mew, and Venasaur eventually moved to the city of Cherrygrove. It was there they met Lee, Nat, and Ender. Also during this time Valon reemerged revealing that he had reclaimed his birthright and had become King of the Dragons. They formed a close knit group that some outsiders joking called the Cherrygrove Alliance. The name stuck though they never referred to themselves by any such motif. They merely used their individual talents and worked together to do what they believed was right. Sly also began the long project of building his lab which took a year to construct.
On one such occasion they found themselves at odds with the Demon Valcara. In his attempt to exact revenge on his enemy Valon, he unleashed all the power at his command. In the course of the fight it was Amiila who was struck down. Sly watched as his wife was lifted into the air and the very life ripped away from her. It was at this time that Rick, in anger, let out a massive burst of energy and partially awaked the amber pendant that he wore. The pendant shatter and a massive phoenix was set loose under the mages control. Together, Sly and Rick lead the offensive on the demon, but it was Valon who finally finished off Valcara.
Amiila’s body was laid to rest on a hill overlooking Cherrygrove. Rick blamed himself because he had only been able to bring forth part of the phoenix. Had he been able to fully awaken it, the phoenix could have brought her back. It was not Rick that Sly blamed though. Instead the andalite saw Valon as the guilty party. The demon had always hunted Valon and it was his craze for the Dragon King that finally caused him to let loose his full fury. For sometime Sly found himself at odds with his old friend.
Shortly afterward Miko, a summoner, lead his small group into Slateport. It was here a face off occurred between the Cherrygrove Alliance and the South Pole Summoner’s. When Miko let loose his most powerful summon, the entirety of the city was destroyed. In the aftermath Sly came across two young elementals that had been running from GenLab #9, a group affiliated with the same people who had experimented on Ender. Their names were Jeffery and Alexandra. Sly offered them refuge in his home. Over time, Sly had become a rich man and used this money to help finance the reconstruction of Slateport. One night while in Cherrygrove Sly, Lee, and Ender decided to conduct an experiment. Both Sly and Lee were from different dimensions and they wanted to see if there was a way to safely travel between dimensions. Their safe idea was quickly dropped when they decided to create a Sario Rip, a portal in space time. The catch was it required a massive burst of energy to create one. Sly decided what worked once should work a second time. He had shields placed around an area of his lab they were using and set Sly’s reactors to overload. Their plan was to stand in the force field with the reactors and hope that the blast would create a Sario Rip. Ally, Jeff, and Venasaur opted to set the trip out and watch over the house.
The experiment was a success. The group was pulled through into Sly’s dimension. There they discovered that time flowed differently in this dimension. While Sly had only been gone twenty-nine years based on his perspective, hundreds of years had passed in home dimension. Sly also found that his once noble race had become nothing more that power hungry conquerors. There was still a small band of warriors that held onto the old way and with the help of Sly and his friends they hatched a plan to destroy the bulk of the Grand Andalite Armada. Their plan was a success and when the capital ship exploded Sly flew in as close as he could, drawing them through another Sario Rip.
This time they found themselves in Lee’s home dimension. When relating the story to their friends upon their return to the Yardic house the group never really did talk about what had happened while in the second dimension. They found that while they had been gone a total of two months, to everyone else it had only been a couple of weeks.
As usual there was always something threatening the word. On one such occasion the Cherrygrove Alliance found themselves at odds with a group referring to them selves as the Kul’thatheon. It was in battle with them that Sly was decapitated by Koji. As he laid there dieing, a being came to Sly and offered him Ascension. Reborn as an Angel, Sly retuned to the battle and, together with his friends, defeated the Kul.
When word came that Drakengard, the magical floating kingdom of dragons, was about to fall from the sky everyone, even Sly, showed to try and help Valon and his people. While they were unable to stop gravity from plucking the continent from the sky they did manage to gracefully land it in the ocean where it finally settled on the west coast of Africa. During the course of the events Sly finally forgave Valon for what happened to Amiila at the hands of Valcara.
Wanting to know more about the separate dimensions Sly began conducting his own experiments using DNA from Lee, Jeffery, and himself. Eventually he discovered that for every person there exists a copy dwelling in another dimension. Sometimes the copies had no real difference and sometimes they were completely opposites. Sly eventually found that Lee was his copy. Wanting to find the person who represented them in this dimension, Sly set forth his resources and discovered what he was looking for. He never did reveal who it was or tell Lee about the experiments. His work had required many unethical actions from a human’s point of view and Sly finally stopped research of that kind.
He however did not stop research on the dimensions themselves. He found that each dimension had its own signature, or what he called frequency, and that there were infinitely many dimensions out there. These frequencies would remain in people even after they left the dimension. Sly speculated that it was because of this that their travels to his and Lee’s home dimensions had not been lucky coincidences but actually perfectly reasonable outcomes due to the variables present. He also discovered that each dimension had a weak point where it was safe and easy to make the journey between. He constructed a device, a small machine no larger than a briefcase, which would utilize the weak points and open a portal. If Sly went one step up in the frequency he found that the portal would form without any trouble and stabilize quickly, but the farther the two dimensions were apart on the scale the more chaotic and destructive the portal would be until it stabilized. Sly also discovered that a special crystal was the epicenter of the weak point. Wherever the crystal was moved to, that became the new weak point.
Using this machine Sly, Rick, Ally, Jeff, Mew, and Venasaur traveled from dimension to dimension as Sly studied the properties of each dimension and ran tests before moving on. Eventually they came across an advanced society of orcs that Sly found to be on par with andalite technology. These orcs took the travelers in and asked them many questions about the journey. Sly found that the orcs had recently won a war that had been raging on their world for hundreds of years. When Sly grew suspicious of his new friends he used his abilities to hack into their systems. Apparently they had developed a weapon that would turn landmass into harvestable energy. Originally it was developed to run their large siege tanks but was changed into a weapon. Entire contents could be converted into raw energy over night. They had turned it on their enemies and had won the war. They now hoped to take advantage of Sly and his friends in order to gain the machine and convert planets in other dimensions through force.
Sly decided that the others and he would leave that night and return home where they would dismantle the machine. The orcs caught wind of this plan and met Sly in battle before a slowly stabilizing portal. Despite doing all within his power, the ascended Sly was struck down once more. He woke several months later in the back yard of his home in Cherrygrove. His memory appeared to have been altered in some way since he couldn’t remember anything that happened after he had gotten shot during the battle with the Kul. His friends unsure if it was him under went a procedure in which Sly and Lee merged minds. Since then both have been able to communicate telepathically with one another sometimes sending thoughts without realizing it. Convinced it was Sly, Ender used his powers to create a few memories for Sly. Those, as well as the memories Sly gained during the Mind Meld helped to fill in the gaps.
Apparently Rick and Mew had made it through the portal to safety. Ally, Jeff, Venasaur, and himself on the other hand had all been killed and the portal generator had been taken by the orcs. Sly had kept a journal during his life and now he needed to fill in what was left in the blank spots. He discovered that it was now in Rick’s possession, the young mage having used it slightly discovering both where his power was hidden and the location of Shin-Ra, the last great mage city. Together with his friends Sly went in search to find his son. While there the city came under attack and they were forced to help defend the city. Rick himself appeared and took on the leader of the attack, a man capable of draining magic from his victims which killed them in the process.
Rick would have died of a poisonous cut but when on the verge of death a bright and powerful light enveloped him which healed his wounds and warded off the attackers. Drawn to the light Sly found his son and discovered that it was the crystal that had produced the light. The andalite recognized it as the crystal that represented this dimensions weak point. He helped his son back to the city where the mages had already started rebuilding. Using his andalite journal he was able to fill in what was left of the gaps. Rick decided to continue keeping watch on the crystal and remained in Shin-Ra.
Now Sly is back to doing what he has always done. When trouble arises he meets it head on and without fear. With all his strength he protects those he loves and continues to wait for word that the crystal is activating. When the time comes he will meet the orcs one more, not as an ascended being but as an Andalite WarPrince. His mission will not only be to stop them from activating the energy conversion device and reclaim the portal generator, but to exact revenge on their entire race for what they have done to his loved ones. Once more Sly will become the Blue Angel of Death.
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Post by hermes on Aug 17, 2008 0:28:42 GMT -5
Angel Black Gender: Male Age: 20 Height: 5'10" Weight: 180 Eye Color: Vivid Green Hair Color: Sky Blue (Dyed) Build: Stocky with good musculature Ethnicity: Scot/Irish/English/Romainian Clothing: A black collared T-Shirt with a button up collar. Loose black jeans, steam punk style trench coat. Weapons: Katana, Spear Eragon Neothalsis Age: 20 Gender:Male Hair Color: Sky Blue/Slightly Transparent Eye Color: Sky Blue, Clear Race: Human Ethnicity: Scottish/Irish Height: 5'10" Weight: 177 Pounds Body Structure: Somewhat above average. Clothing: Full Black Leather Armor, belted on with thick, wide leather belts. Silver buckles. Wears a black Trench over top given to him by Nat, he considers it a momento, and is quite fond of it. Weapons: Neutronium Sword, Pact Blade Pactblade Form: Currently a 2 and 1/2 foot long sky blue single edged sword. Thin blade, partial basket handle formed of sky blue clear crystal. All powers however, currently lost. Instead, gaining Persona. Persona: Thanatos, Death Persona. Skills: Ragnarok - High Damage Focused Fire Attack. Impermanency - High Damage Focused Wind Attack. Moonlight - Medium Damage Ranged Sword Attack. Celestial Blade - High Damage Melee Sword Attack. Morning Star - High Damage Area Attack, Energy based. Die For Me - 80% Chance to Kill Weak Enemies, Area. Oracle - Random Mind/Body Recovery, medium to complete. Note on Oracle: Generally I wouldn't give that to any character period, but Eragon can only really lose by running out of energy, given his nature. Special Trait - Eragon cannot die, for reasons left unexplained. He can, however, lose. Or in any case, Eragon can die under only one condition which you don't get to know. ^.^ Zabuza Amarrius - Minus 2 On the Sue Meter Age: 14 Gender: Male Hair Color: Ashe Blond Eye Color: Deep Grey Race: Human Ethnicity: Japanese, Irish, Scottish Height: 5'8" Weight: 157 Pounds Body Structure: Average Clothing: Lots, but generally Jeans and a Chibi T-Shirt (Naruto, Chobits, Bleach) Weapons: Fists, Feet, Body in general Martial Arts: Karate, Chinese Kenpo, Mua Thai, Taijutsu Elemental Attributes: Shadow, Lightning Special Trait: Hakugan (Tripoint star eye's) Family: Gregory Ammarius, Zhaarah Ammarius, Lucy Ammarius Residence: Ashport, Southern Japan Occupation: High School Student Special: Blood serpents, item technique. Inhabit the blood increasing inherent strength and hardness, if fully activated in combat, they maximize the body, crawling out from under the skin and forming a network of red tattoo's over the body, like a second network of veins. Inseperable Symbiont. Cosmos Lingold - Zero on the Sue Meter Age: 14 Gender: Femake Hair Color: Platinum Blond Eye Color: Sky Blue Race: Human Ethnicity: Japanese/English Height: 5'7" Weight: 128 Pounds Body Structure: Exaggerated perfect measurements (scary!!!) Clothing: Skin tight one piece undersuit with a jack and jeans overtop. (Not going into technical reasons) Weapons: Bow Bow Type: Long Compound, extreme draw weight. Special Trait: Speed Techniques/Fast Family: Dead, So sad. ;_; Residence: Lives alone, Ashport, Southern Japan Occupation: High School Student Shinryuu Heartsbane - Nine on the Sue Meter Age: 15 Gender: Male Hair Color: Red Eye Color: Jade Green Race: Human Ethnicity: Irish, Scottish, Polish Height: 5'10" Weight: 187 Pounds Body Structure: Lightly Muscled, Athletic. Clothing: Red and black steel plate armor Weapons: Longsword Defence: Shield, kite Special Trait: Implanted with a dragons heart Magic Trait: Controls Liquid Mithril Family: Clan Heartsbane Residence: Heartsbane Fort Occupation: Evil Hunter Appearance: Hex Anduril - Twelve on the Sue Meter Age: 18 Gender: Male Hair Color: Red Eye Color: Green Race: Human Ethnicity: Heins 57 Height: 5'11" Weight: 177 Body Structure: Little above average, no big deal Clothing: Jeans, white T, blue leather jacket with black trim Weapons: Staff, .50 Cal Rifle, Photon Pistol Defence: Personal Shield (Energy, Body Sized) Special Trait: Low Level Telepath Family: Younger Sister named Jessica Anduril... Probably stay up on his ship. Residence: Heartwind Gale Occupation: Captain/Merc Special (Hearwind Gale): Owns an ancient, ressurected battlecruiser. Made of wraithbone and about 2 km long, and .75 wide at its furthest stretch. Equip with 8 forward heavy guns, 4 on the button and 4 on top. 2 Rear guns, and numerous small anti-fighter weapons. Carries a variety of vehicals and weapons for use in combat. List follows, all are shielded. Heavy Hover Tank Heavy Shielding, Powerful Photonic Cannon Scorpion Closed Top Heavy Jetbike Partical Accelerator Cannon, Medium Shields Open Topped Jetbike Light Shields, Physical Ammo Cannon Ship is controlled by telepathic impulse and 'bonds' to its Captain so as to prevent any type of theft. The ship also houses and maintains two Humanoid Battle Machines of unknown origins and operation, yet to be repaired. The remainder of the ship is essentially self maintaining, but was set to 'sleep' mode of some kind upon the crash, thus creating a gap in the self affected healing of the ship. Repairs should continue normally now, without dry dock and external refit, the projected estimate to completion is 1 year at least. Start Mecha is Red Freedom, a crimson and flaked blood black light design with six cannons mounted on 'wings' one rifle, and two energy blades. Image below.
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Post by Albatross Trevelyan on Sept 14, 2008 11:08:48 GMT -5
Name: Ke'Ala Ni'i'hau Race: Human/Mage
Age: 20
Height: 5' 9" (I never get the foot and inches sign right... hmmmm >.<)
Weight: 120 lbs. Appearence: Ke'Ala is a mean spirited hawaiian martial artist, and with her martial artistry she has developed a sleek and toned body. She has beautiful blue eyes, and thick black hair, thrown back in a blaze like ponytail, giving her an intimidating yet beautiful appearence. The outfit she wears is that of a hawaiian warrior, but with a modern touch to it. She has a bustier like top, which covers her bosoms, and goes up to about where her neck is. It has a huge wave/hibiscus design descending from her neck all the way down the right side of her top. She wears a protective fauld that come off of both hips and in the back end, all sections of it, have a highly decorated metal hibiscus flowers, meant for protection. As leggings she has very silky (stockings I guess) that goes up just above the knee and ends before the foot, they are white in color, and they have golden strips that are on each end. With a flower bracelet on her right ankle, she doesn't wear any sort of foot wear (but that will change soon when I get a chance). Weapons: Spear
Powers/Abilities: Palm thrust and kick specialist. Proficient with attacking and defending with a spear. -The mage part comes into play with Hawaiian mythology, she draws her powers from the many different gods of the polytheistic culture that she has come to live by. Most of her power comes from the hawaiian god of volcano's, and the hawaiian god of the ocean. Elemental abilities she has currently - Rock/Fire, and Water. History (if applicable): Ke'ala grew up in a very culture oriented family, infact her last name is the name of the island that she grew up on. No outsiders were allowed into there small island; these hawaiians were very defensive about there culture, and the island they lived one. They have learned to co-exist with the land and the gods that controlled their way of life. Few were chosen to be picked as a direct warrior decended from the gods. Ke'ala was on of the chosen... or cursed, depends on how you look at it. Ke'ala only lives to serve her gods, and will do anything to achieve her mission, she has currently been set out into the world to investigate a mysterious surge of power, the location is unknown, but the gods told her once she found it, she would know.
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Post by ravenmaster001 on Jan 26, 2009 14:17:56 GMT -5
Raven First RP Appearance: Dark and mysterious, and he has the words "Silent Heart" tattooed on his right fore arm. Race: Human Age: 20 Height: 6' 0" Figure: He's skinny due to the fact that he never likes to eat unless it is absolutely necessary, he has very pale skin, almost white because he hates the sunlight, his face carries a subtle expression that strikes fear into the hearts of others and when he's not on a killing rampage he tends to look miserable and bored with himself. His hate for everyone and everything in this world has manifested itself as demon wings growing out of his back. Hair Color: Black Eye Color: Green Hair Style: Shoulder length, parted on the left side so his bangs cover his right eye. Occupation: Bounty Hunter Clothing: Usually dark colors, wears a long trench coat that runs down to his ankles, spiked arm bands on both arms that run up to his elbows Weapons: Whatever sheds the most blood when used, usually he chooses to use a broad sword. Personality: he's short tempered, keeps to himself, doesn't open up and tries not to make friends or get people in his life. Quiet and contained so as to drive people away. History: His past is filled with tragedy, his mother and father were slaughtered right in front of his eyes as a child, and since his uncle had abandoned him, he has learned not to trust anyone, no matter how much they open up to him.
Name: Cyrus Age: not even the gods know Race: Shadow Rider Height: 7'0 Eyes: Black with a red shine to them Hair: He's bald General appearance: Cyrus is, from head to toe, covered in a cloak, so no one knows what he really looks, and being a shadow rider, he is able to mimic the appearance of the person he touched. When he removes the cloak from his head, which is a very rare occasion as it is, the most famous look you could find on him is that his skin is a greyish color, intense black eyes and his lips are thin and fine, and the most famous thing about Cyrus is that there is a tattoo per se that runs down the entire right side of his face, this tattoo holds the hidden and dying secrets of the riders, he is the only one in the known universe that can read these markings on his face. History: He is a rider, was born a rider and will die as such. That is his fate. Most would find it a curse, but he doesn't care for the opinions of others who look upon him. To Cyrus, the world is but a field of dispossible beings, nothing more. He knows no compassion, hate, fear, he is virtually emotionless and as uncaring as an unearthly being could be. Nothing ticks in his mind. There is only a sense of duty that he must fulfill, kill all who stand in the way of his objective. Never knowing who he really was, he has never tred to question who he is. Although the markings on his face tell him who he is, he has never once wanted to look in a mirror and try to read them, for there is no desire. That is not what he is paid to do. Most have called him naive for not wanting to know, but all that has done was gotten them killed by his hand.
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Post by Beelzebibble on Jan 26, 2009 14:31:33 GMT -5
Welcome to Archipelago Exodus! But I have to ask whether your character is male or female. I think it's a boy, but he seems to have some repressed feminine thing that surfaces at awkward moments. This is code for "you wrote 'she' and 'her' sometimes instead of 'he' and 'him'."
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Post by hermes on Jan 26, 2009 14:49:06 GMT -5
No worries Pohatu, he's my bud, I'll help him out a bit with this later. Should probably have proof read it for him.
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Post by {WW}BetaBloodWolf7 on May 29, 2009 22:11:02 GMT -5
Alyssa Morrose
First Appearance: That Shrinking Feeling Current RP(s): That Shrinking Feeling Race: Human Age: 17 Height: 5'5"
Figure: Slim, almost bony. Her skin is pale, even when she gets sun she rarely tans or burns.
Hair: Her hair is dark brown, descending past her shoulders. Because she typically tilts her head downward, it's not uncommon for it to be covering her face.
Eye Color: Fern Green
Weapon(s): A knife
Clothing: She wears long sleeved shirts, with the sleeves often covering everything but her fingertips, and blue jeans. She prefers sneakers when she has to wear shoes, but prefers to go barefoot.
Personality: She's horribly shy, and even worse when she's stuck in groups of people. She lacks confidence, and more often than not she feels like she's the cause of some wrong-doing, even when there's no real link between her and the event, this is partially due to her feeling like she could have done something about it.
History: When she was little there was a horrible accident that killed several people. She survived, but just barely. Years later her family moved to another city and a similar accident happened. After this second accident, she believed that both accidents were her fault and continues to blame herself for them. Because of this, and her fear that another accident will happen, she shuns human contact. This has caused her to have very few friends, none of whom she's close to, and has labeled her as the "freak" and "weirdo" in school, further destroying her self-confidence.
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Post by Yoshimitsu on Nov 24, 2009 15:29:36 GMT -5
Yoshimitsu
Race: Ryuga
Age: 18
Height: 6'2''
Weight: Roughly 160lbs
Figure: Tall, obviously, and very slim. He has the toned body of a gymnast and has a certain catlike grace to his posture. He's not "oh em gee skin and bones" but he generally looks skinnier than most people.
Hair Color: Blue
Eye Color: Blue
Hair Style: Fringe swept over to one side, sometimes over one eye. Short and spiky at the back.
Clothing: Whatever he finds fashionable at the time. Currently he's into skinny jeans and tight t-shirts and vests, almost exclusively wearing blue tops.
Weapons: Fluid and changing, but he pretty much always defaults to his Bahamut Blade.
Friends: Zebedee, Natalie, Prime (tentatively), Sly (to some degree), Hector, Al, Miko.
Acquaintances: Kuro, Thyra, some of the SPS, Rick, Alex
Enemies: As far as I remember, no one
Powers: Yoshimitsu, above all else, is fast. His biggest attribute is his speed, which he converts into brute power when fighting by packing all of his attacks with a huge momentum. He's perfectly capable of keeping up with traffic flow on a motor way when sprinting. The speed translates into a fast fighting style that leaves little room of reaction.
He also has the power of Light. Light is driven by his positive emotions, happiness, love, trust, etc. It manifests into a kind of Holy power, which he freely adapts to however he needs it. He typically uses it as an offensive force, but it also lets him create barriers and delayed attacks.
Finally, he has Bahamut. He's slowly learning how to manifest aspects of Bahamut instead of summoning him entirely, but tends to default to summoning Bahamut within things for various effects.
Personality: Yoshimitsu is very much an impulsive, happy-go-lucky character. He can come across as sober, calm, angsty or angry but he is more curious and generally positive most of the time. As shown in The Hell Gate, he is curious about unexplained events, while Summoner Style shows that he can be very thoughtful and The Cat's Meow shows him being overly impatient and intolerant. However, Yoshimitsu's Story shows that he's typically a happy character who gets his kicks from adrenaline and company.
History: Yoshimitsu was constructed in his home dimension from scratch, originally designed to be part of Lord Dran's Elite Guard. During his construction, his brain was given military information and advance combat strategies, to go with his abnormally strong body. However the Ryguas' similarity to humans means that, despite being deliberately built to be stronger, he shares many of the weaknesses of humans.
As soon as Yoshimitsu's body had finished construction, his mind went haywire and he broke out of the laboratory. During his rampage, he broke out of the castle, left the city and entered a portal to this dimension. Because he had not known his purpose, nor given any information on normal interaction between individuals, he lived the next few years as a feral child. He lived through scavenging and theft. Through observation, he started to learn about human interaction and learned how to talk and socialise. Because his brain was designed to be a learning machine, he learned easily and quickly. Additionally, because his brain was programmed to survive, he had no issues with living as the homeless child he was.
During construction, Yoshimitsu had been given certain abilities. He had the ability to manipulate elements to a minor degree and was created faster than any of the other Ryuga. However, because he never needed to use these talents, it was not until he was twelve that he realised he had these talents. The talents had stayed dormant, but grew as Yoshimitsu had.
At the same time Yoshimitsu took up Pokemon training and excelled, proving himself to be an adept trainer. He quickly assembled a strong team that he treated with care and affection, forming bonds with various Pokemon trainers.
Even at such a young age, his mind was more advanced and much more similar to that of a late-teenager. During his travels, he met a boy called Vincent. Instinctively, the two disliked each other. However while Yoshimitsu was content to ignore this boy, Vincent was not the type to let the dislike stay passive. He ended up murdering Yoshimitsu's Pikachu, the pokemon that Yoshimitsu had for the longest and was his closest friend at that point. Yoshimitsu vowed that if he ever met Vincent again, he would repay the favour.
At the age of twelve, Yoshimitsu decided to test his abilities and challenge a dragon named Bahamut, who was rumored to be the strongest dragon alive. During this attempt, he formed a strong friendship with Hector Cruz, and slightly weaker relationship with Al. Though he did not know, Vincent was aiming to challenge Tiamat and had enlisted the help of Miko. Along the way, they met and fought again. However, Hector and Al talked Yoshimitsu out of fighting Vincent by telling him that beating Bahamut would prove him stronger. Reluctantly, he agreed and they made their way to Dejurrin Island. While on the Island, Yoshimitsu acquired a summon monster called Golem, a giant rock golem (funnily enough). He then, accompanied by Hector and Al, descended into the island and found Bahamut's lair. At the same time, Vincent and Miko found Tiamat. After a pair of difficult fights, it transpired that Bahamut and Tiamat would lend their aid to the warriors strong enough to defeat them. It was then that Yoshimitsu acquired the Bahamut Blade. However, the Tiamat Blade had already been given to Hector, and hence Vincent did not acquire the sword.
Having finally had enough of Vincent's antics, Yoshimitsu accepted a final battle challenge against Vincent, winner take all. It occured on Dejurrin Island, the fight moving around the island as it progressed. The final moments of the fight took place on a chunk of ice that had broken from the island, where Yoshimitsu finally killed Vincent. Much to his surprise, two ghostly things left Vincent's corpse. The first, it transpired, was Tiamat which went straight to Hector. The second entered Yoshimitsu, but then it seemed to vanish and Yoshimitsu did not think of it again.
A year later, after many adventures with his new friends, Yoshimitsu learned of a Wind Tiger named Kapora. An unexpected desire flared within him, and he set off in search of the tiger. Along the way, he noticed his personality change but found he was not sorry about this fact. A realization spread through him as he remembered the ghostly thing that had entered him a year previous. He was pursued by Miko and Hector, the former wishing to help him acquire the summon monster while the latter wanted to know why his best friend was snubbing him. During the fight against Kapora, Hector challenged Yoshimitsu and Miko joined the fray. Yoshimitsu revealed that another soul was occupying his body, Vincent's soul. It gave him new powers and a much stronger body, along with a new alignment and a dislike of Hector. At the end of the fight Hector left in disgust, Yoshimitsu had a third summon and he had joined Miko and the South Pole Summoners.
However this new personality was not Yoshimitsu, and his true self managed to overcome the old one. While he could not deny his new name nor the second soul in his body, his true personality overcame the false one. When he learned that Hector's brother had been held captive and his life threatened, Yoshimitsu rushed to his friend's aid. During the fight, Golem was stolen from him and together he and Hector were forced to destroy it. However, they won the fight. Hector's brother had still been killed, but the pair renewed their friendship and Hector took up his brother's sword.
During a training session, Yoshimitsu found himself on the wrong end of Hector's Kamiyami Blade. Hector used the sword to remove Vincent's soul from Yoshimitsu's body.
The years of adventuring had a second effect on Yoshimitsu. He could not find any direction for his life, and felt that he did more harm than good in many cases. Ultimately, he commited suicide. He left his possessions and summons to his friends, apart from Bahamut and the Bahamut Blade which he kept with him at all times.
This death was short lived, however, as the Blood Magician Dente revived the warrior and fused Vincent's soul with Yoshimitsu's in Yoshimitsu's body, once more creating Yisimentsu. This time, however, the two souls had been joined and combined into a single one, with appropriate effects on Yoshimitsu. Now he was a completely new person. Once again, he and Hector had a rift in their relationship. Yoshimitsu followed his new quest for power, quickly gaining more and more powers and strength. This new found Yoshimitsu was ruthless and indiscriminate.
However, a mage and an old friend of both Yoshimitsu and Vincent chose to intervene and created a seperate body. He seperated Yoshimitsu and Vincent's souls and placed Vincent's in this new shell. The body itself was a perfect human body, and resembled Vincent's original body remarkably well. Despite their conflicts before, Yoshimitsu and Vincent now understood each other and formed a close friendship.
During their friendship, they found an island that bended itself to their will. They chose to set this island in orbit in the skies, only going their when they needed peace and quiet. They called it Mist, named after the weather conditions they found it in.
Shortly after, Yoshimitsu learned that his home was not in this dimension. Together, they went to his home dimension and met Lord Dran. They left quickly, having no desire to serve this Lord. However, things were not so simple. Lord Dran was determined to have Yoshimitsu as his servant and destroyed the home he and Vincent had. The two ended up on an airship with a friendly crew, and enjoyed their life there.
During their stay on the airship, Yoshimitsu began to act oddly and took off without warning. Vincent pursued, but in the end he could not keep up with Yoshimitsu. Yoshimitsu created a new world out of the island called Mist. Vincent went to this island, and ended up fighting with Yoshimitsu. Ultimately, he had to kill his friend. It later transpired that Yoshimitsu was being controlled by Lord Dran.
During an invasion from the Ryuga Race, a select group of Ryuga went to Yoshimitsu's grave. Using a complicated ritual, they brought the body back to life but locked Yoshimitsu's memories away. Yoshimitsu, not knowing who he was nor why he was being ordered around by people he didn't know, left his race in search of answers. Only afew days after revival, he found himself in a city being attacked by giant white phoenix. He felt an irrational urge to fight the phoenix in order to save the innocent bystanders. Assisted by a powerful stranger, they brought down the phoenix and the stranger took it as a summon monster. Yoshimitsu departed.
The next day, a second supernatural entity found him. He was assisted, once again, by the dark haired stranger. Once again, the stranger took the winged unicorn as a summon. However, this stranger also claimed to know him. He went with the stranger to Mist. The stranger then summoned a blue dragon, and Yoshimitsu felt a wealth of memories return to him. He recognised the stranger as Vincent, his best friend, and the dragon as Bahamut.
However, something was amiss. The island once again began to bend itself to Yoshimitsu's will, but a castle had appeared on the island. Yoshimitsu could not will it away, so together he and Vincent entered the castle. Presented with a choice of up or down, Yoshimitsu went down while Vincent ascended the stairs. The castle, it transpired, was of Ryuga origin and forced both boys to relive their memories of each other. While Yoshimitsu learned the truth of his existence, Vincent's darker side had been unlocked and the dark haired boy left the castle without a word to Yoshimitsu.
Yoshimitsu now is hunting Vincent down in an attempt to end things. In the year between Vincent's departure and the present day, Yoshimitsu learned what happened to Vincent and why he reacted as he did. Now Yoshimitsu has realised that there is no way to save Vincent and he knows how it must end. He will stop at nothing to save Vincent, but if he has to kill his former friend, he will.
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Post by Q on Dec 2, 2009 17:58:12 GMT -5
PAOLO BIANCHI First RP Appearance: Ishkabibble (upcoming) Current RPs: n/a Finished/Inactive RPs: n/a Race: Human Age: 16 Height: 5'7" Weight: 136 lbs Figure: Slender body, with a small torso and skinny limbs. Nose is more prominent than he would like. Big brown eyes under fairly heavy eyebrows. Purses his lips when he's thinking hard, making him look quite concerned much of the time. Hair Color: Dark brown Eye Color: Light brown Hair Style: Slicked back (he secretly wants to look like a mafioso) Clothing: Only has two shirts: a white button-up blouse that he wears with a nice pair of suspenders (which everyone knows he must have stolen), and a dirty white wife-beater. Brown trousers that are just a little too short at the ankle, but he keeps them looking pretty decent. Very worn-looking black dress shoes, which are also probably stolen. Weapons: Good with handguns, but he doesn't own one (yet). Keeps a surprisingly versatile Swiss army knife in his pocket. Friends: He's distrustful. He's attached himself to a handful of street gangs over the years (mostly just kid stuff, petty crime), but he considers them more "acquaintances" than "friends."
Powers: It is less a power than an affliction. Paolo, poor thing, has a god in his head. This god manifests itself as a little voice in the back of Paolo's mind, whispering things that Paolo should do here and there. Paolo is often extremely conflicted by these murmurings, as the god has its own arcane agenda. Paolo has a distinct feeling that the god has a greater picture in mind, but frequently the god tries to lead Paolo to do things that he doesn't want to do. Paolo has not seen the god yet, but he will. It has not been with him his whole life; or if it has, it stayed quiet until Paolo joined a particularly ambitious street gang when he was twelve. It seems attracted to money and power, and tries to steer Paolo towards those things, but Paolo isn't really interested. So far it's just a little voice, but it seems to be getting more persuasive...
Personality: Paolo is a truly nice kid, but his choices regarding who he should associate with have been unfailingly poor. He has always been beaten down by the "elders" in his street gangs, leaving him a complicated mess of angst and distrust. If he had been raised by the right people, he could be well-educated and confident...his brain is certainly capable of great things. But because his influences have been so awful, he uses his sharp mind for petty crime. He's a big fish in a small pond, but he doesn't know; he thinks he's getting by just fine with his little street crews, even though he can't figure out why he feels the need to change gangs so regularly. He's waiting to meet the right person to work with (little does he know, that person is right around the corner).
One of his major downfalls is his love of drugs. He discovered recently that taking mescaline is a great way to make that pesky god pipe down, and he takes full advantage of that with every chance he gets. The little street gang he's currently involved with encourages him to take valium, because it gives him a burst of boldness, so the group frequently gets him high on the drug and then sends him to rob a store. Once again, his influences are very poor.
His other huge downfall is his lack of confidence. This is exacerbated by the presence of the god. It's hard enough for Paolo to get his act together and make real decisions, and when the god starts whispering, Paolo can't handle it. This causes socialization problems, because Paolo never can tell when the god is going to start talking. He would much rather just avoid people in general, and thereby avoid embarrassment. To other people, he usually comes across as withdrawn, unsure, and--at worst--crazy.
History: Paolo comes from a broken home. Raised in a tiny apartment in Chicago, his mother was manic-depressive, and his father departed soon after Paolo's little sister was born. When he was seven, his mother tried to kill herself and was sent to a mental institution, and the government seized his little sister and put her in an orphanage. Paolo disappeared into the streets before he could be caught. Thus began his life of hooliganism.
To date, Paolo has been involved with eleven different street gangs, most too obscure to name. He is currently working with the Red Hawks in the west side of town, particularly the South Austin neighborhood.
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Post by Iron Mouse on Dec 11, 2009 13:49:06 GMT -5
Name: Avery Age: 22 Gender: Female Race: Jadissian Residence: None
Description: 5'5", 120 lbs and very slender, almost like an acrobat. Short spiky black hair, and a pale complexion. She also has the distinct golden eyes of the Jadissian people.
Avery wears a very ratty black tank top, torn up jeans, and a very old looking pair of converse that don't fit. A picture is coming soon I promise.
Abilities: Portal-walking: Avery can walk through any door, archway, window, etc, and walk out of any other door, archway, window, etc, on the planet. She has to have a general idea of where she's going or else she will pop out somewhere totally random. Also, the portal she is walking through has to be opened. There is no walking through solid doors. If the door she is trying for it shut, she remains wedged in a sort of pocket dimension until she can find an opening.
Shape-shifting: Avery changes her appearance by moving her own tissues, and is very limited. She can't grow extra limbs or become Godzilla. Avery can only mimic other people, and can only appear 100 lbs larger or 50 lbs smaller than her current weight. Exceeding the weight limitations could cause her internal organs or soft muscle tissue to tear. Shifting into other people actually hurts when she does it so she just prefers to alter small things like her hair, or the color of her hair, eyes, and skin.
Avery possesses no offensive abilities or any sort of superhuman strength, agility, or healing properties.
Weapons: She is completely unarmed.
History: The Jadissian people live on an isolated floating island. No Jadissian person has ever been allowed to leave the island for any reason.
Because of her powers and her parentage, Avery was hunted and her family killed. She ran through a doorway to escape death and accidentally ran out of a doorway in Philadelphia Pennsylvania. She has spent the last five years in the city, homeless and alone.
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Post by Testbug on Dec 16, 2009 20:34:52 GMT -5
Name: Taylor Riley Trenn
Age: 22.
Size: Six feet even, one hundred seven pounds easily enough. He's got a wide set of shoulders and a strongly built body. He put sit through tough work, plenty that keeps him strong and sturdy during real crisis times. The muscle compensates for a lack of speed, but he figures that it doesn't matter how fast they run with his abilities. It was said that he was actually too large for the training he underwent, but he used it to his advantage and became humanly strong the way he is.
Race: Alsant. (Pronounced ahl-sahnt)
Clothes: Taylor typically wears clothing that covers him up, secretly ashamed of his thin limbs. The typical colors for him are a forest green and a russet brown. The colors of his torso are a green base shirt, and a long-sleeved brown jacket. The jacket has two long, one-inch thick straps of leather running down the tops of the sleeves. A pattern resembling that of a green crystal wreathed in similarly colored flames is on the back of it, to establish himself as an Alsant, almost considered an off-shoot of the human race. His pants are camouflage cargo pants. A pair of brown boots keep his feet safe from harm, and provide plenty of friction.
Hair: His bangs come just short of his eyebrows, and are a sandy blond. He keeps stray hair that grows into his eyesight back with a bobby pin on occasion. He tries to keep it clean when he can, but he's okay with missing a shampooing every once in a while.
Eyes: Normally a greyish blue, a common color among Alsants. When he slips in Carbuncle's crystal, as he accesses her powers and abilities, they can turn into a light blue color. If Necros is instead used, they become white with a fringe of grey around the pupils.
Abilities: Being an Alsant, Tristan has all of the powers associated with his race. They are considered something between a summoner and a magician, but not quite either. His powers revolve around his own race's use of summoning crystals to evoke different beasts and powers through them. When they are born, a large symbol radiates on the back of their hands, and the doctors at hand quickly implant a metal device into the backs of their hands in order to channel the mana within them. The device is a small recess, about two inches long and an inch wide, and for most of the child's infancy, it dominates most of their hands, which is why it is almost always placed on the left hand so that they can still write and train.
When a summoning crystal is placed into the metal recess, the mana of the person fills it and attempts to evoke the beast. The initial evocation of the beast is tolling on the user, especially the very first evocation the person has performed. Once the beast has been initially evoked, it becomes much easier on the Alsant, and he or she can more easily summon creatures. Taylor, as of now, only has two summons.
After a long period of training, the user can eventually create a few stages of the summon. The first is its power, healing, fireballs, lightning bolts, what have you. The second is a weapon form, mainly for combat. The third stage is a complete integration, where the user synchronizes his soul and body with the summon monster, and gains physical traits and most often all of the monster's powers. The last stage is a summoning of the beast's true form, where they posess full access to their weapons and all of their powers, potentially even a heightened level with the help of some mana from Taylor.
Carbuncle is his first, and the one he was given as a child. The crystal that holds it is a deep red, save for the outer quarter inch, which is a clear blue color. His parents gave him Carbuncle, which happened to be an extra crystal left over from his father's adventures. He had never used it, and claimed to be saving it for his first boy. While in the recess, it can be used to generate a blue shield made of small, close together hexagons of energy. It can heal minor wounds quickly, but larger ones take a lot of time and energy to heal to a usable level. Carbuncle's weapon form typically doesn't take form unless it comes to a dire need, and then it takes the form of a double headed white-blue lance. Carbuncle is the most synched with Taylor. Carbuncle looks like a three tailed fox, and is a light blue all over. Its eyes are a ruby-red, and a matching crystal is embedded in its forehead. He can use Carbuncle's powers as well as his weapon.
The second summon beast of Taylor's is named Necros. Necros' crystal is clear, but the center has a darker grey sphere. It is a hazy sphere, and would appear as nothing more than an impurity to a jewel appraiser. Taylor found this crystal being pawned off in a shop after he had left home at age 18. When he found it, he immediately bought it and used it. Necros showed his form to Taylor as a ghostly creation, with two limbs shaped like thick, white, diamond-shaped sheets of metal. His chest was a similarly shaped piece of metal, but it was shaped like a typical crystal. His head is a double-pointed mask, pulling up into a horn. All over his figure runs red lines, arranged like the lines of a motherboard. A thick grey mist runs between his limbs, body, and head. His weapon is a thin, white sword, with a hilt shaped out of the same diamond-shapes of Necros' limbs. A red line runs down the blade, and gently glows. Necros' powers revolve around light, specifically that of light beams and manipulations thereof. Taylor can use Necros' powers, and can summon his weapon with some time and focus.
Weapons: Taylors weapon varies based on his summon beast. Carbuncle's is a white-blue lance with a head on either end, though it can't be summoned all of the time. Necros' is a completely white sword, save for a grey grip and a red line running down the center of the flat of the blade.
Weakness: If Taylor cannot use his summon beasts, his combat ability plummets. He compensated for this, however, by getting an Alsant who had devoted his life to using magic, and charmed his crystals to only respond to him. And if they were to fall into another person's possession for longer than one hour without Taylor's consent, the crystal is built to send out a mental beacon of its location to Taylor, and to violently burn anyone other than Taylor who touches it after the beacon is sent out. He also has a poor guard on his left side, and cannot keep a level head against loud or otherwise obnoxious opponents.
History: Taylor was born a magically gifted Alsant, and had the implant embedded into his left hand. The bio-metal meshed with his body quickly, and grew as he did. At the age of 13, his became the correct size to access crystals. He was left handed through his childhood, however, and as such was less prone to writing and activity as the other kids. The heaviness of the metal made it difficult to use his dominant hand. However, after he matured enough, his dominant hand became usable. At that point, however, he had already become ambidextrous through training. Which sucked.
At age 14, his mother passed down Carbuncle from his father. She told him that his father had left it for Taylor after he had left. His father came back after three years of "adventuring", and left with his mother two crystals. One for his son, Carbuncle, and another for her. Its name was Venus, and she was to represent his love and commitment to her.
Taylor was upset with the way his body had grown, as it was, rather skinny and tall. His body wouldn't normally be used to such physical labor, but he forced it to. His body grew strong, and he became one of the more athletically superior kids in his class. After establishing this and building up his body, he re-devoted himself to the magical and intellectual studies at his school. He had a late start, but he worked his hardest. After all of this, he graduated the basic school at age 16, a reasonable age to leave home for his race. But instead, he attended the local combat training school for two years. They taught him how to defend himself in a fight and how to utilize Carbuncle. After receiving his training, he finally parted from his home town, and made tracks for the world, a long time dream of his.
After arriving in a small, oriental town in the east, Taylor set up a small home for himself there. It was here that he found Necros' crystal being pawned off. At one point, he had witnessed another Alsant trying to make money by convincing the people there that new little about Alsant's as a whole that he was doing advanced magic by manipulating his summon beast. Taylor was disgusted, but contained himself and politely tried to convince the newbie Alsant just what he was getting in to. The newbie didn't listen, and proceeded with his scam. When Taylor found him, he warned him that he would beat him if he found him scamming foreigners out of their money again. When the newbie was found doing it again, Taylor kicked him down in front of his crowd and broke two of his ribs, one on either side, directly in front of the crowd. He removed the newbie's summon crystal, also corrupted by his owner's underhanded intentions, and threw it into the sea a day later.
The newbie approached Taylor the next day and apologized. His name was Zack. Taylor traveled with Zack for almost three years, teaching him everything he had learned. Zack had gotten himself a water summon beast named Levi. Levi was the form of a hydra, according to Zack. After they had adventured for so long in the east, Taylor and Zack returned to the place where Taylor had thrown his crystal into the sea. Using the power of Levi, Zack searched for his crystal in the waters, using a magical version of sonar. Once they had found it, he brought it back to himself. It was a lightning summon, known to Zack as Jole. He apologized to the summon beast, and took it in as his own. Taylor and Zack parted ways at about this time, when Zack had just barely turned 19.
Taylor's been traveling on his own for a year. He has no real goals or intentions. A side goal, probably no more than a happy possibility, is himself finding his father and asking him questions. Other than that, Taylor's free.
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Post by The Evil Biscuit on Jan 4, 2010 0:44:58 GMT -5
Character name: Daniel Huckabee Gender: Male Age: 46 Weight: 178 Height: 5'11 Hair color: Blonde, grey-streaked, thinning Eye color: Blue Ethnic origin: American, Germanic heritage Species Type: Human Affiliation: Joyeuse Anti-Insurgency Services Other Information: Schoolteacher, married with one child. Wife Julia, son Jason. Biography: ///[][]>>>>>>run program? Y ... .... ..... >start record? Y 'This is the voice log of Dr. William Kinsey, *shuffling of papers*... beginning interview and psychiatric evaluation of Contract Employee, number... oh, where is it... 139687D-222. For verification purposes, please state your name.' 'Daniel Huckabee.' 'Daniel Huckabee. *more papers shuffle, sound of pencil scratching a tablet* Very well. That's taken care of, so... *chair squeaks* Why don't we start with the basics. Where are you from, Daniel?' 'Virginia. Summerville.' 'Oh, Virginia... lovely place. I knew a family there by the name of Charbonnet, does the name ring any-' 'No.' '...right, well. As you can imagine, many of the men whom I evaluate are somewhat... maladjusted... from broken homes, orphanages, foster care. I understand that talking about childhood can be difficult, especially in these cases, but I'm required by the company to assess background. Was your child-' 'I grew up fine. Good dad. He made shoes. Mom drank a little, but she did okay too. You know this. It's in my file.' 'Daniel, I have to ask. It's all procedure. Why... don't we try a different approach? By far, you're the most stable man I've come across, at least from what I gather in your file. I find it... difficult... to see how a man like you could get into this kind of work. Why don't you just start from the beginning and tell me how you got into this business?' 'Hm. Where to begin?' *chair squeaks, a rattling noise is heard as the recorder is set on the table* 'I was going on 20. Still a college student. Not a bad one, either. Law. Didn't get too far with it - wasn't cut out for it. I was there long enough to learn what I needed to know: the only law that matters is the law of the strongest. I had other things on my mind, then.' *sipping* 'I remember now. One night, some girl told me I could make some money. Big money. Easy money. A friend of hers had a friend who wanted to get rid of somebody. He just wants to scare him. He's ready to fork over some serious dough. So I meet the guy. No problem, I say. "Don't you wanna know why?" he says - we met over coffee, and he's been staring into his latte since we arrived. He's nervous, something I've never had a problem with. No, I say. I didn't want to know. Didn't need to know. "I'm gonna tell you anyway," he says, "My wife, blah blah," I stopped him there. I don't care, I said. It wasn't my thing.' *throat clears* 'I used a bat. I couldn't afford a gun back then. Messy work. I had to use that bat a second time. Must have hit the guy too hard, because he didn't get up again. I took his wallet to make it look like he'd been mugged. My client wasn't too upset the guy had died. He gave me a bonus. With part of the money I bought my first gun; I knew I would do it again. I wasn't a bad shot. I became really good. And I learned a lot about weapons, even though I'd never been drafted. Unfit for service, they said... that's what I wanted them to think. What can the Army possibly teach you, right?' 'Heh, I suppose so... please, continue.' 'I guess I could have been a sharpshooter. It's the discipline I couldn't have handled. But I did like the idea of making money working freelance. That's what drew me to Joyeuse. Or rather, what drew them to me. Apparently freelancing is a profitable commercial endeavor these days. They picked me up with the one thing I'll always fall for: money, and lots of it. Taught me how to disguise, change identity, clean up - sent me on jobs I'd never have dreamed of doing on my own. Gave me opportunities I'd never have had otherwise. The company's been good to me. They take care of their own. It's a good business for people who don't think twice about murder.' *stifled cough* 'I have no problem with it. If you think about it, we're all murderers, one way or the other. Any kind of life, whatever it is, necessarily relies on permanent violence against the world, living creatures and things in it. It takes five minutes to realize that, if you think about it. And I'm not feeding you the crap about vegetarians who wear leather shoes or suede jackets, or about third-world children who work like slaves so ours can show off in school, or about the weapons we hand out all over the world to small time dictators. Not that I don't want to, but the list would be too long. Who doesn't have slaughter on their conscience? Germans, with the Jews and the Holocaust? The Turks, with the Armenians? The Spanish, with the Aztecs and the Mayas? Americans, with the Native Americans? Chinese, with the Tibetans? Australians, with the Aboriginals? The slave trade? The English, the French, the Japanese? South American dictators? The story of humanity is just an endless string of atrocities, and it's far from over. We're living on a pile of corpses, but people say that man is good. You know the figures: the 350 richest people in the world own as much as the 2.5 billion poorest. Anyone who lectures me on solidarity, brotherhood and all that crap deserves a bullet to the head. Just as a lesson.' *sipping* 'But I wouldn't do it. I'm not here to prevent people from being dumbshits. I'm not a man for desperate causes. Just for the record, I don't believe the poor are any better than the rich. Not at all. They're the same, except they're broke. If they had money, they might be even worse. The funny thing is, most people still believe in high moral principles that were created to pull the wool over their eyes. Pretty little phrases like, 'Life is priceless'. Everyone's hands are stained with blood. Mine slightly more than others but not by much. It just shows more, that's all. I can live with that. Sometimes, I think it would be fun to shoot randomly. But it would be foolish. What would I get out of it? I'm married. I've got a kid. I've got a job that affords me some small escape. I teach, you know that. Letting my desires get the better of me would put all that in the toilet.' '...well, then. Why don't you tell me about your 'alter ego', then? The schoolteacher, the family man.' 'You know the story just as well as I do. Joyeuse told me to get married. They needed a cover for me, because of the nature of my work. Sometimes I think they set me up with Julia. Anyway, I knew right from the start I couldn't do both as the same guy. I had to leave it all at the door when I went to work. So I learned what switches to toggle, what emotions to carry and at what times. I'm good at it. Of course, that doesn't mean I'm good at being a family man. Julia's having an affair, my son is... well, a sixteen-year old. I don't know if you know anything about it, but...' 'I have a daughter. Eleven.' 'Then you don't. It doesn't matter. My job... well, it's a job. I teach English to high school sophomores. Nothing spectacular, but I enjoy it. Still make time for this on weekends, of course. I'm a securities trader. Apparently Joyeuse is quite fond of that front, because they use it on a lot of guys. I bumped into Will Stillman there; that was an interesting conversation, you can imagine.' 'Yes, I'm sure... urgh, the time. We need to cut this short, I'm afraid. We'll pick up where we left off next week, say 9:30 Wednesday?' 'Sure thing, Doc. This... doesn't have anything to do with... you know...' 'The guards outside? Yes, actually. I imagine you can guess as to who I'm seeing next.' 'Is it... really him? I mean... I thought he was dead...' 'No, sadly. Please, it's best that you just leave now. I'd like to get this one out of the way as painlessly as possible.' 'Right. Good luck.' *door opens, closes*
*heavy sigh* End interview. Will resume with patient Huckabee next Wednesday. He seems to suffer his own demons, issues given to him by the world at large that prevent him from experiencing natural human emotion. He is a machine, built by our own hands. Truly a marvel.'
[end record]
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Post by Q on Jan 5, 2010 16:20:51 GMT -5
KORO OLEANDER
First RP Appearance: n/a Current RPs: n/a Finished/Inactive RPs: n/a Race: Human Age: 24 Height: 5'4" Weight: 110 lbs Figure: Small, just this side of underweight. Her shoulders are broad and bony, her neck slender, her wrists petite. She doesn't have particularly long limbs; in fact, her long torso is one of her most elegant features. Hair Color: Super-dark brown. Eye Color: Black Hair Style: Long dreadlocks, either swept up with a bandanna or let loose. Clothing: Baggy shirts that emphasize those bony shoulders of hers. Most often jeans, but sometimes long skirts. Lots of bone, shell, and stone jewelry. Weapons: A Sharpie, a knife, and a few words. Friends: The loa. She knows a few drummers, too; they come in handy.
Powers: Powers? Oh come now. The powers aren't actually hers. Any powers that hover around her come straight from the loa. Koro just knows how to ask them for things. Politely, but directly.
Personality: Koro would like you to think that she is small-but-tough. She is aware of her exotic prettiness ("beauty" might be a bit of a stretch), and she knows how to use her feminine wiles, but mostly she tries to act like she's 100% feisty. She doesn't care much for men, or for people in general...most people she's tried to be friends with eventually suspected she was using her Vodou skills on them (she protests that this is not true). Behind her rambunctious facade, she is deeply caring, and truly wise beyond her few years. She prides her family above all else, even though she can't be with them physically right now. Although her relationships with most of the loa are pretty rocky (because of her relentless bargaining--see below), she shares a deep understanding with her patron saint(s), the three-in-one spirit Erzulie Freya/Erzulie Danto/La Sirene.
History: Koro is a founding member of the Modern Mambo Movement*, along with two friends-turned-enemies from New Orleans. Koro is a practitioner of Rada ("White") Vodou, and the other girls are now practitioners of Petwo ("Black") Vodou. The MMM was Koro's idea: she decided to use her intimate knowledge of traditional Vodou to update it for a modern time; for instance, using permanent markers instead of ceremonial cornmeal, sacrificial pigeons instead of chickens, etc. In effect, she made it easier for devout Vodouists to practice the religion outside of New Orleans, since many of the traditions are very Louisianacentric. She came up with the idea after moving from the Bayou to a quiet archipelago, and had to bargain for a long time with the loa to get (just a few of) them to accept the MMM lifestyle. And she hasn't exactly paid off her end of the bargain yet...
Koro grew up within a loving family in New Orleans. Her grandmother is a traditional Mambo, but her parents are more concerned with living a more modern life. Koro is well-educated in traditional Rada Vodou, but it is perhaps her parents' influence that enabled her to reconcile her passion for her religion with her awareness of today's world.
*The MMM has nothing to do with the "Mambo" dance craze.
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Shoni
Joyeuse Insurgency
Posts: 191
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Post by Shoni on Jan 24, 2010 13:27:43 GMT -5
Flint
Gender: Male Age: 14 Height: 5'4 Weight: 130 Lbs Hair Color: White Hair Style: Medium length, spiked Eye Color: Light blue Appearance: Dark blue pants with a Dark blue shirt and a white scarf over his mouth and his eyes seem to look very deep inside of you were you hide your darkest secrets
Power: He can bend ice to his will, blend in to shadows, he can move so fast that its hard to see him and with lightning reflexes, And he can see up to 2 miles
Weapon: He has two dagger hilts that when he holds them ice blades form on on the hilts he can hook them together to make a bow
Aditude: Hes friendly yet cold
Job: assasin
Battle Statistics: Hes well balanced good at using his daggers and his bow and the fact that he can yield ice even in a volcano is helpful
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Post by The Evil Biscuit on Feb 3, 2010 22:20:46 GMT -5
Character name: Albert Rook – ‘Blackbird’ Gender: Male Age: 44 Weight: 161 Height: 6’4” Hair color: Black; laced with raven feathers Eye color: Gold Ethnic origin: African-American, Lebanese Species Type: Human Affiliation: Joyeuse Anti-Insurgency Services Other Information: Suffers fom acute icthyophobia. Speaks fluent Hebrew and Arabic. Genuinely insane.
Wears a jambiya, or ceremonial dagger, in his belt. Also carries a single IMI SP-21 Barak service pistol. Has a fondness to leave live grenades with unbent pins as calling cards.
Biography:
To say the Blackbird is anything less than a killer would be a lie. To say the Blackbird is a killer would be wrong. The Blackbird is not a killer. The Blackbird simply has a talent.
Albert Rook came into this world quietly and without argument, the son of Sudanese refugees seeking sanctuary in Israel. The steward who delivered him didn't even realize he'd come until she looked down and saw the tiny brown hands grasping faintly at the thick, dusty air of the improvised relocation hospital. If anyone had known this fact about him later in life, they would have figured it a metaphor for his whole existence. What is known about him is only what Joyeuse has documented for him - how much is true and how much is fabricated as needed is yet undetermined. The only truth that can be counted on (although some would argue, and their reasons would be disturbingly valid) is that there does, or did, exist a man named Albert Rook; a man with a talent for killing.
His true name a mystery (or perhaps just too hard for immigration officials to pronounce), Albert was given an Anglicized moniker that seemed to suit him perfectly. His parents stashed him safely away on a refugee frigate commandeered by Jewish interests in the interest of saving their children from the bloodbath that would later be called the Six-Day War. Landing in New York, the Blackbird quickly faded into the background, wandering the streets with no money, no food and no family. A short tenure with a local street gang formed of other displaced Israeli youth satisified these needs, and Bird followed his newfound friends quietly, and without argument.
According to Joyeuse records, Albert Rook was recruited at nineteen years of age into what could only be described as a 'refining program' for the maladjusted youth of the nation - privately funded by Joyeuse, the short-lived program sought to bypass the six-year waiting period that American military service levied on their business and do for the guild what they had depended on others to do for so many years. He did as he was told, and learned his craft well; quietly, and without argument. He could kill a man while shaking his hand. He would be dead before the smile of greeting left his face. But the Blackbird was not a killer - the Blackbird simply had a talent. He became a soldier without a country, without a banner to fly from his ramparts. His duty was to job and contract, defender of the dotted line. His record was pristine, a common practice for the expert standards held by Joyeuse and its affiliates, but unlike other mercenaries, he was indiscriminate, almost to the point of stern, unyielding invincibility. No job was too hard. He never bragged, or boasted his successes. He left with paper and returned with blood, and he would say nothing of his mission.
Also documented by the guild is Blackbird's abrupt resignation from Joyeuse and its affiliates, giving no reason or cause. His mission in Kuwait during Desert Storm remains strictly classified, and is credited a success. The accepted theory is that his unit was caught on the infamous Highway 80, the Highway of Death, when the bombs fell, and the shellshock broke his mind. Still, many more say that he saw something he couldn't un-see, and it drove him insane. Stories began to crawl back to Joyeuse on spider's legs, tales of men who had seen the Blackbird, seen him alive and borne witness to the insanity that had taken over his mind and body. Writes one such witness:
I tell you, he's gone over the cliff, that Rook. It was that business with that Azim fellow he met in Kuwait. You heard about that, right? Don't let nobody tell you it's just a story, because it's not, it's the gods' honest. I saw him. He's alive, ********, at least in the way that you and I see things as alive. He found me. Don't ask me how, but he found me. I was staking out a mark - I don't even think my handler knew where I was - and all of a sudden he was there, standing behind me, like a ghost from the darkness. Couldn't see where the shadows ended and he began, he was so black. All I saw were those eyes, those yellow eyes of his, staring right at me. He's done things to himself, ********, weird shit. I think he actually had feathers in his hair - hundreds of them, like his whole head were just a mass of blackbirds. His hand... he got some kind of weird tattoo, got the bones in his hand traced on the skin. It glows, man, like a ghost. Those eyes, and that hand... I still don't know what I saw, but the more I think about it, the more I start to wonder if that was really Rook I saw, or the ghost of Rook. Either way, I can tell you right now that I've never been more terrified in my life. And you know I don't scare easy.
Rumors of his death and subsequent resurrection were finally put to rest when it was reported that Joyeuse had established contact with Rook and contracted his services once again. Everywhere he walks, even to this day, he quiets those around him. He does indeed wear black feathers in his hair, hundreds of them, drawing his forehead back and giving him a look of permanent speculation. It is this, coupled with his thin, lanky body, that lend to the nickname Blackbird. His hand does indeed have the spectral tattoo (closer inspection revealed that it is not simply the outline of bones, but rather many hundreds of Farsi verses from the Quran, molded into the shape of the skeletal structure), and it does seem to glow in the darkest of nights. The Blackbird wears a watch on his wrist, a watch made for combat. It is precise and nearly indestructible. He can count an exact minute in his head, but he favors the watch.
Some say he is like bad television. Bad television? The Blackbird's insanity makes him unable to lie. It makes him consult with horses, pigs, dogs, finches, long conversations. He hears their voices. Insanity causes his celibacy. He fears children; or rather, he fears fathering them. Were a daughter or granddaughter to climb on his knee and ask what he did, the Blackbird would say, 'I killed little girls just like you. They got in the way.' He kills indiscriminately, but he is not a killer. The Blackbird simply has a talent, a talent which he employs as he has always done - quietly, and without argument.
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Post by Tout-Perd on Feb 3, 2010 22:29:36 GMT -5
Off Topic: Friggin' awesome. I love the imagery, the tone of the bio... If this guy even shows up at all, I'm voting him in for Best History and most likely, best new character. That is a seriously awesome bio there. Ch00bles, please leave this comment up at least long enough for Biscuit to read it.
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Post by The Evil Biscuit on Feb 3, 2010 22:32:56 GMT -5
Just did. Thanks for the praise. You'll be seeing a lot of him, soon as we finish Gasoline.
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Toru
Citizen of the Archipelago
GOOD TIMES ARE A COMIN'~
Posts: 10
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Post by Toru on Aug 10, 2010 21:46:39 GMT -5
Name: Toru Aurelio
Race: Human
Age: 16
Height: 6'2''
Weight: 14 stone.
Figure: Toru is very tall for his age, and quite large framed. He is also a lot more capable than a normal human due to his origins.
Hair Color: Dark brown.
Eye Color: Dark brown; almost so dark you cannot make out the pupils.
Hair Style: Toru has long curly hair that is parted so it doesn't get in the way of his face. It is slightly layered, and very roughly follows the shape of his head.
Clothing: Toru is normally seen wearing his battle gear: A plain blue T - shirt covered by a long, black leather trenchcoat that stretches all the way down to a little bit above his ankles. He wears slightly baggy navy blue jeans, and wears a brown australian style hat with a long feather attached to it. He also has a blue and yellow pendant tucked underneath his T - shirt. He normally wears his T - shirt, jeans and pendant when he's not battling.
Weapons: Toru always carries around his large sword, The Titanium Edge. It's a fairly large sword that an average human would have to hold with two hands, however Toru can easily swing it with one. The sword itself, is very intricate in design. The pommel is a square cube of grey titanium with a blue gem in the middle of the cube. The hilt is grey also and is ribbed to provide extra grip. The guard is gold, and is just a flat circular disk surrounding the blade. The blade is also solid titanium. The very bottom of the blade, on each side, are very serrated edges, which then smooth out into fine lines, that lightly curve into a sharp point.
Friends: None (currently, need to participate in RPs)
Acquaintances: None (see above)
Powers: Toru, as a Geokinetic, has control over the earth. He can shape it into many things like weapons or shapes, but can only control so much due to the extent of his powers. There is one catch to his abilities, however. Toru can control any earth within his reach, but if the earth is being controlled by someone else or is carrying a soul (e.g. a golem), he cannot control him.
Personality: Toru is a happy and energetic teen, who can be quite laid back at times. He can get quite a temper at times, which normally leads to him being wild and reckless. Toru also has a tendency to shout out sentences at times.
History: The Earth Goddess was an elegant, graceful being who had dominion over one of the four main elements, earth. Her temple, which was quite a large building, was located in the mountains of an island, far away from any continent. She lived in peace, living freely with nature, until one day, evil slowly approached. An unknown dark force struck the temple, destroying all in it's path. The Earth Godess, unfortunately, could not do anything. She had to flee, from the sight of darkness. When she came back, the temple was in ruins, and the earth around the area, was rotting. If she didn't do something, the rotting of the earth element would spread around the world itself. This was something she could stop and prevent due to her powers, but she would have to enter a deep sleep, and not be able to move; she would only be able to interact in her own sub - consciousness. If she stayed like this the temple would be yet again prone to the dangers of it being destroyed.
There was only one way The Earth Godess could carry on protecting the ruins of the temple. She had to create a powerful warrior. Using her powers, she formed a child, and gave it life. The child was not like any human, however. He was a human formed to have much more capabilities than a normal human, and also have the ability to control the earth element. She had formed a Geokinetic. She raised the child as her own, but whilst she was doing this she was temporarily slowing down the process of the earth element's destruction, which was slowly draining her energy. When the child was old enough, around the age of 13, she gave him a powerful sword for his own protection. The child was unsure of how to use it, but he clenched hold of it. The Earth Godess then explained what was happening simply to the naive child. His task was to defend the temple from the unknown dark forces, and if possible, pursue and defeat them. A white light enshrouded the child to send him into the world he hadn't properly seen, and the last words he heard from The Earth Godess were:
"Be safe, Toru Aurelio..."
3 years since then, Toru had become a powerful warrior. He traveled continents looking for information about mysterious evils; anything he could find to give him a lead on finishing his duty. With his human appearance, he hopes to one day perform his task and allow The Earth Godess to be free from her prison that is her mind...
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Post by Lady Kara on Aug 10, 2010 22:47:56 GMT -5
OH SNAP... All these years and I've never listed my characters in here. Jeez.
Well, soon as I have enough time (and access to our main comp; using my mom's at the moment), I shall remedy this amazing error on my part...
And bulbaboy, *sniff* ...I am so touched and amazed at your truly wonderful recording of details and history on Sly. If only I'd been as wise and kept record of all of Kara, Serpentei, Sagami, and Nagisa's adventures... >.<
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Post by Yoshimitsu on Aug 10, 2010 22:57:08 GMT -5
What? I wrote Yoshi's history from memory. And that's 8 years of memory to be writing from.
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Post by Lady Kara on Aug 13, 2010 20:21:49 GMT -5
Okay... since I'm using her the most right now, here is Nagisa's bio...
Name: Nagisa Ethra'fel Davarrin Age: 125 (looks only 20) Race: Drakyan Elf Eyes: Light Blue Hair: Dark Magenta Hairstyle: Medium, wispy; sometimes wears a yellow headband Complexion: Very fair-skinned, soft to the touch Other Features: Often wears medium-sized silver hoops earrings and mystical-looking silver bracelets, almost always wears antiqued silver ear clips, and always has the mystical heartlike Phoenix Ruby pendant given to her by Avian Ryora Home: Currently, the residence of the Raixian maiden Kaina'mei Personality: Courageous, Loving, Kind, Compassionate, and Honorable Weapon: Chinese-style blade infused with lightning magic Family Relations: -all deceased- Marital Status: Deeply in love with Avian Ryora Common Clothing: Periwinkle sleeveless tunic-dress (detailed with gold stitching), long-sleeved forest green shirt, dark blue belt around her waist with a silver buckle shaped a bit like a shuriken, a slightly Celtic-looking brown leather baldric (for her sword's hilt), and calf-high dark brown leather boots with the toes and heels capped with gold.
Abilities: Basic Drakyan traits - Can speak telepathicly with any sencient dragonic being, able to run faster than a human, has keen hearing, possesses basic Elven illusion magic (which in her case only applies to changing her clothes or making her sword look like something less dangerous - like a parasol), basic nature magic (Elven power to control and manipulate plants), and the powers she borrows from Raijuu the Divine Dragon of Light (such as the useful "shock of life", which allows her to turn her hand into a conduit to zap a heart that stopped beating).
Raijuu Armor: When in great need of using a lot of Raijuu's power, especially in battle, she is able to literally infuse the power into her body - gaining armor and physical enhancements. Her eyes become glowing blue dragon eyes and she gains a 3rd one on her forehead; her ears become much longer; her teeth become like sharp fangs; her sword becomes larger and gains a lightning-like jagged gold edge & dragonic gold detailing; she gains a dragonic white and gold armor vest that guards mostly her breasts (with the Phoenix Ruby pendant fused into its middle); her clothes become a combination of periwinkle, white, and golden yellow with jagged-edged designs; she gains golden spiked gauntlets on her hands; her feet become golden dragonlike talons draped with periwinkle & white cloth; she gains a long white dragonic tail with the end of it tipped with a gold spike; and she dons large golden boltlike dragon wings (a tiny bit like the wings of a Zapdos).
History: She is the mighty "Oracle" of the Divine Dragon of Light, Raijuu. The dragons are long time allied with the Drakyan Elves, whom they view as cousins and for centuries the only race worthy of having members chosen as oracles to wield the dragons' power against evil forces. At the age of 10, she mastered the way of the sword in addition to most of her oracle powers, as well as basic illusion and nature magic arts. Sadly lost her parents as a teenager to a fiendish group of "Mystic Item Sellers" who believed that their hearts could give you powers if eaten or used in potions/elixirs. Several other relatives of hers met similar fates, and the last of them (her uncle on her father's side), is presumed dead - having been captured by a heart-obssesed vampire who knew a lot about surgery (often cut open victims just to watch their heart beating or dine on them). A year after her loss, Nagisa set off on a journey to find her parents' killers and bring them to justice (and also avenge many of her people whom they'd killed), and it led her to meet with some adventurers who explored the "tomb of Avian Ryora". It was learned that he's not dead, but in an enchanted slumber. It was love at first sight for her as she gazed upon the mystical Ryora, and via telepathic communication, she discovered that it was he who led her there and that she was destined to become his bride on the fateful day that he returns to the world. Until that day comes, he bequeathed to her a strange pendant on a golden chain - the Phoenix Ruby, which is almost the same size of/resembles a real heart, with small golden wings and phoenix-like bird head atop it. This pendant was to protect her from attempts to end her life made by fiends, but its exact abilities are kept a secret from her. Currently having adventures and still ever on her quest to find the wretched Mystic Item Sellers...
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Post by Beelzebibble on Aug 13, 2010 23:48:07 GMT -5
Wow. That's an 85.
Nah, I must have overshot the mark a little.
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Sem
Adventurer
<.<
Posts: 96
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Post by Sem on Sept 13, 2010 19:46:34 GMT -5
Name: Sem Race: Aquamor/Spirit (The chibi-fied version is my avatar.) Gender: Male Body’s Age: 372 Real Age: Has existed as a quasi-conscious elemental spirit for several millennia. Height: About one meter when standing on his hind legs. Two meters long including the tail. Weight: 40lbs Figure: Otter-shaped. Hair Color: Fur is gray. Eye Color: Dark teal Clothing: Sleeveless black top with decorative zippers and buckles. Weapons: Usually wields a pair gunblades, but they can shift into another weapon. If not using gunblades then he’s typically using a serpent sword. He also wears a raindrop pendant around his neck, which has several abilities from healing, to summoning water, to summoning beasts. Powers: Water elemental. Sem has had a lot of time to master his gift and is a powerful elemental. He can control water effortlessly in any of its forms, whether solid, liquid, or gas. He can also mimic water, making him an extremely difficult opponent to even hit at times. Like many elementals, Sem can be god-like in power when at his best. Personality: Quiet and reserved. Sem is usually fairly calm and does worry too much. Despite his age, being around Sorena makes him immature and playful at times, so he’s not always serious. He has had many experiences and is familiar with loss and death, but he has also had many positive experiences and he likes to give a helpful word when he can to those who are struggling. History: Sem has existed for several millennia as a spirit who wasn’t entirely conscious of the world around him. When he wasn’t sleeping he spent his time observing the lives of living creatures, but he could not communicate with them – not that he felt a desire to. He lived peacefully as a presence amongst the waves.
Discovered by Sorena, she was able to communicate with him and sparked within him a new curiosity for the creatures that walked the planet he was a part of. He desired to learn more, and so she provided him with a body. The body belonged to a species of creatures that had nearly reached extinction, the aquamor. They were nearly identical to otters, save for the fins on their bodies.
Sorena took Sem in and taught him many things such as speaking and necessary social skills. Once Sem discovered that he could control water, she helped him develop this ability. They lived together and were rarely very far apart, being the best of friends. Both of them lived quite simply for two hundred years, but after a series tragedies which I have yet to figure out, Sem was exhausted with life and slept for a nearly a century. After waking up he got used to living life again and is slowly building himself back up.
Name: Sorena Race: Human witch. Gender: Female Age: Don’t even. Height: 5’10” Weight: 140 lbs Figure: Tall for a woman, and is quite beautiful, except her clothes distract from her refined sort of beauty. Hair Color: Silver Eye Color: Sapphire blue Clothing: A slim, black Victorian-style gown with coal gray corset. Sleeves are long and loose, and a black cloak covers her upper-chest and shoulders. Atop her head she wears a witch’s hat with a blue sash tied around the hat-ring. She also wears identical silver rings on her middle fingers, both inlaid with a sapphire. On her feet are a pair of black leather, high heeled boots. Weapons: A magical weapon that is commonly in the form of a sword. It is made of silver and inlaid with sapphires. The metal is slightly luminous, having been made from the most pure silver ore from a moon, magically cured and forged in the flames of a newborn star. Powers: Sorena, because of her age, is one of the most powerful magicians around. She specializes in several fields of magic that all come together to earn her the title of weather mage. She specializes in magics that directly relate to the weather, such as lightning magic, which is her forte. Aside from lightning she is skilled with water, air, and other magics that lean towards natural disasters, such as earth magic. Despite what she specializes in, she has a foot hold in most areas of magic, but is not nearly as proficient in them as she is with her weather and disaster magic. She skilled in casting unholy magic, but refuses to do so.
Around the age of fifty she experimented with a very dangerous magical concoction that was made up of several smaller concotions. Even more dangerous was that she drank it herself. The spell froze her body at her current age of fifty and raised its every aspect to the very peak of human limits. She can outperform an Olympic runner, in terms of both stamina and actual speed. Sorena can easily lift several hundred pounds and has perfect balance – she can run full speed on surfaces as narrow and unstable as a wire. She is extremely agile and she has a lot of endurance. Her eyesight is as perfect as human eyesight can be, as well as her hearing, and her sense of smell. Personality: Sorena is quite outgoing and happy. She really has no care in the world and is very easily distracted by most anything. Sorena is very easy to get along with if you can get past the fact that she’s strange and slightly bonkers. Her scatterbrainededness drives Sem insane, but he secretly loves it on a deep level. Sorena is capable of being serious and focusing, and she has had innumerable experiences in her life, making her an unlikely well of wisdom. Accessing that wisdom is the problem, but Sorena usually always means good and will help a person in need. She doesn’t like being called old. History: Born to parents who were also mages, Sorena was deeply involved in magic from an early age. She attended one of the most prestigious magic schools and was one of the top students. She and her friends were all asked to join and lend the military their magical prowess. Sorena excelled in weather and disaster magic, which was very useful in war. Her best friend, Vivian, was an accomplished plant and holy magic user and was incredibly useful as well.
After retiring from military service Sorena decided to pick up other fields of magic as well as potion-making. During this time her friend Vivian began to drift away, which Sorena later discovered was because her friend had somewhat lost her sense of reason through too much exposure dark and unholy magic. Vivian tried to get Sorena to learn dark spells as well, but Sorena eventually stopped, realizing that if she went any further there was no turning back. The exposure to that magic was the cause for Sorena's current scatterbrainedness. She plead with Vivian to stop, but the plant-mage continued on in her exploration of the unholy.
Years passed and Vivian returned with delusions of immortality. Witches and warlocks often had extended lifespans, but neither Sorena nor Vivian showed signs of this. This caused Vivian to panic, and so she more fervently searched for the answer to everlasting life in her own fields of magic
It was found out that Vivian was part of a group of magicians that were all well versed in dark magic, and were all fervently searching for immortality, and had begun experimenting ways using demons that they summoned. The magical community comprised of those with normal lifespans were split over the issue, and caused a magical war. Sorena fought against Vivian, and eventually managed to defeat her friend herself, though she had lost several other friends in the many battles that took place.
The years that followed were quiet, and they were a time when Sorena was not her typical bubbly self. She was able to completely master her fields of weather and disaster magic as well as getting footholds in other areas, most notably gray (support), light, and holy magic, in honor of her fallen friends.
Still, she seemed to get worse instead of better as the years went on. The death of her friends and the battle in which she killed Vivian weighed heavily on her thoughts. It was around the age of fifty that she discovered a recipe for a potion in an old tome that claimed to grant immortality. Also in the book were various spells that augmented ones natural abilities.
At first it was simply a challenge to see if she could properly brew the mixtures, whether or not they actually did what they claimed was a nonissue. Once she had a variety of mixtures successfully made she went about the task of combining them, which was difficult and not advised for persons who were not very well practiced. Sorena was well practiced and appreciated the greater challenge it presented her. She did successfully merge the potions and was left with a super-mixture of sorts.
The witch was then left with a potion that she wasn’t sure what to do with. She knew that she could sell it for enough money to buy a country, but then she toyed with the idea of drinking it herself. Knowing very well that it could kill her, in her darkest moments she decided that she had nothing to lose, and so she drank the Mary Sue potion.
Her body burned for days. She had never felt so much pain before. However, once it was all over, she found that she was very much alive, with her senses, strength, mental capacities, all raised to magical-human limits. Sorena temporarily forgot her woes, and got used to her new abilities. She took classes to sharpen her physical combat prowess and took up the sword, excelling quickly and mastering several forms of martial arts in a little less than a decade, by which point she figured that she really had stopped aging.
With a limitless future before her she went back to mastering new magic and refining magic she already knew. She decided she would live on for her friends, as they would want her to. Slowly but surely she returned to the happy and carefree Sorena that people knew.
She moved several times and has spent many years simply wandering, but she finds happiness in her simple lifestyle. Upon finding Sem she found a new friend in him, which finally put her at peace.
Name: Lysis Fox Race: Advanced human. Gender: Female Age: 20’s Height: 6’ Weight: 157 lbs Figure: Pretty tall as far as women normally go, with very well toned muscles. Her figure is shapely and she’s overall very attractive. Hair Color: Black Eye Color: Midnight blue Skin: Pale with olive undertones. Has a tattoo of a red R on her midriff, above her right hip. Clothing: Lysis keeps up with the current fashion-trends and what she wears depends on where she is and what she’s doing – but she always makes a point of dressing well. Weapons: Her main weapons are a pair of magically enhanced semi-automatic pistols with 10-inch barrels. They fire very large rounds and can bring down a creature as large an elephant with ease. The pistols were protoypes and were, in fact, stolen by a magician and enhanced with a “never-ending clip”, allowing Lysis to be your typical video game character that never has to reload. She can also dual-wield efficiently, thanks to being naturally ambidextrous and an enhanced mind able to keep up with multiple targets.
Aside from those weapons she has a third firearm, which thanks to Sorena, is several weapons combined. Anything, from a revolver to a modern rifle to an antique cannon, can be summoned at her whim. She carries a hunting knife that acts the same way for bladed weaponry, but she has a much fewer number of those. Random weapons may also be summoned such as a staff and even a spear, as well as a hunting bow and several types of grenades. She has a seemingly endless arsenal at her fingertips, allowing her to adapt to any situation.
Lysis also has several different kinds of magically enhanced ammunition to deal with foes such as magicians and elementals. Powers: Lysis is a natural born psychic, capable of telekinesis as well as telepathy and teleportation. Her telekinetic prowess is great and very refined, but is focused into her body, which generally results in enhancing her strength. While capable of the traditional abilities that telekinesis grants, she rarely uses her powers in that way and prefers to focus them on her own body. She can also generate bursts of psychic energy and focus the energy into shapes, such as in that of a sword. Her teleportation powers also contribute to her reputation as a dangerous and lethal combatant.
Due to her past Lysis easily falls into the super-soldier category. Personality: Bordering on narcissism, Lysis adores herself and considers her well-being a priority above that of any other person, even one she cares about. She enjoys a comfortable and luxurious life, and lives for adrenaline rushes. Lysis loves combat, as it invokes a certain thrill in her. She also loves parties and dancing, and can be frequently found in clubs dancing away and entrancing anyone watching her.
Despite her self-serving personality, she is capable of caring for other people, though most who get that close to her soon retreat from her upon realizing that despite this, she is rather morally gray – neither striving for good or evil – only her own interests. Still, she has recently come to realize that her selfishness is a flaw, which causes conflict for her in certain situations.
She is generally quite sultry and quick-witted, but not really nasty. This attracts certain people to her, but she is generally easy to get along with as long as you’re someone who doesn’t detest shallow people, which is how she seems at first.
While she doesn’t hate or even dislike men, she recoils from the idea of marriage and commitment, and doesn’t believe that she needs a man to take care of her physically or mentally or otherwise. She has a habit of defying the woman stereotype, and takes pride in it and who she is. This attitude was generated because of her past, which, as terrible as it was, rarely occupies her mind nowadays.
Despite her love of her dangerous lifestyle, she violently fears her own mortality, and bemoans the fact that she will grow old and her beauty will fade. History: Lived a fairly ordinary life for her first five years and was unaware of her psychic powers. Once she turned five she was taken from her parents and her home and placed in a facility where she immediately began training her psychic powers as well as beginning to train her body.
Children were randomly separated into twenty-six groups, each represented by a letter and then a word that started with the letter. The words were fairly elementary, and something you would find on an alphabetical chart for children. Lysis was part of the R group, also called the Rocket group, and had a red R tattooed onto her soon after she arrived
The training was moderate at first to get the children used to it, but quickly became much harder, so much that several children didn’t even make it through the process. It was a method of weeding out the weak – the owners of the facility only wanted the best. Lysis noticed rather quickly that most of the ones that didn’t make it were the girls, and vowed to herself that she would succeed and be the best, better than even the boys.
By the time she was nine Lysis was skilled in wielding several varieties of weapons, especially firearms, and was a very good markswoman. The children were allowed eight hours of rest – the rest of their days were devoted to the training of their bodies and their powers. Education was supplemented through the use of psychic devices that merely implanted the information into their minds. Several skills were also given to them in this manner, such as the basics of a certain martial art, which allowed the facility to bypass a lot of time that would otherwise be spent on teaching the basics.
This method of imprinting was the base for every skill that the children were taught, from martial arts, to marksmanship, and swordsmanship. This also enhanced the childrens’ performances in activities such as swim, track, gymnastics, dance, parkour, driving, music, and foreign languages. The facility was even able to instill certain changes in the childrens’ memories, such as being able to make them ambidextrous, though Lysis was naturally thus.
Learning to play instruments and learning new languages was required. Lysis chose to learn the piano and the violin, and speaks several languages. Everything the children were taught was with purpose. Each skill came together to create a powerful foundation for the childrens’ combat prowess. The strength, speed and endurance gained from activities such as weight training, running, and swimming combined with agility and balance brought forth from things such as gymnastics, dance, and yoga, created a deadly blend when added to the various forms of martial arts, gun and swordplay, and parkour. The combination created soldiers that were fast and powerful, highly responsive, with sure movements and grace that allowed no errors.
Combat training was quickly made live in the later years, which made every day a fight for survival where the children, now adolescents, were placed into teams and sent against each other. Out of the several hundred with which the facility began, only a few dozen were left in the end. Lysis was among these, and was considered the best of the lot by many.
Being torn away from her home had devastated her, along with all the other children in the facility. After only a few years she learned the awful truth that this had been planned for her before her birth. Her parents were both psychics, and it had been determined that a child from them would make a perfect candidate for the program that Lysis was in. Her parents had been paid a lot of money to have her and raised her for five years knowing they would be giving her away. This truth brewed in her mind for several more years, ultimately resulting in her current self-obsession.
The program had yet to continue, where there would be further weeding out, but the teens had all decided by then that enough was enough. A brutal war was waged within the facility soon after, with the subjects versus the facility’s staff. Ultimately the super-soldiers proved to their teachers and instructors that they had succeeded in creating a deadly army, and the facility was destroyed. Several of the children died during the fight, but those left alive for now free and left to fend for themselves.
Many had decided to stick together in groups, but Lysis had decided to go on her own. She was now seventeen, and decided to move into a large city. The facility had been in the middle of nowhere, and it was the only place she knew for twelve years of her life. Using the skills of precision and stealth that were given to all of the facility’s subjects, the young woman amassed a large amount of wealth through acts of thievery, whether it was from museums, bank safes, or the wallets of the rich. She also became a well-respected hitwoman, which gave her access to several useful individuals. Once she had her money she was easily able to pay for fake identification, a birth certificate, and other necessary documents. As far as the world was concerned, Lysis Fox had died when she was five, and didn’t exist.
With her identification in-hand she was able to establish bank accounts and purchase several luxurious homes around the world. She began and continues spending her time as she likes, her fortune amassing a lot of interest while sitting in the banks. She occasionally takes on jobs when she feels “action-sick”, but will more often than not seek out people she can test herself against.
She recently became acquainted with Sorena and Sem, and has come to consider them friends. Lysis is rather grateful to Sorena for combining several of the weapons in her collection into one, and the act alone was enough to endear her to the old hag.
Name: Vivian Race: Human witch. Gender: Female Age: Undecided, but appears to be in her 30s. Height: 5’8” Weight: 130 lbs Figure: A somewhat average figure with a sort of subtle beauty. Hair Color: Auburn Eye Color: Emerald green Clothing: A green, long, loose-sleeved blouse with a pair of black jeans. On both of her middle fingers are identical golden rings, each inlaid with an emerald. On her feet she wears brown leather, high heeled boots. Weapons: A scythe that also acts as a scepter of sorts, through which she channels some of her magic. Powers: Vivian is a plant mage of a very high caliber, and used to also be very skilled in casting holy magic. Since delving into black magic, her holy magic has corrupted, and is now part of her immense arsenal of unholy spells. She is also skilled in light and dark magic, and an excellent charm-forger.
Due to her charms that she places on the very fabric of her clothes through a combination of her plant magic and charm-casting, she has been able to create articles of clothing that enhance her physical abilities, such as speed and strength. The largest reason for it was in order to keep up with Sorena, her once good friend.
Also, as a powerful sorceress, Vivian has some knowledge in most areas of magic. Personality: Vivian was once good and decent, a devout practitioner of plant magic, one of the magics most commonly thought of as least-violent. She also devoted herself to learning and mastering holy magic, sub specializing in Light magic. Her original personality was quite loving and righteous, ready to give it her all in order for justice to prevail.
As the years passed, however, Vivian came to realize that all of her selflessness was giving her nothing. Beginning to question her morals, she sought her own answers as to why she existed. Her breaking point was when she found herself unable to protect those around her. It was then that she sought more powerful magic, quickly falling into black magic. She brought Sorena in with her, and while Sorena eventually forsook the evil magic, Vivian continued on, losing more and more of herself as one by one every virtue and moral she ever believed in was corrupted and broken.
She became a truly selfish being, absorbed in herself and her vanity. History: Much like the many mages she went to school with, she was born to parents who were also magical. She attended a prestigious magical academy along with Sorena, and they were soon good friends.
Vivian excelled in her chosen fields and was eventually scouted along with Sorena to serve in the army. During her service she began to question herself and found herself in one situation where she could not protect those around her.
After she and Sorena were discharged she began to search for personal truths and more power, eventually discovering black, or unholy, magic. The magic warped her, changing her morals and beliefs, and creating a truly vile thing out of her.
Soon coming to the realization that she was to continue aging and eventually die, she searched fervently for a way to escape. Some magicians were blessed with a longer life-span than what was normal for humans. Vivian was aging normally, and feared the idea of her time on earth eventually coming to an end.
Falling into a dark sect of the magical community she searched for ways to immortalize herself, eventually stirring up a war within the community between those who believed that while her methods were deplorable, her reasons were just. The others thought that that she should not defy what the laws of nature had placed on her.
Sorena joined on the fighting, and was against Vivian, but neutral on the issue at hand. Sorena instead knew that if Vivian won it would prove to be disastrous for the entire community and the rest of the world. After many battles Vivian was killed by Sorena, and the war was over.
Vivian remained dead for many, many years until being revived by a different unholy sect. Her resurrection was unknown to Sorena for the longest time, but Vivian was greatly intrigued to find out that Sorena was still alive, permanently so.
Vivian now continues to increase her power and search for immortality, since her resurrection only brought her back to life and her aging now continues as it should.
Name: Kieran Race: Angelic Human Gender: Male Body’s Age: 13 Actual Age: 19 Height: 5’2” b]Weight:[/b] 100lbs Figure: Toned musculature but otherwise average. Hair Color: Black Eye Color: Purple Clothing: Varies, but whatever’s currently “in” Weapons: None. Powers: Kieran’s powers work through his emotion, specifically his melancholic emotions only. He can manifest his sorrow to become a black energy or substance, allowing him to be fairly versatile while at the same time extremely limited. If any emotion other than sadness is more dominant than he can find it very difficult to use his powers, if at all.
His passive abilities include an increased chance of unlucky things happening within a certain radius of his person. People will also be a bit more somber in his presence, though they may not even notice it.
As a human blessed with angelic abilities he can sprout a pair of wings and fly. Personality: Outwardly he is outgoing, happy, and a party-er, though this is a mask to cover his rather severe and sometimes crippling depression. He is grateful for his friends and is very supportive of them, trying to be there for them when they need him.
He truly does love music and dance, as the atmosphere it generates stimulates him, causing him to feel genuinely happy, along with being in the presence of those he cares for. History: When Kieran was still even in the womb there was a curse placed on him. The curse was powerful and unholy in nature, and ensured that any sort of horrible thing imaginable would happen to him over the course of his short life, filling him with pain and sorrow that only a few had ever experienced at his age.
Near the end of his life his parents, whom he loved despite the fact that they were the worst sort of abusers, both physically and mentally, disowned him when he was twelve. He tried to go back to them time and time again, and eventually witnessed them being murdered. Being found by the murderer, he was abducted and abused in even more heinous ways before finally being murdered himself.
Finding himself between the old world and the afterlife, his horrible memories were erased and he was given a chance to discover who he was and define himself through a new life. Being granted powers, as well as angelic properties such as wings he could summon and dismiss at will, along with immortality, he was sent back to the mortal world.
Kieran is still burdened with the sorrow he had before dying, but now he does not know the cause of it, but occasionally has flashes of recall. He doesn’t know that he had been cursed, but he has decided to try to live as happily as he can. -------
No, no I cannot create mortal characters.
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